YR: UMP Next Gen is an Unofficial Mini Patch for Yuri's Revenge, continuing YR: UMP made by Marshall and using ARES 1.0 (and YR: Noodles Patch). Most of the fixes are graphical things and balance, with some extra additions and new models for vehicle units.
YR: UMP Next Gen 2.0 Final, the Unofficial YR Patch you have been waiting for.
Frequently Asked Question (FAQ):
Q: Does this support the Ultimate Collection version?
A: Yes, it is.
Q: Does the newest version contains virus? Because in 1.0, YURI.exe and RA2MD.exe are contaminated by virus.
A: The newest version, 2.0, isn't contaminated by virus. Tested with BitDefender Antivirus.
Q: If I want to import the patches into my mod, how do I do that quickly?
A: Open the INI files, search for ;UMP NEXT tag. You will find our changes with that.
*** YR UMP Next Gen 2.0 Final - 2020-05-19 ***
Below are changes from UMP 1.002 to Next Gen 2.0.
Game rendering is optimized using Narzoul's DDRAW engine.
Some of the changes may be undocumented.
1. Audio Visual Changes:
- New Virus bullet warhead animation. (Recolor bullet anim to green)
- New Overpowered Tesla Coils electric warhead animation and death animation. (Recolor electric anim to yellow)
- New Yuri Bio Reactor explode animation. (Recolor Demo Truck's explode anim to yellow)
- New Tanya arctic suit. (Credits to Atomic_Noodles)
- New Chrono Commando arctic suit. (Credits to Atomic_Noodles)
- New Prism Tower buildup animation. (Credits to xgamer)
- New behind indicator animation.
- Added Snow Version of Soviet Naval Shipyard.
- Added Snow Version of Yuri Deployed Slave Miner.
- Improved Allied Weather Controller animations. (Credits to Atomic_Noodles)
- Improved Yuri Deployed Slave Miner animations. (Credits to Black Temple Gaurdian)
- Improved Yuri Genetic Mutator animations. (Credits to Atomic_Noodles)
- Improved Yuri Grinder animations. (Credits to Atomic_Noodles)
- Improved Yuri Psychic Dominator animations. (Credits to Atomic_Noodles)
- Improved Yuri Submarine Pen animations. (Credits to Atomic_Noodles)
- Improved various unit image/cameos.
- Iron Curtain's overlay color are now changed from black to red. (To make it similar as the cameo)
- Magnetrons are now firing their coils properly while attack structures.
- Floating Disks are now showing their explode warhead with new recolor animation.
- Slaves will no longer shows bullet warhead animation while attacking using their Shovel.
- GI, Guardian GI, Desolator, and Siege Chopper are now using new Deploy cursor.
- Spies are now using new Infiltrate cursors while infiltrating.
- Guardian GI's Machine Gun are now using Deployed GI Machine Gun sound while firing.
- Guardian GI is now using his missing deployed sound.
- Yuri Engineer is now using his missing death sound.
- Gattling Tank is now using his missing moving sound.
- Soviet Engineer is now using his missing image/cameo.
- Yuri Cloning Vats is now using his missing production sound.
- Battle Fortress is now using his missing firing sound.
- Every defense are now showing their attack range when selected.
- Yuri and Yuri Prime are now using PipScale to show amount of units they are controlling. (Like the Mastermind)
- All infantry, civilian, and animal are now using transparent shadows. (Credits to Atomic_Noodles)
- Fixed Yuri Gattling Cannon's buildup animation. (Credits to Fryone)
- Fixed Allied Patriot Missile's buildup animation. (Credits to Fryone)
- Fixed Tree's shadows. (Credits to Starkku)
- Fixed Terrain Lightposts. (Credits to G_E)
- Fixed various graphical infantry glitches. (Credits to Atomic_Noodles)
- Fixed various structure animation flickering.
- Fixed missing Gattling weapon's projectile.
- Fixed overlapping Snow Version of Nuclear Silo.
- Fixed Yuri Psychic Radar's damaged animation.
- Removed extra muzzle flash on GI while firing.
- Removed extra barrel on Lasher Tank.
- Removed extra barrel on Flak Track.
- Restored craters and smudges.
- Restored Crazy Ivan IFV explode animation.
- Restored Industrial Plant's light animation.
- Restored Chronosphere's light animation.
