The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Got the Missiles onto the Kodiak. Took a long time to line everything up. NOW we're ready to rock and roll. I've still got to change the front guns to Rail Cannons but we're getting close here.
This model do have details by add poly which makes it look rather good other than the C&C4 Kodiak with the trick textures.
Just out of curiosity, what "type" of missiles are those? Air-to-air? Anti-structure?
Ultra : Um, what? You'll have to excuse me I don't have any experience with CNC4 models, I try to avoid them when possible.
Quadhelix: These are "Long Range Tactical Strike" Missiles. They can target air or ground targets.
The unit is meant to be a powerhouse. The front 2 main guns were just switched to Rail Cannons (pic will be up soon) and I will go over the entire units abilities.