Unreal Demolition 2 - MSUC Phase 2 Build
Oct 19, 2008 Full Version 2 commentsUnreal Demolition 2 - Public Release 2 (MSUC Phase 2)
Unreal Demolition is being designed to showcase some of the most exciting vehicle combat available. The game can be described as something as simple as just driving around. However, the modes it covers make it much more than that.
The game features some of your favorite vehicles from Unreal Tournament 3, as well as others you've never seen before. You’ll see everything from hectic demolition derby style events, to deathmatch in vehicles, to vehicle soccer, sumo wrestling, and more.
Happy demolition!
0 comments by weisso on Mar 14th, 2009 digg this super bookmark
Things have been busy as of late, but I have managed to get a few things done on the mod since the last posting.
UI Improvements Continued
As mentioned in the last update, I was doing a lot of work on the UI to make it more complete for the mod. This process was completed with some help by the rest of the team. We now have splash screens, a main menu/front end map, gametype and map screenshots in the menus, and loading screens all completely tailored to Unreal Demolition. Although we've kept some things the same as UT3, such as the settings menus, and the in-game HUD elements, we've only kept those things that we feel fit in with the mod anyway. Overall, the mod now feels more like its own game, rather than an extension of UT3.
UT3 Patch 2.0 Fixes
UT3 Patch 2.0 brought a lot of really good changes to the table as far as mods go, but it unfortunately broke a few things with regards to the 1.3 -mod switch. These issues have all been fixed for the upcoming patch, and should result in an easier process of installation and execution of the mod for the end user. If you're having issues running the last Unreal Demolition release with 2.0, this will all be fixed in the upcoming release.
Overall, this was the biggest reason for the delay of the next release. Rather than release the next version of the mod back in January when it was more or less ready, I figured I should just wait for the new UT3 patch, and include more fixes.
New Gametype - King of the Hill
A UD fan emailed me the suggestion to include some form of King of the Hill in the next release, so that's just what I'll be doing. Basically, the mode is as follows:
The mode is based on the Classic Demolition ruleset, so the regular chaos of that mode will be present, just with a bit of a twist by including the KotH mechanics.
Anyhow, I'm trying to push for a final release of this version within the next week or two, so stay tuned, and feel free to email us if you have any comments or suggestions.
Dan Weiss
Producer - Unreal Demolition
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Unreal Demolition 2 - Public Release 2 (MSUC Phase 2)
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I'll upload the release in a couple of days. I've had to cut a few things from the official MSUC release do to some major netcode related issues, so I'm hoping to get to fixing that this weekend or next weekend at some point, and making that my "official" 3rd release.
Finally I'm tracking the right one.
Patch 2.0 broke a few things in the mod, but overall it didn't change much. Just sort of plugging away at some things and adding in a new gametype that was mentioned to me. More updates when I feel like writing more than a few words.
are bots good at this? awesome mod :)
The bots work pretty well on Classic Demolition and Sumo. Demoball and Stunt don't work w/ bots though. The AI for those is going to be somewhat more complex to get working, so it's in the future work category there.
After struggling for the past couple of weeks to try and get ANY working build of Unreal Demolition running on the PS3, I have decided to indefinitely postpone a PS3 build.
As it is, I'm working with relatively undocumented tools, trying to do something that nobody that I'm aware of has done - convert a multi-gametype mod to the PS3, along with all of its current content. I've been trying to get just Classic Demolition going, with only the base content, only to have the PS3 continue to crash. Without any way of debugging this, there's simply no reliable way for me to know what is happening here, so for the time being, the PS3 version is cancelled.
Had problems with the installation.
When I copy the two folders UnrealDemolution2 and UTGame folder into
My Games\Unreal Tournament 3\
and start the game I see the gametypes with no maps
When I copy the UnrealDemolution2 into
My Games\Unreal Tournament 3\UTGame\Published\CookedPC
and UTGame folder into
My Games\Unreal Tournament 3\
I can see gametypes, maps are double and I get stuck on the press fire screen.
How I got it to work is the same as above. Only difference is I cut the Config folder in My Games\Unreal Tournament 3\UTGame\Published\CookedPC\UnrealDemolution2\
and pasted it into
My Games\Unreal Tournament 3\UnrealDemolution2\
BTW You only need patch 1.3 since it contains updated versions of all 3 bonus mpas. Installing the Bonus pack after 1.3 will result in you having the "old versions" and may give problems.
Wasn't aware that the 1.3 patch contained bonus pack updates as well. That's good to know.
As for installation problems, you shouldn't see any Unreal Demolition maps in the Ut3 executable. The gametypes will show up as a result of the configuration files needed, but Unreal Demolition runs seperate from the rest of UT3. In 1.3 they added the option of a -mod switch (similar to the UT2004 switch) to run mods in their own configuration sandbox, so you need to create a shortcut to run Unreal Demolition. There are more details on this (as well as some control configuration stuff) right at the top of the Unreal Demolition readme in the release package.
Uploading release 2. MSUC site gets first priority. Look for official release in a few hours.
Nice to hear that. Can't wait!