Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.
Hello, It has been quite some time now since we our last news update. We would like to apologize for taking so long to update. Due to time constraints and our own responsibilities, we haven't been able to make time for the project. Because of this, we may release Zombie Master 2 as is. Code-wise, it is nearly finished with the exception of a couple of features. Content-wise, we still need to finish up what we have as well as create more. If we do release early, we will be releasing patches along with it. Either way, Zombie Master 2 will be finished and released at some point in the future.
Specific weapons have their own alternate weapons. For example, the machete's alternate weapon is a short-hand machete that deals half the damage it does. Another example being the default ZM shotgun being replaced with the Remington 870.
Mappers are able to change any properties of the weapon as long as the weapon is compatible with those changes. Any weapons in ZM2, including the standalone versions of the alternate weapons, can be modified.
The first support zombie unit in Zombie Master. It heals an amount of health per second of any units within a certain distance. They are very weak and easy to spot. But because of their ability, they are currently the most expensive unit.
Manipulates and spawn menus are streamlined into the ZM interface.
To assist the player, usable and critical items have auras as well as hud hints to explain to the objective to the player.
*Some changes have been omitted*
Additional player animation
Advanced multiplayer options menu
Effects: Film grain/vignetting post-process shader, full body awareness, bullet smoke, delimbing, blood effects and gibbing.
Interfaces: New HUDs for survivors and ZM, new main menu, hud hints and item auras.
Proximity voice chat: Added sv_proximitytalk to enable.
Weapons: Implemented new weapons, alternate weapons, custom weapons.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Zombie Master 2. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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