Underhell is a Source Engine game developed by the Underhell Team in collaboration with We Create Stuff. Underhell Chapter 1 requires ONLY Source SDK Base 2007 installed. No Source game is required.
After 3 months of being quiet, here is the first Gameplay Video of Underhell Chapter One, showcasing the sneaky and infiltration gameplay aspect of the game.
1 : None of the AI behavior is scripted
2 : The Dynamic Music is entirely in game until the final montage.
3 : It is still a work in progress.
Looks like Underhell
*sunglasses's*
Has finally updated.
YEEEEAAAAAAAAH!
Frick. It's processing. I will already say though it will be AWESOME!
It is soo scary, even the video player wont show it! :-p looking forward to it once it finishes processing!
Aw ****, we got an update. **** just got real.
DONE PROCESSING YESH! :D
Not bad over all its a great improvement over your earlier works but their is still some room for improvement. For example properly animating the firearms to have both regular and empty reloads along with weapon scripts that take into account weather or no a round is chambered would really enhance the games gun play.
Also as I said in an earlier post properly animated player view models IE the body and arms capable of interacting with props "being able to see your arm pick up the prop for example and use it in dynamic ways either as a weapon or tool" would be truly original as not even valve has attempted anything like that before.
Valves early HL2 brickbat system was the closest they ever got but they scrapped it during development.
also instead oh having to hit the PC soldier helmet to get it off why not let the player just press the use key and simply take it off? Not sure if that's been already implemented yet so yea :P
These are placeholder anims and models right?
Which "models" are you referring to?
The viewmodels ?
Yes.
I can only imagine that there were most likely a TON of bugs to squash in getting this to work the way it did in the video. Can't wait to play through any sneaky levels you guys have created!
Actually, I could show you this level in real time, and it would still work well.
Sure the AI has it's limits, and it's never perfect, but it's fun to play around with...
Mm.
This pleases me.
dat body drag
Wait a sec, You got SMOD on the Ep2 engine? Please tell me you'll release a source.
It's not SMOD.
It is made from scratch.
Is it compatible with the same assets?
Models, Materials and Sounds are compatible with any Source Game/mod.
It's source engine stuff..
The scripting on the other hand, was specific to SMOD.
SMOD was made as "GMOD" for gameplay, it was pretty much a sandbox of a game where anyone could cutomize their own experience for themselves.
We don't intend to do exactly that, first and foremost we want to create a good game, and are making all these tools and improvements for the game itself.
But we also want to share our work and encourage people to use these new tools to create their own experience, and share them with us and the community.
So, your implying that you may release a source in the future?
Not implying, just flat out saying it.
That's ******* awesome.
Are you saying you're going to release the source code to the general public? Because this AI behaviour has so many varying possibilities ranging from action to survival horror! This would be amazing to include in a weaponless survival horror game
Amazing AI Behavior, i liked the conversations and the soldiers give that feel that they are really alive, and the soundtrack its pure awesomeness kinda creepy and relaxing at the same time, and when the action part of the music pop out... well its was simply amazing, just loved!
Sorry for the bad english
Bad english....No its better than most.
This is just beautiful. Incredible work.
Dont you think the pipe will be over-powerd during combat if its gona be one hit kill?
I can see it being a one hit kill if the player aims for the head probably.
And Mxthe was telling me this will feature a damage system for you as well.
You can break legs, arms, ect, and you'll now die very quickly.
Melee only does one hit kill if the enemy is unalerted...
Think of it as a "silent takedown" system.
Is there the possibility of making "silent takedowns" truly silent? Even just a short "Ugh!", rather than a whole sentence would be an improvement, and you could probably make it less likely to alert to nearby enemies too.
This is how F.E.A.R. 3 was meant to look.
This is kinda like Splinter Cell.
can someone say Deus Ex Half-life? I LOVE IT! lol. I can't wait for this to be released with the full chapter
That pipe looks like it will be my closest pal when it comes to bashing in skulls.
That pipe is a placeholder.
If everything goes according to plan, there will be more than just one melee weapon.
And each will have it's pros and cons.
Reminds of Fear that is a good thing to me. :)
WARRR!!!!!!!!!!!!!!!!
looks like it's gonna be
*gets up on the edge of a cliff and his fist bend in the air*
EPIIIIIIIIICCC!!!!!!!!!!!!!!!!!!!!!!!!!
*fire erupts in the background, the waves crashing against the cliff hard, pebbles of rocks fell from the cliff*
or
*instead of fire in the background, make it lightning roars darkness in the background and clouds roam the air*
(Alternate)
The prologue was really awesome, somehow it's how I imagine how COD (and similar games) singleplayer really should be... And this video is way more awesome than I ever imagined! Thanks a lot for all your effort into this mod. :)
Love it *-*
Love the ai and all your mods but the level just seems to be lack luster, I mean you need to get a pro mapper to add some extra details etc just to give it that final touch of realism. As for the actual gameplay "Top Notch"
One does not simply tease without consequences. *Grabs pipe*
Wow, this looks extremely fun! It's cool to see a stealth game (more or less) in source. You should add a backstabbing mechanic similar to the one from TF2.