The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
The last of the Lvl 1 light vehicles (ones that do not need any upgrades to purchase) the Sector Venom is a light, fast, and stealthy air unit equipped with a quick fire laser carbine.
With the Black Operations Doctrine it switch's over to firing 4 Impact Missiles which makes this a deadly unit against enemy defenses.
With the Tiberium Guard Doctrine it switch's over to firing a mobile version of the Obelisk of Light's main cannon. This makes it very useful against enemy vehicles that can not fight back. Also it equips the "Signature Generator" making it harder to tell how many of them there really are there.
That seems a little OP...
Umm... not to sure about the venom "light, fast, and stealthy air unit" using what takes a Medium Sized Building to produce an Elite Laser. Trying to be a little realistic, as Valherran said, a little OP. Maybe the Tiberium Guard Doctrine could equip it with Napalm Bombs and/or Hellfire Missiles that can be strategically used to create firestorms/walls. This would bring more meaning to the Tiberium "Guard" Doctrine.
Just some Constructive thoughts for your clever mod. :)
Um, guys, its the same "weapon" that was on the secodary venom in the last release. All i did was make it a combined/single unit this time that gets access thru an upgrade. No one complained about that one, so i cant see how it would be an issue here. Still, if in playtesting its overpowering i can make the weapon weaker.
Also you dont get access to nods doctrines until you build the tech center, which requires the secret shrine and the ops center to be built. Dont worry, no mad 1 min obelisk rushs here lol.
XD
Would still like to see another weapon load out other then lasers. But I guess NOD is laser orientated. Either way can't wait to try out the next version.
:)
Yea, originally it was going to be a grenade launcher instead of the "charging" laser like the Obelisk but in the end I figured this was more "Nod" and Sector 9ish considering it was their technology.
If it makes you feel better the next 4 units are not developed by Sector 9 and don't use laser tech (or only barley use laser tech) unless you pick the Sector 9 Doctrine.
:D
I'm just happy you're adding more variety in every aspect to the game. The more options the player can do to/for units or the environment, the more re-playability and different outcomes the game produces to the gamer. Can't wait to see the next 4 units and their intel.
cool