The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
I'm sure your looking at this picture and going "Ok... what the hell is he trying to show us now?" Well, it's what you can't see that this picture is showing off. We have removed the Scrin Harvester Model from the game for all intents and purposes. What this means is when you place Scrin Refineries down Tiberium will simply start dissolving away. This also means that as you get closer to your enemies bases you can in effect steal his tiberium fields with him not able to stop it. You can't select them, you can't auto-acquire them. They simply are not there. And yet, the Scrin profit. :)
So does it just slowly consue any nearby Tiberium, or is there some sort of invisible, untargettable harvester present?
The harvester is technically there, just invisible, untargetable, and very fast. The visual effect is it looks like the tib just desolves away.
Step 1: Build Scrin Refineries
Step 2: ???
Step 3: PROFIT!
=p
Yea, thats pretty much it. Step 2 is wait 10 seconds. lol.
Godamn, that's worse than the MARV! LOL
Maybe a glow should be visible? Or some kind of lightning bolt/ion storm effect? It'd look cool, IMO.
Oh I know, I can search the invisible harvester by force firing.
As long as it stops when said refinery is destroyed it doesn't matter much.
interesting though.
azuza where in blue blazes did you come up with this crazy idea?
Sorcery in c&C!!!!!!!
The only issue is that now the Scrin Eco can't be harassed....
Nice concept tho.