Underhell is a Source Engine game developed by the Underhell Team in collaboration with We Create Stuff. Underhell Chapter 1 requires ONLY Source SDK Base 2007 installed. No Source game is required.

Media RSS Feed Report media Underhell Chapter One : Sneak Demonstration
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Dune_Jumper Aug 20 2012, 9:37pm says:

Looks like Underhell
Has finally updated.

+13 votes     reply to comment
Seaal Aug 20 2012, 9:38pm says:

Frick. It's processing. I will already say though it will be AWESOME!

+7 votes     reply to comment
Gregthegen Aug 20 2012, 9:46pm says:

It is soo scary, even the video player wont show it! :-p looking forward to it once it finishes processing!

+4 votes     reply to comment
Metal-Payne Aug 20 2012, 9:49pm says:

Aw ****, we got an update. **** just got real.

+8 votes     reply to comment
Jackdareaperx Aug 20 2012, 9:57pm says:


+4 votes     reply to comment
Phenixtri Aug 20 2012, 10:02pm says:

Not bad over all its a great improvement over your earlier works but their is still some room for improvement. For example properly animating the firearms to have both regular and empty reloads along with weapon scripts that take into account weather or no a round is chambered would really enhance the games gun play.

Also as I said in an earlier post properly animated player view models IE the body and arms capable of interacting with props "being able to see your arm pick up the prop for example and use it in dynamic ways either as a weapon or tool" would be truly original as not even valve has attempted anything like that before.

Valves early HL2 brickbat system was the closest they ever got but they scrapped it during development.

+11 votes     reply to comment
Phenixtri Aug 20 2012, 10:07pm replied:

also instead oh having to hit the PC soldier helmet to get it off why not let the player just press the use key and simply take it off? Not sure if that's been already implemented yet so yea :P

+12 votes     reply to comment
Domo01 Aug 20 2012, 10:40pm says:

These are placeholder anims and models right?

+3 votes     reply to comment
Mxthe Author
Mxthe Aug 20 2012, 10:42pm replied:

Which "models" are you referring to?
The viewmodels ?

+4 votes   reply to comment
Domo01 Aug 22 2012, 7:00pm replied:


+2 votes     reply to comment
{{)ark}_}{ue Aug 20 2012, 10:47pm says:

I can only imagine that there were most likely a TON of bugs to squash in getting this to work the way it did in the video. Can't wait to play through any sneaky levels you guys have created!

+5 votes     reply to comment
Mxthe Author
Mxthe Aug 21 2012, 12:44am replied:

Actually, I could show you this level in real time, and it would still work well.

Sure the AI has it's limits, and it's never perfect, but it's fun to play around with...

+3 votes   reply to comment
Mkilbride Aug 20 2012, 10:56pm says:


This pleases me.

+6 votes     reply to comment
SFOD Aug 20 2012, 11:12pm says:

dat body drag

+5 votes     reply to comment
FreeKill556 Aug 20 2012, 11:15pm says:

Wait a sec, You got SMOD on the Ep2 engine? Please tell me you'll release a source.

+3 votes     reply to comment
Mxthe Author
Mxthe Aug 21 2012, 12:19am replied:

It's not SMOD.

It is made from scratch.

+4 votes   reply to comment
FreeKill556 Aug 21 2012, 12:29am replied:

Is it compatible with the same assets?

+3 votes     reply to comment
Mxthe Author
Mxthe Aug 21 2012, 12:37am replied:

Models, Materials and Sounds are compatible with any Source Game/mod.

It's source engine stuff..

The scripting on the other hand, was specific to SMOD.

SMOD was made as "GMOD" for gameplay, it was pretty much a sandbox of a game where anyone could cutomize their own experience for themselves.

We don't intend to do exactly that, first and foremost we want to create a good game, and are making all these tools and improvements for the game itself.

But we also want to share our work and encourage people to use these new tools to create their own experience, and share them with us and the community.

+5 votes   reply to comment
FreeKill556 Aug 21 2012, 12:46am replied:

So, your implying that you may release a source in the future?

+5 votes     reply to comment
Mxthe Author
Mxthe Aug 21 2012, 12:57am replied:

Not implying, just flat out saying it.

+4 votes   reply to comment
FreeKill556 Aug 21 2012, 1:52am replied:

That's ******* awesome.

+7 votes     reply to comment
Gameboy555 Aug 21 2012, 5:47pm replied:

********* free aim codes to man? also Iron sights will this ever work on the orange box engine, or is it just going to work for ep1 engine?

