WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.
The team is back for our regular monthly update. This time we're giving you a peek at one of our alpha maps and saying hello and goodbye to a few of our developers.
Posted by Ennui on Jul 22nd, 2009
July has been a relatively quiet month for the team. Alpha testing has continued at a steady pace, and we are proud to say that for the most part we have reached feature lock for our upcoming public beta, which means that we are focused on the content development front (primarily maps) and ironing out bugs by playtesting, rather than coding in new features or making drastic changes to the gameplay. We are aiming for four complete maps to be ready for our beta; you've already seen two of them, Somme and Passchendaele. Today we're giving you a peek at some work in progress screenshots of another one, wickit's map ww_devilswood, set on the outskirts of a small town.
We also have some sad news - one of our developers, Tomi "Ztormi" Lammi has left the team in order to fulfill his mandatory service in the Finnish Defense Forces. Ztormi contributed a great deal to the mod as a mapper and our primary coder, and without him we wouldn't be anywhere close to where we are today. Hats off to Tomi and best of luck to him in the military! On a happier note, we would also like to welcome Jobye "deceiver" Karmaker to the team, where he will be helping out in the modeling department, particularly with prop models.
That's all for this month. Modest update, I know, but we should have something very tasty for you to munch on in our August post. Thanks for reading and remember to add us to your ModWatch if you haven't already!