Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!

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Mitthrawnuruodochiss
Mitthrawnuruodochiss Nov 27 2013, 11:09am says:

O.O that is One badass ship :D

+11 votes     reply to comment
spaceship_2012
spaceship_2012 Nov 27 2013, 11:23am replied:

With Thrawn on it :D

+3 votes     reply to comment
RC-1161
RC-1161 Nov 28 2013, 8:34am replied:

His clone actually.

+2 votes     reply to comment
Sakura Matou
Sakura Matou Nov 27 2013, 11:23am says:

Wow...

Certainly worthy of Thrawn.

+6 votes     reply to comment
spaceship_2012
spaceship_2012 Nov 27 2013, 11:34am says:

Nice work, but the projectiles should be faster(that is LIGHT, LIGHT is incredible fast), and the bigger projectiles are a bit TOO big. Trust me i know that these projectiles just aren't good enough(They aren't bad). And the projectiles are making an underestimated part of game/mod quality.

Btw i hope you will not keep the ingame experience like this, because it simply looks like the original game with some minor changes.

If you want to see good projectiles, look at cheesecakes Legacy Mod or ask me for some screenshots :D, i am glad if i can help as i think that this mod can become the greatest
of all.

+2 votes     reply to comment
Afro-yoda-ninja Creator
Afro-yoda-ninja Nov 27 2013, 11:47am replied:

I have nothing to do with projectiles myself but I do agree. Cheese is actually our particlemaster, the particles you see here belong to Geroenimo.

It should be very different. Likewise, it certainly won't be controlled by Thrawn, it was just assigned to him for testing I believe.

+5 votes   reply to comment
spaceship_2012
spaceship_2012 Nov 27 2013, 11:56am replied:

Moddb.com
What do you think about having that projectiles in your mod?

+1 vote     reply to comment
Afro-yoda-ninja Creator
Afro-yoda-ninja Nov 27 2013, 12:04pm replied:

This decision probably belongs to Cheesecake and ultimately Strobe, but I quite like it personally.

+2 votes   reply to comment
spaceship_2012
spaceship_2012 Nov 27 2013, 12:06pm replied:

Thanks. :D
I will ask both.

+1 vote     reply to comment
cheesecake645 Creator Online
cheesecake645 Nov 27 2013, 2:19pm replied:

The thing is, these projectiles are not literally "light". Some might be called laser cannons but they are certainly not lasers, they might simply use lasers to charge up the gas. Particles and projectiles are things that I'm already taking care of but we haven't shown them yet, I guess because we don't have textured ships ready to be shooting them, but I'm not entirely sure.

+7 votes   reply to comment
Jeroenimo Author
Jeroenimo Nov 27 2013, 3:06pm replied:

I've got textured ships ready to shoot them...actually quite curious to see your projectiles now you mention them.

+1 vote   reply to comment
spaceship_2012
spaceship_2012 Nov 28 2013, 8:05am replied:

But i still hope you will make them fast enough, it looks
very ugly if they are that slow.

+1 vote     reply to comment
Jeroenimo Author
Jeroenimo Nov 27 2013, 11:49am replied:

I really wonder where you got these ideas....

+5 votes   reply to comment
Mitthrawnuruodo
Mitthrawnuruodo Nov 27 2013, 11:37am says:

Btw Do you think it be possible to get more star wwars music in this one? I just dont get the same feeling you know?

+3 votes     reply to comment
Afro-yoda-ninja Creator
Afro-yoda-ninja Nov 27 2013, 11:42am replied:

I share your viewpoint, I'll see to that ;)

+1 vote   reply to comment
Jeroenimo Author
Jeroenimo Nov 27 2013, 12:38pm replied:

Well seeing as I made the video I got to pick the music you see ;)

+5 votes   reply to comment
spaceship_2012
spaceship_2012 Nov 27 2013, 12:45pm replied:

I hope that track gets into the mod it is epic.

+1 vote     reply to comment
Sasha5163
Sasha5163 Nov 27 2013, 1:05pm replied:

what exactly is that track anyway?

+2 votes     reply to comment
Jeroenimo Author
Jeroenimo Nov 27 2013, 1:13pm replied:

Secret...is what it is.

