Hi. I mod for many different games, just all games i see that need to be improved. I've started with simple texture-replacements, i can do a bit of scripting but what i mostly like to do is editing sounds, espacially weaponsounds ... and im also interested in learning modelling someday. As already said i aim for higher quality or more realism ( hollywoodsounds -> realistic sounds ;) )

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TR-Mud
Blog RSS Feed Report abuse Latest Blog: Upcoming Teamplay-Community Vietcong Mod

0 comments by ConfusedMaster on Jan 19th, 2009 digg this super bookmark


Features:
-New US-uniform-textures (olive-green-standart instead of special forces camouflage)
-Scrawled Helmets (like in the TR-Mod)
-Teamplay-Community beer-skin (yummy)
-New weaponskins
-New menu-design (see "Menustyle Prototype")
-New menu- & weaponsounds (44khz)
-Higher fire-rates (not too extreme so dont worry)
-Harder recoil (its still easy to hit targets but this way shooting-fun has already increased)
-Browning Automatic Rifle added for US side (the response to Fist Alphas DP2 on VC side)
-RPK-47 for VC side
-XM177E1 for US side
-M1919 for US side
-Chicom Type56 for VC side
-M2 Carbine for US side
-Remington 11-48 for US side
-(MAS49 for VC side)
-(MAT49 for VC side)
-(K50M for VC side)
-(Nagantrevolver for VC side)
-(AK-47 Sniperversion for VC side)
-(New Class : Commander)
-(Portable Casetterecorder to listen to music on patrol)
-(Boats, Vehicles, Aircraft)

so far thanks to NobodyVanSekion, Den, The Ad and the rest of Teamplay-Community for their support, creative ideas and feedback!

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Comments
KOM
KOM Jan 24 2009, 12:11pm says:

hey thanks for watching the mod

+1 vote     reply to comment
ConfusedMaster
ConfusedMaster Jan 25 2009, 11:15am replied:

no problem. people recommended to me those movies like starship troopers, alien vs predator, alien etc. because they kinda refer to the vietnam war.
so far i must admit i havent seen any of them but im interested :)

+1 vote     reply to comment
mikejkelley
mikejkelley Jan 8 2009, 11:42pm says:

It doesn't have to be popular, i think my mod is proof of that, lol!

You don't actually need to choose a group in order to present it on moddb.com. In order to have a mod profile page and be able to post on the front page though, the first thing you need is a website for your project. Even if it's free hosting. Do you have a website for your mod? What's your mod all about?

(I don't know why this didn't post as a reply to...)

+1 vote     reply to comment
ConfusedMaster
ConfusedMaster Jan 9 2009, 6:36am replied:

its a mod for vietcong which changes skins, sounds etc and will add features and new weapons, and makes it all a bit more realistic. thats basically it.
i dont think this small project is worth making a new website.

+1 vote     reply to comment
mikejkelley
mikejkelley Jan 11 2009, 12:33am replied:

Well, it's a mod and you're making it alone, so welcome aboard!

+1 vote     reply to comment
mikejkelley
mikejkelley Jan 8 2009, 12:18am says:

Please note: The term 'Lone Modder' is not to be confused with 'freelance contributor' and qualified applicants to this group must be able to demonstrate that they are currently the sole developer of an established mod. 'Established', with very few exceptions, means that your mod has been featured on the frontpage of moddb.com or similiar website at least three times. If it is not readily apparent that you meet these qualifications your application will be denied. If this happens it's nothing personal. Feel free to re-apply at any time.

+1 vote     reply to comment
ConfusedMaster
ConfusedMaster Jan 8 2009, 9:15am replied:

anyway, i see you want to see popular projects.
your group doesnt seem to be the right thing for me ;)

+1 vote     reply to comment
ConfusedMaster
ConfusedMaster Jan 8 2009, 7:43am replied:

i have a mod project running which i make all on my own. the problem is : for presenting it on moddb.com i need to chose a group. and well, a group needs multiple members to be created (if i got it right).

+1 vote     reply to comment
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