We are after the story line of Zero Hour, and the world have changed, and you think Earth could never be shaken more as was in the 3rd World War, you were wrong...

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but quite an qvantum leap, for me at least. Today i spent my time make the Dreadnought an anti gravity effect, i wouldnt say its 100% done, but the hard part is surtenly eliminated.

First tough, rigging the model with 4 extra bones on each anti grav unit cores would solve the issue as those animated and rotates ( in Gmax the bones rotate as well ) now the game tough outherwise, so then i look into the code line, and an horisontal version would be possible, but wont change the model just for this, so i go for the hard way as didnt see other solutions, which is make a plasma cycle out of poligons. Yep, you can say i'm mental, but it works and i dont feel any impact on my PC ( on weaker config there should be tough lol ) its built up from 18 poli each and theres 4, i'm glad the exporter or the game didnt flip, but i'm happy now and know i can use about the same ammunt of poli ( bones ) with out worry in the future to any massive units.