The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
I prefer for it to carry high yield dimensional rifts! This thing looks awesome in practice and it's quite effective in battle. It's equipped with these 8 energy orbs that can be shot and destroyed before they get to their target (of course if they do die they explode where ever they are) and do great damage to ground and air targets caught in the pillar of light. The downside is of course after you fire off your volly you then get to wait around until a second "batch" are produced.
That is if it wasn't also equipped with the original devistator warships liniar plasma artillery cannon. :D I'm so evil.
Ummm why is that? O.o
Why is what? Why am I evil? Because this thing is powerful. The orbs do a lot of damage against air and ground targets. It is one nasty artillery piece, useful vrs ground and air.
I could hardly tell you changed that in the pic. it just looks like a wacked ion storm. lol
Ah, nope. Each orb is its own self targeting missile.
So you are making the units arming with destructible weapons. I've always like making model things with variable weapon equipment's.
Yep. It's cool in game, but i still have a lot of balancing to do with it.
Yes I know, balancing is the key for each faction.