- Restored Power Plant's destroy animation.
- Restored Tesla Reactor's destroy animation.
- Restored various IFV turrets. (Credits to Blade, CannisRabbidus, and Nighthawk)
2. Gameplay Changes:
- AI Improvements:
-- Increased AI Distance while gathering nearby enemy base from 20 cells to 24 cells. (It means farther than before)
-- More AI options when fighting against Yuri side.
- Proper Tech Level sorting.
- Each side will spawn their own Engineers when corresponding ConYard is destroyed.
- Added Tech Secret Lab as a Tech Structures in Random Map Generator (RMG).
- Spies are now cannot disguise as Brutes, Animals (including Dinosaurs), Rocketeers, Heroes and any Chrono Infantry.
- Harvesters are now spill Ores when destroyed.
- V3 Rockets are now no longer to give sights to the player.
- Restored missing Mirage Tank's elite weapon.
4. ARES Bugfixes:
- Aircraft Can Be Manually Docked to Structures.
- AI Targeting Cloaked Objects With Major Super Weapons.
- Animated Super Weapon Cursor.
- Infantry Cannot Enter Battle Bunkers in Red Health.
- Behind Anim and OpenTopped Transports.
- Blocking Enemy Refineries and War Factories.
- Chaos Gas (Psychedelic=yes) and the Stop Command.
- Checksummer Implementation Error.
- Aborting the Chronoshift announces the Chronosphere as ready.
- Chronoshift Will Sink Jumpjet Units.
- Construction Yard Capture Crash.
- Distance Calculation Causes Overflow.
- Enemy Harvester Guard Mode Exploit.
- Firing Voices and Veterancy.
- Force Shield and AI Exploit.
- Frozen Mutation (MakeInfantry) Animations.
- Disappearing Ivan Bombs.
- Crazy Ivans Cannot Enter Grinders.
- Last Target not Cleared Correctly.
- Load Screen Colors.
- Mind-Controlled Buildings Stopped Working When Freed.
- Misleading Veteran Naval Cameos.
- Occupiers Are Promoted Only After Exiting Building.
- Open-Topped Vehicles and Defensive Structures Exploit.
- Parasites In Airborne Units.
- Pip Distortion Bug.
- Prism Support Bugs.
- Minimizing While Radial Indicator Visible.
- Crates Disappear When Loading A Game.
- Secret Lab Boon Weighting.
- Selling Buildings Exploits.
- Units Being Repaired on Shipyards are Immune to Damage.
- Robot Tank Sounds On Loading Screen.
- Spying on Allied Buildings.
- Super Weapon Option Affected Campaigns.
- Tech Structures and Animations.
- Temporal Warheads and Potential Occupation Targets.
- Temporal Warheads Earn Experience By Killing Friendly Units.
- Temporal Warheads Gain Double Experience.
- Repair Wrench Playing When Warping Out.
- Out of Bounds Array Access Could Lead to Crashes.
- Too Many Secret Labs.
- Unit Sounds Played At Inappropriate Times.
- Visual Effects Switched Off Erratically.
- Voxel Animation Damage Issues.
- Warhead Verses‘ Special Values.
5. YR 1.002 UMP (Credits to Marshall)
- Refund amount for grinding a Guardian GI increased to correct amount.
- Refund amount for Yuri grinding an Attack Dog increased to correct amount.
- Refund amount for selling an Industrial Plant increased to correct amount.
- Refund amount for grinding a President reduced to zero. (This is to prevent a multiplayer exploit.)
- President no longer transforms the IFV. (This is to prevent a multiplayer exploit.)
- Chrono Commando IFV and Psi Commando IFV are named as such (like SEAL/Tanya/Boris), instead of "Machine Gun IFV".
- Flak Trooper IFV is named as such, instead of "Machine Gun IFV". Now uses 'high-tech' turret instead of 'machine gun' turret.
- Firing origin of Grizzly Medium Tank fixed.
- Firing origin of Rhino Heavy Tank fixed.
- Firing origin of Lasher Light Tank fixed.
- Firing origin of Apocalypse Tank anti-air weapon fixed.
- Firing origin of Patriot Missile fixed.
- Firing origin of Flak Cannon fixed.
- Firing origin of Sentry Gun fixed.
- Firing origin of Grand Cannon fixed.
- Firing origin of Yuri Clone IFV & Yuri Prime IFV fixed.
