Big update with improved textures, improved AI, fixed bugs, support Assault and much more.
Fix some issues, improve AI, add easy way for play MH-XV maps only, and so on.
Release with many changes. Changes include improved AI code, fixed performance issues, add new features and much more...
Beta Q1a/2024 is just a "small" update release. Adding some new components, improvements and smaller new features here and there. Also fixes and updates...
Beta Q4/2023 implements real static mesh support and an UMesh-based rendering engine, making the old 2013 static meshes obsolete. Hundreds of bugfixes...
This update improve AI and CPU usage by end users. Also there few cosmetic changes.
Hello everyone. Delays are frustrating. I know. Believe me, they're more frustrating for me than for you. Most of the time before a release I seem to...
Release which introduce XPaths package, which can be used separately. Fix few bugs and a lot AI improvements.
What a hell of a ride. Two release delays later I finally managed to put out this way more polished version. I'm very sorry for the recent delays, additional...
Release targeted mostly for improve bots AI. Also it contain some fixes for demo play.
Release targeted for fix some bugs. Also it contain some quality-of-life changes.
This is a DM I made way back in my FSW Clan days and recently converted to CTFM. You will need the MultiCTF game type installed in your UT game folder...
This map took several years to complete and find its identity. It started as a DM map, and I wanted more from the game flow. So it made its way into a...
- Bots better aim to targets above. - Fix work bots with turrets. - Fix still rotation for bot in turret. - Add jump bar for manta. - Show driver inside...
It is XVehicles v45 with some CTF-XV (VCTF) maps included
It is some CTF-XV (VCTF) maps. You still need latest XVehicles core files. Can be play as singleplayer or multiplayer.
It is some MH-XV (Monster Hunt) maps. In package included most commonly used MonsterHunt v503 without sources. You still need latest XVehicles core files...
Big release with many improvements. Now XV more friendly for newcomers. And here some GUI.
Welcome to the first working build of the UTSDK in years. Its been a rough time, because I had some major issues adapting the SDK to UT469c. All problems...
We all waited for that February Release, yes. After thousands of problems with UT 469c later I'm way more frustrated yet a bit wiser than before. Its...
Originally I intended to release the SDK with Static Meshes as it's major exemplary feature on top of a completely new framework that turned out to be...
Hello everyone. The 28th February should have marked the latest release of the Unreal Tournament Community SDK. Before everyone mumbles "I knew it, another...
Small release which goes to fix missing announcer sound for some cases and stop flood in the log.
Update for fix some bugs and add new features: stuck in walls with zero collision radius, flying players, flood in log, fixed demo play, additional bind...
It is XVehicles v53 with some CTF-XV (VCTF) maps included
It is XVehicles v53 with some MH-XV (Monster Hunt) maps included. In package included most commonly used MonsterHunt v503 without sources.
Update for fix some bugs and add new features: stuck in walls with zero collision radius, improved bots AI, additional bind commands and so on.
A simple, single-room, rectangular, CTF map. The room is segmented by three tall ramps that span the width of the room, with two narrow corridors that...
Update for fix some bugs: stuck in walls with zero collision radius, loose boots for bots, too good aim for bots and so on.
Update for fix some bugs: jerking vehicles, fake flag on vehicle roof, HUD issues and so on.
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