Underhell is a Half Life 2 Modification developed by Mxthe in collaboration with We Create Stuff. Underhell Prologue requires a Source Engine game to run, and Source SDK Base 2006 installed. Underhell Chapter 1 will require a Source Engine game to run, and Source SDK Base 2007 installed.
This is a Preview track, not the entire piece.
This is one of the possible multiple tracks that will play during infiltration/sneaky sequences.
The music system was designed in a way, so that each music track has 3 states : IDLE, ALERT and COMBAT.
Each "Music Group" will play accordingly, and fade in and out depending on what happens during the game.
Example : If IDLE02 is playing and you get spotted by the enemy, COMBAT02 will play, and once the enemy loses you or is eliminated, ALERT02 will play, and then slowly fade back to IDLE02.
Music Composed by Tom Stoffel.