The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Ok, I lied. Another pic. I'm on a roll, what can I say? Must be all the Monster Rehabs I've been drinking lol.
Anyways here's a pic of the Griffin and introducing the new GDI Sphinx. The Griffin you'll already know (it's just a new name for the MRLS as MRLS to me always seemed so generic). It's the alternative to the Ballistic Juggernaut. While it's true the Juggernaut does have greater range and firepower the Griffin is faster, able to temporarily fly to get right to where it's needed, has a greater "splash" radius payload for doing damage over a large area, and is cheaper.
The Sphinx though is the unit you'll want to watch out for. It's equipped with a massive sonic cannon that while is useful against ground targets it's real purpose is against air units! Yes this amazing machine can target both ground and air targets, it's one of the FEW GDI ground units that can deal with air units and the ONLY teir 3 unit that was designed to actually fill this roll. Oh, and it also has the jump ability for rapid deployment. :)