WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

Report article RSS Feed June Progress Report

An update on our progress this month, including progression to Alpha 2, screenshots of two new maps, introduction of some new team members and a peek at how our sound designer works behind the scenes.

Posted by Ennui on Jun 29th, 2009

Hey folks! It’s that time of the month again. June has been a great month for the team, with a couple of new members, a ton of playtesting, and generally as much productivity as a mod team could hope for. We’ve progressed into Phase 2 of our internal alpha testing with a small team of playtesters, and had a blast doing so and watching the gameplay continously become more streamlined and fun. Here are a couple of screenshots from our playtesting sessions; the first two are from Ztormi’s map ww_somme and the others are from Wickit’s map ww_passchendaele.

We are rapidly progressing towards an open beta, although we don’t have a timeframe on that yet. In the meantime, we will slowly expand our alpha testing team and continue tweaking and improving the current features. Please do not ask to be an alpha tester. We have an ample number of candidates to draw from already, and the best way to improve your chances of becoming one are to participate and be active in the community. This month we added two team members; please welcome ivsound, our talented new sound designer, and JAWS, who will be doing weapon animations for us. Our team still has vacancies, so if you are a talented 2d or 3d artist (particularly in the area of character modeling or animation) or an experienced Source level designer, don’t hesitate to get in touch with us.

That’s almost all for this month, but before we go, here’s a blog post ivsound has written detailing the creation of one of the WWI: Source machinegun sounds, including a short in-game video. Check it out here. We would also like to cordially invite you all to our community, which you can access through our discussion forum or Steam group. Also add us to your ModWatch if you haven't already. See you in July!

Post comment Comments
ty5142 Jun 29 2009, 10:10pm says:

keep on going guys this looks like a very good mod and has some great potental

+2 votes     reply to comment
EyeWierd Jun 29 2009, 10:17pm says:

It's getting better and better. Keep at it

+1 vote     reply to comment
Gnostic Jun 29 2009, 10:33pm says:

Amazing stuff guys. Loved your hl1 releases to death (best 4 am lans ever !!!) Keep it up!

+1 vote     reply to comment
wav Jun 29 2009, 11:07pm says:

Awesome artillery.

+1 vote     reply to comment
faulk Jun 29 2009, 11:28pm says:

very good work, sons! put some corpses and bones on the battlefield. ;)

+1 vote     reply to comment
ausbushman Jun 30 2009, 12:47am says:

Looks very good!

I love open battlefields like this, should make for some tense combat.

+1 vote     reply to comment
vfn4i83 Jun 30 2009, 3:22am says:

Looking good. Going to hve a eye on it

+1 vote     reply to comment
Juffe Jun 30 2009, 4:26am says:


+1 vote     reply to comment
Potteh Jun 30 2009, 4:52am says:

Love my war games, this looks like something I'd love to play with my friends. Keep it up, looks top notch.

+2 votes     reply to comment
Torabi Jun 30 2009, 5:15am says:

This mod is coming along nicely! Good job guys, can't wait to try it.

+2 votes     reply to comment
Stepan12 Jun 30 2009, 5:49am says:

Make it as dynamic as it allows to. Nice job anyway.

+2 votes     reply to comment
Betelgeuze Jun 30 2009, 6:11am says:

very nice, I sill don't get why they never make commercial ww1 games :(

+1 vote     reply to comment
tetrodoxin Jun 30 2009, 6:33am says:

One question. Is that Orange Box Engine or the old HL2:EP1 engine?

+1 vote     reply to comment
Ztormi Creator
Ztormi Jun 30 2009, 6:39am replied:


+1 vote   reply to comment
tetrodoxin Jun 30 2009, 6:47am replied:

Thanks for the quick answer, good to hear. Awesome stuff you made there!

+1 vote     reply to comment
Hunt3d Jun 30 2009, 8:24am says:

you say you need a character animator? ;D

+1 vote     reply to comment
wickit Jun 30 2009, 5:29pm replied:

are you offering your services ?

+1 vote     reply to comment
ConfusedMaster Jun 30 2009, 8:32am says:

wuuuuuuuuargh! cool! im tracking! :))))

+1 vote     reply to comment
freredarme Jun 30 2009, 8:47am says:

Nice concept, i like it.
You need add some détails and props and new textures in your maps !
Good luck

+1 vote     reply to comment
bhyssk Jun 30 2009, 8:59am says:


+1 vote     reply to comment
zawmbabwe Jun 30 2009, 2:21pm says:

Nice to see an update, keep up the good work!

+1 vote     reply to comment
HectorShiroi Jun 30 2009, 4:53pm says:

After "Flander's fields" died (I was also registered as forum member) I always hope in another WWI game...and that's it! good work keep it up, I'll one of the first downloading this when I'll be out :D

+1 vote     reply to comment
Shadowmetroid Jul 1 2009, 12:32am says:

Good to see you still alive. Nice work, keep it up!

+1 vote     reply to comment
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Released Feb 9, 2010
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