World Escalation mod is total conversion of original Star Wars Forces of Corruption game into fictional World War 3 game. Up to 90 new land units and 3 new factions: Russian Federation, USA and United Arab Alliance. New enlarged maps with a more advanced armour and weapon system. Every gun now has got different penetration properties against different types of armour. You will be in command of different types of units: tanks, IFV, air defence units, artillery, anti tank missile units, troopers, helicopters, aircraft and even tactical missiles will execute every your order to win!

Report abuse World Escalation Beta 7.11.12 *003 *Land*
Filename
World_Escalation20.01.13.zip
Type
Demo
Uploader
IceViperLat
Date
Jan 21st, 2013
Size
276.65mb (290,091,219 bytes)
Downloads
1,697 (1 today)
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Description

This is test version, designated for familiarization and stability work test. Archieve containt 2 folders: World_Escalation sfolder should be placed in Mods directory. Custom maps folder which can be found in Root Data folder has to be placed in game root foc/Data/ Instructions: Installation is standart, putting folders in Mods directory!!! If its Steam then you have to use this path: \Steam\steamapps\common\star wars empire at war\corruption\Mods\World_Escalation If its retail version the use original path for FOC Star Wars Empire at War Forces of Corruption\Mods Additional start parameter to start mod in steam is MODPATH=Mods\World_Escalation Additional start parameter to start mod via .bat file or shortcut is swfoc MODPATH=Mods\World_Escalation You have to put map in: \Star Wars Empire at War Forces of Corruption\Data\CustomMaps or if its Steam then Steam\steamapps\common\star wars empire at war\corruption\Data\CustomMaps To start a battle you have to: Go in Single PLayer > S


This is test version, designated for familiarization and stability work test.

Archieve containt 2 folders: World_Escalation sfolder should be placed in Mods directory.
Custom maps folder which can be found in Root Data folder has to be placed in game root foc/Data/

Instructions:
Installation is standart, putting folders in Mods directory!!!

If its Steam then you have to use this path: \Steam\steamapps\common\star wars empire at war\corruption\Mods\World_Escalation

If its retail version the use original path for FOC
Star Wars Empire at War Forces of Corruption\Mods

Additional start parameter to start mod in steam is MODPATH=Mods\World_Escalation
Additional start parameter to start mod via .bat file or shortcut is swfoc MODPATH=Mods\World_Escalation

You have to put map in: \Star Wars Empire at War Forces of Corruption\Data\CustomMaps
or if its Steam then Steam\steamapps\common\star wars empire at war\corruption\Data\CustomMaps

To start a battle you have to:
Go in Single PLayer > Skimirish battles > Custom Maps and choose Endor_Microv or Corelia_WE
(Theese are the only 2 maps which were made specially for WE mod and are mostly suitable for it!)
Then adjust AI configurations and press start.

The most optimal way to test the mod is to add 1 AI Hard on your side and 2 AI hard as an opponent.

If you want to give any advices or bug reports you can PM me here, or contact this user Moddb.com.

Quote:Some small addition, both of RUS and NATO infantry uses original models of rebel soldiers for now, but both of the factions now have anti-tank troopers, they are not really old Plex soldiers, they are carrying Tow, and Konkurs anti-tank ground missiles, for example one missile can destroy light vehicles from first hit... We already made some trooper models, but there are some problems to animate them correctly... As soona as we will deal with animation tricks we will add fresh troopers. Thank you.
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World Escalation Beta 7.11.12 *003 *Land*
Post comment Comments
The_M_Factor
The_M_Factor Jan 21 2013, 5:39pm says:

SWEET

+4 votes     reply to comment
IceViperLat
IceViperLat Jan 21 2013, 5:53pm says:

Some small addition, both of RUS and NATO infantry uses original models of rebel soldiers for now, but both of the factions now have anti-tank troopers, they are not really old Plex soldiers, they are carrying Tow, and Konkurs anti-tank ground missiles, for example one missile can destroy light vehicles from first hit... We already made some trooper models, but there are some problems to animate them correctly... As soona as we will deal with animation tricks we will add fresh troopers. Thank you.

+3 votes     reply to comment
george76
george76 Feb 15 2013, 9:51am says:

some cool about time we have a mod of real time military technology in a rts alot of them are hard to find but mods work too but thank you i hope you guys coutoiun

+1 vote     reply to comment
n0p0inter
n0p0inter Sep 15 2013, 11:27am replied:

yea iv been looking or a mod like this for a while

+1 vote     reply to comment
TheTriangulum
TheTriangulum Mar 15 2013, 5:53pm says:

mine crashes on startup

+2 votes     reply to comment
happyblah1
happyblah1 Apr 15 2013, 8:01pm says:

I put every file where it is suppose to be (not sure about esc .bat), then what i started the game normaly but no changes but the maps, please help!

+1 vote     reply to comment
DartAzat66
DartAzat66 Sep 16 2013, 2:04pm says:

посмотрим что ЭТО...

+1 vote     reply to comment
Battlefury
Battlefury Nov 26 2013, 9:26pm says:

Now for the naval battles- i want my battleships!

+1 vote     reply to comment
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Platform
Windows
Developer
War Interactive
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Official Page
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Release Date
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MD5 Hash
ce67ff52fc59f8d34072782bbcb50fd4
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Star Wars: Empire at War: Forces of Corruption
Star Wars: Empire at War: Forces of Corruption Single & Multiplayer Real Time Strategy
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War Interactive
War Interactive Developer & Publisher with 7 members