• Play as any of the 19 factions of Westeros and Essos plus the Summer Islands
  • The campaign map covers everything from north of the Wall to Dorne and from Oldtown to Meereen
  • Unit cards included for all of the hundreds of new recruitable units
  • Immerse yourself with Ramin Djawadi's original GoT soundtrack
  • Battle it out with a tweaked warfare system that produces longer fights
  • Feel the intensity of sieges with a new siege system that makes it more realistic (and difficult) when using rams and towers
  • Watch, and join, the chaos of Westeros after the death of King Robert and Ned Stark
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Valar Morghulis: Ice and Fire


This month Ice and Fire, a major new update to the in-depth classic fantasy mod Valar Morghulis, has been released! The major new content release most prominently includes two entire new factions – the villainous Bolton family in the frozen wildernesses of the North, and the bow-wielding, extravagantly dressed traders of the Summer Islands, south of Westeros and Essos.


In Westeros, the Boltons add a whole new dynamic to the starting situation. Far from the Stark family having a steady grip upon the frozen lands, the vengeful Boltons start within striking distance of Winterfell, forcing the Starks to watch their back. The same is true for the Night’s Watch, who must now not only hold the wall against the wildling and walker invasions to their north but look out for Bolton forces trying to grab the wall’s fortresses and secure their grip on the far north of Westeros. With heavy spear-armed infantry ready to trudge through the cold wastes, the Boltons are ready to rule from the Dreadfort once more as their ancestors did many years ago.

Boltons


In the sun-baked south, the Summer Islands add new threats and opportunities for the Martells of Dorne and for the ancient city-state of Volantis especially. Their navies can provide a serious threat to the south coasts of both Westeros and Essos, and the islands can be tempting prey for Volantene, Dornish, or Pentoshi navies looking to secure additional bases from which to reach the other continent. Without a solid infantry backbone, commanding Summer Island troops can be a challenge, but their archers and chariots give them a fast-moving, fluid fighting style that can at its best run rings around their northern foes.

Siles 1


Beyond the new factions, there’s more new content too. In particular, the game now runs with RTW Alexander, there are now special character portraits for many of the canon characters in-game, map changes with additional regions and settlements added, and significant balance tweaks including a significant strengthening of the dragon unit. With all that – what are you waiting for? The world of Westeros and Essos awaits you, swords at the ready…

Valar Morghulis - Total War


VALAR DOHAERIS: ALL MEN MUST SERVE

VALAR MORGHULIS: ALL MEN MUST DIE


Valar Morghulis Released!

Valar Morghulis Released!

News 10 comments

Valar Morghulis, created by Comrade_General, has now been fully released! This huge total conversion mod for Rome Total War takes the player into the...

Valar Morghulis - All Men Must Die!

Valar Morghulis - All Men Must Die!

News 1 comment

Welcome to Valar Morghulis, the new mod by Comrade_General that brings George RR Martin's Westeros and Essos into the classic RTW engine!

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Valar Morghulis - Total War

Valar Morghulis - Total War

Full Version 34 comments

Welcome to Valar Morghulis - Total War, the mod by Comrade_General that brings George RR Martin's Westeros and Essos into the classic RTW engine! Installation...

Comments  (0 - 10 of 75)
natanfk
natanfk

It's fun at the beginning, but I don't know what the creator did with the game mechanics, but he screwed with them. Units are totally unbalanced, and it seems attacking by the flanks just doesn't matter anymore. Seriously, I attacked a unit of dismounted nobles with three units of infantry plus three units of cavalry (each coming from one side, which means the nobles were completely surrounded and overwhelmed), but still I lost A LOT of men before they started retreating, and even that took quite a while. Archers barely kill anyone too, I had three units of archers firing a not-moving infantry unit, and before they ran out of ammo they killed like 30 guys, which is pathetic.

Seriously, undo the ******** you did, because Rome was just fine without the nonsense you added, FIX UNIT BALANCE. Also, siege battles are UNPLAYABLE because of these ridiculous modifications, your option is to sap or starve them out (ALL CASTLES TAKE AT LEAST 7 or 8 TURNS TO SURRENDER, AND SOME CITIES YOU CAN'T EVEN SAP)

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moranman111
moranman111

Dead?

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Guest
Guest

Hello how do I start the campaign it pops up Error got / data / models_unit / MTW_unit_spearmen.cas please help

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Avinci
Avinci

Same problem here!

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davies1994
davies1994

Love the mod, only issue I'm having is that siege battles are now non existent because of how easy the equipment goes down, only thing I can use is sap points which I don't like and for some maps i.e. mereen it won't even let me make sap points so the only thing I can do is starve the settlement out :/

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dijitalpaladin
dijitalpaladin

Whenever I try to start a campaign it says "Error: Filename doesn't exist: got/data/models_unit/MTW_unit_spearmen.cas" What is wrong? Please help

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Zombies are OP

Apr 13 2016 by very-sad-slave

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