• Play as any of the 19 factions of Westeros and Essos plus the Summer Islands
  • The campaign map covers everything from north of the Wall to Dorne and from Oldtown to Meereen
  • Unit cards included for all of the hundreds of new recruitable units
  • Immerse yourself with Ramin Djawadi's original GoT soundtrack
  • Battle it out with a tweaked warfare system that produces longer fights
  • Feel the intensity of sieges with a new siege system that makes it more realistic (and difficult) when using rams and towers
  • Watch, and join, the chaos of Westeros after the death of King Robert and Ned Stark
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Valar Morghulis: Ice and Fire


This month Ice and Fire, a major new update to the in-depth classic fantasy mod Valar Morghulis, has been released! The major new content release most prominently includes two entire new factions – the villainous Bolton family in the frozen wildernesses of the North, and the bow-wielding, extravagantly dressed traders of the Summer Islands, south of Westeros and Essos.


In Westeros, the Boltons add a whole new dynamic to the starting situation. Far from the Stark family having a steady grip upon the frozen lands, the vengeful Boltons start within striking distance of Winterfell, forcing the Starks to watch their back. The same is true for the Night’s Watch, who must now not only hold the wall against the wildling and walker invasions to their north but look out for Bolton forces trying to grab the wall’s fortresses and secure their grip on the far north of Westeros. With heavy spear-armed infantry ready to trudge through the cold wastes, the Boltons are ready to rule from the Dreadfort once more as their ancestors did many years ago.

Boltons


In the sun-baked south, the Summer Islands add new threats and opportunities for the Martells of Dorne and for the ancient city-state of Volantis especially. Their navies can provide a serious threat to the south coasts of both Westeros and Essos, and the islands can be tempting prey for Volantene, Dornish, or Pentoshi navies looking to secure additional bases from which to reach the other continent. Without a solid infantry backbone, commanding Summer Island troops can be a challenge, but their archers and chariots give them a fast-moving, fluid fighting style that can at its best run rings around their northern foes.

Siles 1


Beyond the new factions, there’s more new content too. In particular, the game now runs with RTW Alexander, there are now special character portraits for many of the canon characters in-game, map changes with additional regions and settlements added, and significant balance tweaks including a significant strengthening of the dragon unit. With all that – what are you waiting for? The world of Westeros and Essos awaits you, swords at the ready…

Valar Morghulis - Total War


VALAR DOHAERIS: ALL MEN MUST SERVE

VALAR MORGHULIS: ALL MEN MUST DIE


Valar Morghulis Released!

Valar Morghulis Released!

News 10 comments

Valar Morghulis, created by Comrade_General, has now been fully released! This huge total conversion mod for Rome Total War takes the player into the...

Valar Morghulis - All Men Must Die!

Valar Morghulis - All Men Must Die!

News

Welcome to Valar Morghulis, the new mod by Comrade_General that brings George RR Martin's Westeros and Essos into the classic RTW engine!

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Valar Morghulis - Total War

Valar Morghulis - Total War

Full Version 23 comments

Welcome to Valar Morghulis - Total War, the mod by Comrade_General that brings George RR Martin's Westeros and Essos into the classic RTW engine! Installation...

Comments  (0 - 10 of 65)
Southwarth
Southwarth

FINALLY someone actually done it!
FINALLY this mod includes everything; the wall, beyond the wall, the Others, AND Essos, AND dragons AND the music from the shows.

I quite enjoyed that little time I actually played it, as there are some problems. I played a few turns with the Targaryens, and played a number of custom battles. Here are the things I came across:

- For some reason, I had so much lag and so low FPS, that battles became literally unplayable without them looking like supermario. I turned shadows off, set the resolution lower, set every other thing to low or lowest (except unit detail, which I like to leave at highest). Still, battles are unplayable.
(Just for measure: original RTW and other RTW mods' battles run just fine)

- The first thing I did on the campaign map was to start sieging Yunkai. After I starved them out and they attacked me, I got into the battle, the battle lagged like hell, so I just quit. After I quitted the battle and it said I was defeated, ___I actually took the city___. My army took the city, while being defeated, without a single dead or damage to the city.

- Some units still say "For Rome!", etc. when ordered to attack.

- Some traits of leaders still say thing like "Spartan", etc., from the original game. Overall, there are a lot of unfinished things in the mod.

Some minor-ish things:

- The unit variety in the main Westerosi houses is rather non-existent. Most of the time they all have the very same units in different colours, with a few exceptions where a house may actually have 1 unique unit.

- All houses have the unit "Guard of King's Landing". I don't see the logic in this, but that doesn't necessarily mean that there isn't any regarding this choice.

- You get notifications about the White Walkers. For one, that they became the richest faction. I imagine - although I know nothing about modding - they could have the same status as rebels, so the player doesn't get notified about them.

- Targaryens are quite overpowered. Phalanx, heavy cavalry, heavy infantry, dragons, horse archers... I don't list this as a problem, I just noticed. They would definitely smash all Westerosi houses in a blink of an eye. Quite unbalanced.

- Regarding dragons: they are technically elephants. While there is no problem with that, you can also hear the elephants noises when the dragons are present in a battle. I would either silence them or give some dragon noises from the show / wherever else. I wonder if it is possible to re-create their fire breath using that thing that is poured onto the enemy when they stand under the castle's gatehouse (sorry, missing England vocabulary). If it would be possible to add that to the dragon's mouths (perhaps recolour them to fire-ish), it would effectively create fire-breath.

- White Walkers should not rout. At all. They are dead. Also, in my opinion, they should either be completely silenced or given some zombie-noises or similar. Either way, we shouldn't hear them saying the barbarian factions lines. Perhaps it would also worth making them stronger overall, and weaker to fire arrows.

Hope I can help in the further development of this mod. It has so much potential to become the best GOT mod.

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davies1994
davies1994

I was just thinking about the dragon thing and was wondering if instead of elephants they could be caterpults, I also have had the low fps thing.

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Guest

I can't seem to figure out how to install the mod with the gold edition on steam. Could someone help out?

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talkbros212
talkbros212

The mod is for the Alexander DLC.

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Kaldalis
Kaldalis

I'm surprised! I can't wait to play this soon.

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moranman111
moranman111

Comrade-general, amazing mod! It's a simple design but still very fun to play! However, I have a few questions and requests for future updates if you haven't already thought about it!

1) the UI has a clean design now, but it still looks like the vanilla game. Giving a more GoT UI would go a long way to making the game feel unique.
2) the shields of a lot of soldiers in the game seem strange to me, because they will have two or three or four of their sigil i.e Stannis symbol on them. Can that be reduced to the normal/accurate 1 sigil per shield?
3) not sure what is up with the economy, but it seems impossible as the factions I have played as to have a legitimate economy for more than two turns at a time, while also maintaining a decent army so you aren't constantly attacked. Not sure if that's on the mods end or if it is Rome TW itself

Overall, amazing mod, one of my favorites and hope you continue to make better unit models and expand the game!

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ArthurGaia
ArthurGaia

I really enjoyed the game, but many bugs ruin the game. When you build a paved road, the map does not change, and when the population grows, the settlement does not involve, and things like that throttle the game. But I really liked it and congratulations for the beautiful mod.

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comrade-general Creator
comrade-general

Settlements can't upgrade because of the map models. Not sure why the roads are such a big deal. lol

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Zombies are OP

Apr 13 2016 by very-sad-slave

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