The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
And heres a pic just after impact. Some things are still on fire but that hasn't stopped Zeons Zakus from starting to move around to deal with any enemies in the area. When it rains Colonies from space it pours!
Oh snap!
Now I really like this!
oh lol this can destroy may computer...
Hee hee I can't wait for you guys to find out what the surprise is when you gain control of a colony.
uh what do you mean by that?
Remember the Xenoforce from General Zero Hour mod that Homura made one of the best mods. :)
Legion9 - I mean that once the colony drops it becomes a husk that you can send an engineer in to capture a special "powerful experimental unit". But you have to fight through the Zeon units and beat the AI to it (they like to go straight for it, with good reason).
Ultra - Um... yes I do. What does Homura's mod have to do with this, his didn't have anything special happen when the colony dropped. (It was a great mod btw).
uh how come there were no Zakus that appeared after the colony Drop happened?
Its only just a random chance for Zakus to appear after each.