This is an one man mod for the time being, and have similiar aims like the famus Contra mod, or the Shock Wave mod. What i'd like to intreduce and havent been seen in these two yet, are the Super heavy class units, you may reffer to them as super units, but these will be just like the rest of the usable units, you can build more of them and they are powerfull, but of course not all powerfull, at the end if you intend to use only the super units or only conventional units you be deamed to die, you'll need to combine them to achive Victory.
Beside these i plan to make 3 additional generals to each side, and modify exsisting ones but that will be the 2nd stage, for now adding new units to and tech's the exsisting sides.
-Standard USA army ( tanks and standard Areal Navy )
-Air Force General ( air superiority, fighters, 2nd generation light Areal Navy units )
-Super Weapon General ( 2nd generation Heavy Areal Navy, super weapons and orbital strikes )
-Laser General ( Heavy Base deffence and advanced energy weapons, Deffence Shields )
-A.I. General ( No infantry, Mass production Advance Drone units, Spying, No areal Navy )
-Standard China army ( tanks, Mobile Fortress, Heavy deffence )
-Tank General ( advanced tanks, Mobile Fortress, weak air deffence )
-Nuke General ( Nuclear Technologies, Expencive and Self Dangerus, Altilery units )
-Rapid Deployment General ( light high mobility tanks, advance infantry, Helicopters )
-Electronic Warfare General ( EMP weaponry, Hacking, Advance ECM, stealth/multi-function missiles )
-Standard GLA army ( speedy attacks, Better fortified GLA holes )
-Stealth General ( Stealth Units, Sabotage, advance tunnel ambush, underground black market nuke )
-Demo General ( High explosives, Dirty bombs, nukes, Napalm bombs, anything that makes a big boom )
-Toxin General ( Biological weapons, Toxins, Neuron Toxins, acids, all that roots you )
-War Lord General ( Black Market deals, helicopters, junk repairs and upgrades )
These are still sketchy and likely to be refined latter on. Right now looking for some help, main in form of texturing as thats the only thing i have not graps on yet.
As you can see in the video, there are these fling drone like cannons, those will be the deffence weaponry of the mothership, and they be scaled down latter on and be more of it with less potent weapons, tough theres a few coding parts i need to play around with.
Also note that the massive shell is infact an upgrade for the mothership, what you can see inside, is the ship you start with. The way I intend to make this faction, is that there mothership is the base, with its awesomenes, and of course weakness as well. You will need massive focus fire power to take down a fully upgraded MS ( about 3 direct Megaton nuke), but if that goes down, then the player is killed, as there will be no base building like you have for the other Human faction, there be ground deployable building 1-2 but wont count, if the mothership goes down then it's over, also you cant buy another mothership, being to greedy and reckless at the begining may cause your death as only latter stages get awalable to repair your mothership.
True Mobile base:
As for other units, the alliens will be focuse on airforce heavily, there be ground forces too, advanced but made as they be hammered by tanks ( good agents infantries and buildings, but they dont fair well tank shells and missiles, tough laugh at bullets ) these however still on the "drawing board" in my head. Heres how the menu system works for the MS:
Aside from the alliens the other factions getting implemented too, you already know of the US Areal dreadnought, china will get the mobile base too, but currently thinking to keep it ground based ( terran following is a lil buggy ) or just swap it to an airborn designe or a very powerfull deffence structure. will see.
And yes before i forget, anyone who interested and know how to make textures, and skinning decently, please write to my gmail. I'm quite sure, these "super units" be a chalange compared to the low poli models to texture.
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