+4 votes   reply to comment
spaceship_2012
spaceship_2012 Nov 27 2013, 1:19pm replied:

Btw will this ship get a texture?

+1 vote     reply to comment
Jeroenimo Author
Jeroenimo Nov 27 2013, 1:38pm replied:

Nah...we're content leaving it completely plain and grey.

+9 votes   reply to comment
spaceship_2012
spaceship_2012 Nov 28 2013, 8:06am replied:

Wow, such hidden joke.

+1 vote     reply to comment
Jeroenimo Author
Jeroenimo Nov 29 2013, 6:35am replied:

Well it was a very dumb question to don't expect a reasonable answer.

+5 votes   reply to comment
Sasha5163
Sasha5163 Nov 27 2013, 1:40pm replied:

come on, I know I've heard this before. Wait, I got to go through one of my games sound files...

+1 vote     reply to comment
DarthC
DarthC Feb 3 2014, 5:38pm replied:

Groove Addicts - Conviction ;)
Youtube.com
one of the most epic tracks, if not THE most epic track I know :)

Sorry for spoiling your fun :)
But good taste of music should be shared, especially nowdays ;)

+1 vote     reply to comment
EclipseStardestroyer
EclipseStardestroyer Nov 27 2013, 1:12pm says:

Awesome! Is the ship going to just be all hull, or have destroyable hardpoints?

+2 votes     reply to comment
I.M.D.
I.M.D. Nov 27 2013, 3:08pm replied:

If you look closely you can see at the end of the vid that it allready had lost one of it´s guns, so yes, it has destroyable hardpoints ;)

+2 votes     reply to comment
Jeroenimo Author
Jeroenimo Nov 28 2013, 5:08am replied:

That's actually a slight bug, it is supposed to have no targetable hardpoints the way I coded it, but the for yvaw they'll probably want to recode it with different stats and weapons.

+2 votes   reply to comment
Afro-yoda-ninja Creator
Afro-yoda-ninja Nov 28 2013, 7:20pm replied:

In my view the hardpoint system is crucial to make the game interesting...

+2 votes   reply to comment
Jeroenimo Author
Jeroenimo Nov 29 2013, 6:39am replied:

Well that's really too bad, as I do agree but with 140 turrets worth of weapons, and that's only the turrets themselves it would take atleast 30 minutes no matter how large your fleet is to destroy this thing, even with low hardpoint health, the time it takes for projectiles to travel will make the game take far too long to be realistic. That's the only downside of having so many weapons, you can't reasonably balance it, not because of the hardpoint strenght, but purely because of the amount of resilience a ship has with 140 hardpoints, even if you make each hardpoint have only 1 health, even if you destroy 3 with an inmense turbolaser barrage/super weapon that should kill the entire vessel, there's still 137 hardpoints left firing, and that is what makes it unrealistic.

+1 vote   reply to comment
Afro-yoda-ninja Creator
Afro-yoda-ninja Nov 29 2013, 7:33am replied:

Surely that would reflect the resilience of such a large ship? Making it more realistic...?

+1 vote   reply to comment
Jeroenimo Author
Jeroenimo Nov 30 2013, 7:57am replied:

Even though I just explained why it's not realistic I'll try again: It's not realistic if you see a lets say a huge vong barrage of flashy lava and rocks and whatever they shoot and it looks amazing and it's closing on the ship and you think AAAAAAAAH ****! now half the ship is gone, Vong for the win! And then it destroyes one laser. That's 1. lame as **** and 2. unrealistic.

As someone who has a mod with large starships with a lot of hardpoints (ORAW) this is a real issue, not just for realism but balancing gameplay aswell. And that's with just 50 weapons, this has 140, you can't even balance that at all with targetable hardpoints at all, trust me when I say I tried some of that ;)

+2 votes   reply to comment
Afro-yoda-ninja Creator
Afro-yoda-ninja Nov 30 2013, 8:57am replied:

I don't think that's a hugely accurate assessment of what happens...? And I stand by my previous point too, apologies.

