Unreal Demolition 2 - MSUC Phase 2 Build
Oct 19, 2008 Full Version 2 commentsUnreal Demolition 2 - Public Release 2 (MSUC Phase 2)
Unreal Demolition is being designed to showcase some of the most exciting vehicle combat available. The game can be described as something as simple as just driving around. However, the modes it covers make it much more than that.
The game features some of your favorite vehicles from Unreal Tournament 3, as well as others you've never seen before. You’ll see everything from hectic demolition derby style events, to deathmatch in vehicles, to vehicle soccer, sumo wrestling, and more.
Happy demolition!
24 comments by Henley on Jul 31st, 2009 digg this super bookmark
The Make Something Unreal Contest is a great contest that gets modders all around the globe coming together to put their skills to work for some serious prizes and notoriety, all using the Unreal Engine. Phase 3 is coming to a close and the finalists are being announced, please note that not all the finalists have been decided yet and many will be announced next week at SigGraph 09. Without further ado here are the Phase 3 finalists!
Downloads: CTF Finalists and Honorable Map Pack | DM Finalists and Honorable Map Pack
Downloads: VCTF Finalists and Honorable Map Pack | WAR Finalists and Honorable Map Pack
* More content will be added to this page as it comes in, stay tuned!

Unreal Demolition 2 - Public Release 2 (MSUC Phase 2)
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I'll upload the release in a couple of days. I've had to cut a few things from the official MSUC release do to some major netcode related issues, so I'm hoping to get to fixing that this weekend or next weekend at some point, and making that my "official" 3rd release.
Finally I'm tracking the right one.
Patch 2.0 broke a few things in the mod, but overall it didn't change much. Just sort of plugging away at some things and adding in a new gametype that was mentioned to me. More updates when I feel like writing more than a few words.
are bots good at this? awesome mod :)
The bots work pretty well on Classic Demolition and Sumo. Demoball and Stunt don't work w/ bots though. The AI for those is going to be somewhat more complex to get working, so it's in the future work category there.
After struggling for the past couple of weeks to try and get ANY working build of Unreal Demolition running on the PS3, I have decided to indefinitely postpone a PS3 build.
As it is, I'm working with relatively undocumented tools, trying to do something that nobody that I'm aware of has done - convert a multi-gametype mod to the PS3, along with all of its current content. I've been trying to get just Classic Demolition going, with only the base content, only to have the PS3 continue to crash. Without any way of debugging this, there's simply no reliable way for me to know what is happening here, so for the time being, the PS3 version is cancelled.
Had problems with the installation.
When I copy the two folders UnrealDemolution2 and UTGame folder into
My Games\Unreal Tournament 3\
and start the game I see the gametypes with no maps
When I copy the UnrealDemolution2 into
My Games\Unreal Tournament 3\UTGame\Published\CookedPC
and UTGame folder into
My Games\Unreal Tournament 3\
I can see gametypes, maps are double and I get stuck on the press fire screen.
How I got it to work is the same as above. Only difference is I cut the Config folder in My Games\Unreal Tournament 3\UTGame\Published\CookedPC\UnrealDemolution2\
and pasted it into
My Games\Unreal Tournament 3\UnrealDemolution2\
BTW You only need patch 1.3 since it contains updated versions of all 3 bonus mpas. Installing the Bonus pack after 1.3 will result in you having the "old versions" and may give problems.
Wasn't aware that the 1.3 patch contained bonus pack updates as well. That's good to know.
As for installation problems, you shouldn't see any Unreal Demolition maps in the Ut3 executable. The gametypes will show up as a result of the configuration files needed, but Unreal Demolition runs seperate from the rest of UT3. In 1.3 they added the option of a -mod switch (similar to the UT2004 switch) to run mods in their own configuration sandbox, so you need to create a shortcut to run Unreal Demolition. There are more details on this (as well as some control configuration stuff) right at the top of the Unreal Demolition readme in the release package.
Uploading release 2. MSUC site gets first priority. Look for official release in a few hours.
Nice to hear that. Can't wait!