+2 votes     reply to comment
cpl-bradley Aug 21 2012, 7:49pm replied:

Are you saying you're going to release the source code to the general public? Because this AI behaviour has so many varying possibilities ranging from action to survival horror! This would be amazing to include in a weaponless survival horror game

+2 votes     reply to comment
r3plica Aug 20 2012, 11:18pm says:

Amazing AI Behavior, i liked the conversations and the soldiers give that feel that they are really alive, and the soundtrack its pure awesomeness kinda creepy and relaxing at the same time, and when the action part of the music pop out... well its was simply amazing, just loved!

Sorry for the bad english

+6 votes     reply to comment
Captain_Perfect Aug 21 2012, 6:29am replied:

Bad english....No its better than most.

+6 votes     reply to comment
MCGONN Aug 21 2012, 12:33am says:

This is just beautiful. Incredible work.

+4 votes     reply to comment
rokitiger Aug 21 2012, 2:50am says:

Dont you think the pipe will be over-powerd during combat if its gona be one hit kill?

+4 votes     reply to comment
Velancious Aug 21 2012, 4:40am replied:

I can see it being a one hit kill if the player aims for the head probably.

0 votes     reply to comment
Mkilbride Aug 21 2012, 10:20am replied:

And Mxthe was telling me this will feature a damage system for you as well.

You can break legs, arms, ect, and you'll now die very quickly.

+4 votes     reply to comment
Mxthe Author
Mxthe Aug 21 2012, 11:20am replied:

Melee only does one hit kill if the enemy is unalerted...

Think of it as a "silent takedown" system.

+3 votes   reply to comment
Arkanium Aug 21 2012, 5:46pm replied:

Is there the possibility of making "silent takedowns" truly silent? Even just a short "Ugh!", rather than a whole sentence would be an improvement, and you could probably make it less likely to alert to nearby enemies too.

+7 votes     reply to comment
Sn4rk Aug 21 2012, 3:27am says:

This is how F.E.A.R. 3 was meant to look.

+10 votes     reply to comment
greeneyedgirl927 Aug 21 2012, 12:15pm says:

This is kinda like Splinter Cell.

+4 votes     reply to comment
SalesKital Aug 21 2012, 1:31pm says:

can someone say Deus Ex Half-life? I LOVE IT! lol. I can't wait for this to be released with the full chapter

+4 votes     reply to comment
[FH]Gorgutz Aug 21 2012, 2:57pm says:

That pipe looks like it will be my closest pal when it comes to bashing in skulls.

+2 votes     reply to comment
Mxthe Author
Mxthe Aug 21 2012, 3:22pm replied:

That pipe is a placeholder.

If everything goes according to plan, there will be more than just one melee weapon.

And each will have it's pros and cons.

+3 votes   reply to comment
Argoon Aug 21 2012, 4:58pm says:

Reminds of Fear that is a good thing to me. :)

+2 votes     reply to comment
CrazyDarkDemonMonkey Aug 21 2012, 5:14pm says:

looks like it's gonna be
*gets up on the edge of a cliff and his fist bend in the air*
*fire erupts in the background, the waves crashing against the cliff hard, pebbles of rocks fell from the cliff*
*instead of fire in the background, make it lightning roars darkness in the background and clouds roam the air*

+4 votes     reply to comment
jezek2 Aug 24 2012, 8:05pm says:

The prologue was really awesome, somehow it's how I imagine how COD (and similar games) singleplayer really should be... And this video is way more awesome than I ever imagined! Thanks a lot for all your effort into this mod. :)

+3 votes     reply to comment
fuygawkes Aug 26 2012, 5:00am says:

Love it *-*

+2 votes     reply to comment
liamisic911 Aug 29 2012, 1:58pm says:

Love the ai and all your mods but the level just seems to be lack luster, I mean you need to get a pro mapper to add some extra details etc just to give it that final touch of realism. As for the actual gameplay "Top Notch"

+3 votes     reply to comment
Tobeas Oct 5 2012, 10:53am says:

One does not simply tease without consequences. *Grabs pipe*

+3 votes     reply to comment
TheGlock2 Nov 10 2012, 6:15pm says:

Wow, this looks extremely fun! It's cool to see a stealth game (more or less) in source. You should add a backstabbing mechanic similar to the one from TF2.

+2 votes     reply to comment
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After 3 months of being quiet, here is the first Gameplay Video of Underhell Chapter One, showcasing the sneaky and infiltration gameplay aspect of the game.

1 : None of the AI behavior is scripted
2 : The Dynamic Music is entirely in game until the final montage.
3 : It is still a work in progress.

Video Details
Aug 20th, 2012
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