For all you fans of Gundam and Macross out there....we've got a present for u. This mod adds not 1, not 2, but 3 new generals. These generals are: Gundam General, Macross General, and Zaku General. The Gundam General mainly has units from Mobile Suit Gundam 0079 Series for the EFSF (earth federation space force), the zaku generals mainly has the same thing, just with zeon units. Macross has basically everything from the series almost. the Zaku Generals Ability for 5 star general is that they drop a colony from space onto a base, u can imagine what kind of havoc that will cause, damn! Many people agree, that this is one mod that packs a big fat can of whup-ass!!

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Infinite Justice Gundam WIP Archangel WIP Zeon Units In Game
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XenoForce1.5 (With Added New Beam FX)

XenoForce1.5 (With Added New Beam FX)

May 29, 2006 Full Version 48 comments

This is basically the same thing as the last xenoforce release, except now, there are newly added beam fx. Have fun!

Post comment Comments  (0 - 10 of 254)
ChronosPhantom Feb 6 2014, 9:22pm says:

just wondering, but could the zeonic general have maybe one more unit, the BuCUe unit with options of having it equipped with either the railguns or the missile launchers. Then again I guess with this machine the Zeonic general would become the Zaft general.

+1 vote     reply to comment
ChronosPhantom Dec 15 2013, 5:50pm says:

great mod, but one thing has been bugging me or at least one thing about macross general anyway, why don't the invader bombers drop anything? I mean the sound effect is there, but nothing drops from them and there's no explosion either, due to lack of bomb dropping. I this a slight glitch or did you guys accidentally forget to put a a bomb for the invader? Also, I assume it's a bomb since that's the sound effect that goes with that unit.

+1 vote     reply to comment
Deuce_Savage Dec 15 2013, 3:52am says:

Would you guys like me to upload a working version without the hassles to Mediafire as a link & then you could all dl this awesome mod intact?

+1 vote     reply to comment
ChronosPhantom Dec 15 2013, 5:52pm replied:

that would be great

+1 vote     reply to comment
ChronosPhantom Dec 14 2013, 10:32pm says:

just wondering, but will there be an update where the archangel has the gottfried mk. 71 and/or the other weapons that the archangel has in the series. I'm wondering because it'd be pretty awesome if that were included for that unit

+1 vote     reply to comment
ExzcellionGamma Dec 1 2013, 3:33am says:

Dammit, if I can only add the SF addon here. Well, I do hope everyone's still enjoying this mod in CNCGZH.

+1 vote     reply to comment
jordanbigham Aug 17 2013, 10:20pm says:

This mod sucks. I can't get it to work, run, or install no matter what I've tried.

-1 votes     reply to comment
Deuce_Savage Dec 1 2013, 9:01pm replied:

Works great! Looks great! Tons of fun!

+1 vote     reply to comment
UltraKiroXei Sep 23 2013, 3:24pm replied:

If you read the description carefully, then the Mod will work.

+1 vote     reply to comment
Guest Aug 8 2013, 4:59pm says:

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C&C Generals: Zero Hour Icon
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Released Aug 7, 2007
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108 votes submitted.

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Highest Rated (2 agree) 8/10

Pros: Looks awesome, particles and models are great. Very fun to play around with the mobile suits against hordes of GLA. Cool new weapons. Can do challenge mode with them. New units for the regular factions. Kind of a moot point here as they've been replaced/disabled. This could go either way, but team colors are off, I don't really like the original team colors so it works for me. The gundams can run pretty fast, most mech mods I tried in the past had any mechs set to be slow. Cons: New factions…

Sep 18 2011, 4:35pm by Avios

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