This mod makes Naval Combat possible in Rome: Total War! For now it is only available in custom battles due to the script issues in the campaign This mod comes with the known ships with units for all available factions!
Although it was clear that patch 1.2 was the greatest patch that helps modders out creating sprites for their created units, patch 1.3 only solved a minor logging bug that occurred anytime the log was filled. Dagovax got himself a new build pc and changing to Intel Core showed him this error, so he fixed it.
Patch 1.4 adds the random mod select button. Just roll the dices and the Launcher will select a mod for you to play. Also fixed the issue where the launcher gave a startup error on Alexander installs only.
This Rome: Total War Mod Launcher let you select which Rome: Total War mod and what mode you want to play! All possible parameters can be selected. If you have a lot of mods installed, you can filter for vanilla, alexander, or barbarian invasion mods. Another great thing about this launcher is that it comes with a built-in system to play certain mods that need the DLC engine only. Using the launcher will provide you the easiest way possible to play any mods.
In the picture above you can see an example of how the launcher looks: you select your mod from the dropdown section, and just hit the play button.
If you are a modder and you are always struggling with creating sprites, the launcher helps you a lot. The only thing you need to do is making the preparation of which units to sprite, and let the launcher create the sprites itself! It not only uses the perfect preference file, but it also converts the result into .dds format, which is a step as well.
This video provides a quick view of how to install, use, and create sprites with the launcher:
All advanced startup parameters can be selected and will be saved for the next start!
One exception: Creating Sprites will disable it so that you can test it right away without changing the settings.
Filtering of Barbarian Invasion mods (or engine) gives you a new background
Filtering Alexander mods only gives you a different background!
The launcher searched for the needed executable by itself!
The first version of Vanilla Naval Battles is now released!
This mod makes Naval Combat possible in Rome: Total War! For now it is only available in custom battles due to the script issues in the campaign This...
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Nice mod
Hi, your mod is very good, but I haven't been able to play it yet, because every time I start a custom battle, all ships die instantly, could you help me
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I want to do naval battles in campaigin , but i have one problem : i can't find starting battle script. if you know where is it please say me)
I was only able to find the naval prebattle scroll advice thread. With that I could add a script whenever a naval battle popped up. However, you need predefined scripts and battles for every single possible ship, which is thus impossible to realise
Very interesting stuff, I might say.
However, it really saddens me to see that these battles are unavailable in campaign mode... Are you sure it is impossible to introduce them to campaign? Maybe there's a way to... I dunno, re-do the world map from scratch and create new 'water' variable, so that it would actually launch maps on the surface? It would probs also require to to some extra coding to bound specific unit types to specific ships or something, but yeah...
I mean I'm sure that many people would literally LOVE to see actual naval battles in campaign :(
I think it is somehow possible, but that would require a very advanced RTW scripter, which I am not.
If you can add Naval battle please also add Naval Battles in Shogun Total War 1 and Medieval Total War
Those games are working different
But what about med 2?