The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Ion Strike working 100% like you would expect (view original)
Ion Strike working 100% like you would expect
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azuza001 Author
azuza001 - - 1,381 comments

this pic is just showing the 2 ion strikes on the left. The AI knows that the Gear is on the field due to the second power showing up (and you will to once they drop theirs in) but you don't know where it is.

From play testing I've found the easiest way to find the damn thing is to build a squad of Sphinx's or Griffins due to their new 'movement' type and wait for the enemy Gear to start dropping in Sats.

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Description

Here's a pic of the second Ion strike system working. Even more the AI seems to use it. I've done a few games just to make sure the system works the way its supposed to, trying to be defensive and just do what I need to do.... the AI is very aggressive with this new found power... lol.