The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Stealth Tank (Tib Guard Class) (view original)
Stealth Tank (Tib Guard Class)
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OmeG
OmeG

Very Nice Ideas, my favorite NOD tactic was to build a lot of these units, sneak these into a base in groups big enough to kill the enemy's power plants in one shot upon De-cloaking, then target the construction center, then set them to aggressive 'Shoot Everything' mode while my main force picks off the defenses/units. It's going to be fun devising new strategies for each doctrine. Thank you for making this mod. :)

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KiroXeiApex
KiroXeiApex

I spy a scorpion tank on the upper-left that always shows an odd object somewhere. XD

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Description

First, you'll notice a pic in the top left of the Scorpion Tank. I forgot to put it in the Scorpion Tanks pic, it's the Turret Mode that the tank can go in. Thats right, I'll just let that sit in a bit.

Ready to continue? Good. The Stealth Tank is the most advanced vehicle that the Tiberium Guard has ever developed. It is a powerful weapon not because of amazing armor or incredible speed but because you simply don't see it coming until it's too late.

With the Sector 9 Doctrine the Stealth Tank is equipped with a large, non-targeting rocket launcher that fires 10 rounds off in very quick succession. Great for laying down a ton of cover fire.

The Highland Defense Doctrine equips the Stealth Tank with 6 self-tracking missiles that will target both ground and air targets, much like the original stealth tank did.

The Black Operations turns the unit into a seige tank, firing a single very powerful missile from a far distance that does incredible impact damage. However it does have a larger clip load time so if caught on it's own it can be taken out quite easily.

Finally, the Tiberium Guard Doctrine has the most interesting weapon of all. The Tiberium Guard are heavily developing time-manipulation technology. Their goal was to be able to speed their own units up to the point that they could move much faster than the enemy. That was not what they developed though, instead what happened is a weapon that slows an enemy target down by 50% for a short amount of time (6 seconds). This short slowdown however is longer than the reload time of the weapon so these units can deal a decent amount of damage while slowing their targets down considerably, making them a very dangerous opponent to come up against.