Valar Morghulis - Ice & Fire is a mod for Rome - Total War - Alexander which was inspired by and based on The Game of Thrones.

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Filename
got.zip
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Full Version
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comrade-general
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198.4mb (208,036,381 bytes)
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5,061 (3 today)
MD5 Hash
eaf91328fcad662e76ef985e847155b1
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Welcome to Valar Morghulis - Total War, the mod by Comrade_General that brings George RR Martin's Westeros and Essos into the classic RTW engine! Installation instructions -->

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Valar Morghulis - Total War
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Argeomer
Argeomer

Is that bug of the Night's Watch and House Tully attack the Starks fixed?

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comrade-general Author
comrade-general

Well it's not really a bug that's just how rtw works. I chose not to use forced alliances in the script because it caused more problems with the functionality of the game than it solved. They didn't attack that often in the playtesting I did so in the spirit of rtw I left them to the chaos of total war. The Bolton's give the Watch someone new to focus on and usually the Tully's get wiped out before they can do anything. Sorry it's not what you wanted though.

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Argeomer
Argeomer

well it's close enough. If i choose the Lannisters it's correct, because they are always ate war with almost everyone x)

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comrade-general Author
comrade-general

Hear me roar!

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Þorkell
Þorkell

Couldn't you make the Night's Watch a "superfaction" and attach the Riverlands and the North to that? The Fourth Age mod has done something similar in their campaign. It'll mean that TNW will be passive, but also that all those three factions will stay friendly to each other.

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Þorkell
Þorkell

I forgot to mention that you shouldn't play as a superfaction (since it gives you too many advantages, like no rebellions, etc.), so I'd probably make a separate "provincial campaign" for playing the Night's Watch. There you could possibly make the Riverlands superfaction instead.

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Edna1
Edna1

Emm is not starting by me.

Is say failed to read censored word dictionary file: data//chat.filter.san

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comrade-general Author
comrade-general

Make sure you have put the 'got' file in the right place. It should be in the same place as RomeTW-ALX.exe

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Guest
Guest

You didn't specify that it needed to be in the 'Alexander' folder, only inside the RomeTW one. I think people who have it on Steam, get RomeAlex' as a separate game and it makes a separate folder for it. I did as you said and the error I got first time, went away.

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comrade-general Author
comrade-general

Sorry I don't use steam so I didn't realize it is separate. I'll adjust the installation instructions.

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Guest
Guest

No problem, the mod is awesome btw! Really enjoying it!

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Oliverthecat
Oliverthecat

Will the white walkers eventually become a emergent faction, That would give the wildlings time to try to ravage the north instead of being slaughtered straight away?

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comrade-general Author
comrade-general

Unfortunately I can't because only bi.exe supports emergent factions whereas only Alex.exe supports custom portraits.

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Guest
Guest

Can someone help me?? I installed the mod like you said so but when I press the play on the launcher it doesnt change anything its still vanilla helpp

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comrade-general Author
comrade-general

Are you using steam?

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Guest
Guest

Well no I put it directly in the folder and put the -mod:got -nm and it exits afterwards im running on rome total war only

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comrade-general Author
comrade-general

You put it directly in the Rome - Total War folder?

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Guest
Guest

Yeah

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comrade-general Author
comrade-general

Oh I didn't notice when you said you're running on rtw only. Does that mean you don't have Alexander?

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Captain_Violence
Captain_Violence

hi i followed all the steps and when i open it it pops up and erroe saying something about chat filters. can anyone help?

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Henry403
Henry403

I just started a campaign with White Walkers and it crashed on the 10th turn without doing anything special, just pressing the button. I don't know where's the problem. I've it through steam and I've done the installation as meant, does anybody else has this problem??

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Miss101
Miss101

So, this isn't working on Steam version?

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