The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Griffin MRLS / Striker Orca / Ballistic Juggernaut (view original)
Griffin MRLS / Striker Orca / Ballistic Juggernaut
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Before anyone freaks out about the pic, no, we did NOT make units be able to move over water/transverse water. I also did not simply make the Griffin MRLS fly. Instead what we've done is given the Griffin (and it's sister unit the Sphinx) the same jump ability that the Commando and Zone Troopers use. The range isn't as big as what the Zone Troopers will soon be able to do but it is large enough so that if they need to make a quick getaway or need to get over a cliff or waterway they should now be able to do it.

The Strike Orca has finally be given a roll in the GDI army! It always felt so out of place with a simple machine gun. Now it's equipped with two of GDI's newest toys, their new Sonic Cannon. As you can tell from the pic it's not the same "sonic cannon" that GDI used before, there is no wave effect. However these sonic blasts of energy do have a nice effect. First they have great splash damage radius so even though they don't do as much damage as a rocket would they cover a larger area. Second they have a side effect, any enemy unit that gets caught in the blast has their speed/fire rate dropped by 90% for 1 second! This means that they can effectively slow an opposing force down and give other units a chance to escape. Granted it takes 3 seconds to recharge and fire again but that 1 second could mean the difference between escaping and regrouping and total wipe of an attack force.

Finally I've added a pretty nice blast effect that I found in the FIREFX code in the game to the Ballistic Warheads that the Ballistic Juggernaut fires giving the weapon a nice flash to it as well. As you can tell that Juggernaut is causing all sorts of problems for the Nod Base that it's assaulting (on it's own I might add). Doesn't help the AI that it was set to easy for testing purposes and it was trying to attack the Juggernaut with Buggies. Lol.

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