+1 vote   reply to comment
lugema1
lugema1 Jan 3 2014, 9:09am replied:

I haven't posted anything in a long while now on moddb, but now that I do let me do some construtiveness. I must agree while it will be impossible to balance a ship with 140 HP's you can most certailny only code lets say the 40 strongest weapons (and therefore largest turrets). This would handle the balancing problems, while making sure that the ship won't kill your fleet in a constant barrage, only because you can't kill it fast enough.
It is also possible to make a unit survive even when all targetable hardpoints have been destroyed. Obviously this is only an idea on top of my previous thing. But the code for it can be found in the file for the zann consortium Palace. What you can do is make only shield generators, Engines and other non-weapon hardpoints targetable, to allow a smaller fleet to engage with superior strategy (its a strategy game after all) while the ship won't die from losing 10 HP's.

+3 votes     reply to comment
spaceship_2012
spaceship_2012 Apr 29 2014, 7:18am replied:

It's a late comment, sorry.
BUT imagine that a ship has to be destroyed fully so all weapons stop shooting that would make the ship extremely OP and almost impossible to defeat and if you lower the Health of it it will instead become unrealistic. You don't need a Hardpoint for every single gun, just make Hardpoints for batteries.

+2 votes     reply to comment
Boda
Boda Dec 30 2013, 10:19am replied:

Maybe add some way of blasting those hardpoints, like if some hardpoint is destroyed all hardpoints in some reasonable radius (that depends on the type of weapon used to blast it) loose some health?

That would speed up the game and add to the realism...

+2 votes     reply to comment
spaceship_2012
spaceship_2012 Apr 29 2014, 7:20am replied:

How about Blast_Area_Damage for that?

sry for late comment ;)

+2 votes     reply to comment
SignerJ
SignerJ Nov 27 2013, 1:36pm says:

Absolutely amazing! I'm really looking forward to this mod.

+5 votes     reply to comment
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Wariscool Creator Online
Wariscool Nov 28 2013, 10:57am says:

Awesome work as usual!!! :D

+1 vote   reply to comment
Afro-yoda-ninja Creator
Afro-yoda-ninja Nov 28 2013, 8:49pm says:

I'm surprised nobody else has asked, what are your computer specs G?

+1 vote   reply to comment
Jeroenimo Author
Jeroenimo Nov 29 2013, 7:30am replied:

It's got an I7 920 and a HD 5770, pretty old.

+2 votes   reply to comment
getlos
getlos Dec 1 2013, 1:15pm says:

Awesome...Well Done...

+1 vote     reply to comment
DartAzat66
DartAzat66 Dec 21 2013, 3:10pm says:

круто! больше видео

+1 vote     reply to comment
GaaraJinchuuriki
GaaraJinchuuriki Jan 7 2014, 10:40am says:

I want to play this more and more... Will this work for Steam users?

+1 vote     reply to comment
Xorras
Xorras Jan 9 2014, 1:10pm says:

Thrawn and Yuuzhan-vongs? Hmm... Dont get timeline

+1 vote     reply to comment
Dimitri2.5
Dimitri2.5 Jan 26 2014, 10:10pm says:

What type of ships are the Mandators escort?

+1 vote     reply to comment
alenoguerol
alenoguerol Mar 26 2014, 10:44am says:

holy ****

+1 vote     reply to comment
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Description

They said it could not be done, and that we were crazy for trying...

The mission statement for the Vong Project is to push the game to its limits. Geroenimo and myself have spent 1 week creating the mandator together. Geroenimo's expert 3D modeling abilities and my creative art direction collaborated every day, experimenting and trying new techniques at poly reduction and model design. Together, we have created one of the most nightly detailed and largest models to ever be placed inside of the FOC game engine.

The mandator loads with no problems. There is no frame rate loss, no lag , no crashing. The model features shadows, and 140 turrets that all rotate and elevate.

Geroenimo proves himself again as our master imperial shipwright, and demonstrates expert skill in crafting such a beautiful ship. We applaud his craftsmanship and thank him for his tireless efforts working with me on multiple revisions and adjustments.

Video is taken by placing the mandator model in Geroenimo's mod.

Video Details
Type
Promotional
Date
Nov 27th, 2013
Length
01:40
Filename
Mandator_Mark_III.wmv
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