- Spy no longer gets an attack cursor on rockets or Terror Drones.
- Chrono Legionnaire no longer loses ability to shoot through walls when elite.
- Chrono Legionnaire IFV now has ability to shoot through walls (like Chrono Legionnaire).
- Brute no longer gets a range bonus from height.
- Mummy no longer gets a range bonus from height.
- Slave no longer gets a range bonus from height.
- Boris will now attack naval units properly.
- Chaos Drone didn't think it could affect targets that were behind a wall. This has been fixed.
- Chaos Drone thought it could affect targets that were out of range when they were at the bottom of a cliff. This has been fixed.
- Mummy can no longer attack from within a Battle Fortress.
- Slave can no longer attack from within a Battle Fortress.
- Crazy/Chrono Ivan can no longer attack launching rockets (had no effect anyway).
- AI-controlled Magnetrons should no longer maintain a Magnetron beam when moving, or outside the weapon's range.
- Tech Outpost now leaves rubble in all theaters, not just arctic.
- Hidden object indicators for Tech Airport fixed.
- Hidden object indicators for SpySat Uplink fixed.
- Fixed animations of Tech Power Plant.
- Fixed animations of Weather Controller.
- Fixed animations of Psychic Tower.
- Fixed animations of Robot Control Center.
- Fixed animations of Bio Reactor.
- Fixed animations of Allied, Soviet and Yuri Barracks.
- Fixed animations of Power Plant, Tesla Reactor and Bio Reactor.
- Fixed animations of Allied, Soviet and Yuri War Factories.
- Fixed animations of Allied, Soviet and Yuri Naval Yards.
- Improved Genetic Mutator conversion animation.
- Improved civilian Telephone Booth image.
- Improved civilian fire hydrant image.
- Improved civilian building image.
- Fixed prone animation of Boris.
- Fixed death animation of SEAL when in water.
- Fixed death animations of Civilians.
- Crazy Ivan IFV explosion now displays correct animation.
- Restored rookie Apocalypse Tank's firing animation from Red Alert 2 (is missing in Yuri's Revenge).
- Sniper firing animation enabled for Battle Fortress.
- Elite GI firing animation enabled for Battle Fortress.
- Chrono Miner no longer does a little hop in the air when unloading at a refinery.
- Gap Generator no longer extends acceptable base building adjacency.
- Psychic Tower no longer extends acceptable base building adjacency.
- Corrected some prerequisite inconsistencies in Megawealth.
- Corrected a prerequisite inconsistency in Unholy Alliance.
- Unholy Alliance game mode description corrected.
- Mind-controlled MCVs that were relinquished to a defeated player caused an internal error. MCVs can no longer be mind-controlled.
- Arnie Frankenfurter, Flint Westwood & Sammy Stallion names and sounds restored to 1.000 settings.
- Fixed game bug where turning off super weapons in skirmish also disabled them in the campaigns.
- 'Absolute damage' Prism Tower bug fixed for shipped multiplayer maps ("Dry Heat", "Mount Rushmore", "Near Ore Far", "Tour Of Egypt").
- Fixed infantry pip images in single player campaigns.
- More appropriate default Mirage Tank disguises set for the shipped multiplayer map "Death Valley Girl".
- Fixed default Mirage Tank disguises set for the shipped multiplayer map "Mount Rush More".
- Position of Soviet Naval Yard in build options made consistent with that of Allied and Yuri.
- Fixed incorrect palette of an explosion animation.
- 'Absolute damage' Prism Tower bug fixed for YR Map Pack maps ("Irvine, California", "Monster Movie" and "Moon Patrol").
- Fixed a bug that caused the Yuri Engineer to use the Soviet Engineer's build icon.
- Unarmed civilian vehicles under your control are no longer selected by the 'Combatant Select' command [P].
- Further fixes to Weather Controller animations.
6. Special Thanks:
- Westwood: The Game
- ARES Team: ARES Engine
- Marshall: YR UMP 1.002 Patch
- LKO, AlexB, & Glukv48: Game Engine Optimization
- Narzoul: DDRAW Optimization
- Askeladd & E1 Elite: AI Editor
- Jem/Atomic_Noodles: Inspires me to do this patch
- RaVaGe: Yuri Rebalance Patch
- Fission/NucleiSplitter: Testing
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