Underhell is a Source Engine game developed by the Underhell Team in collaboration with We Create Stuff. Underhell Chapter 1 requires ONLY Source SDK Base 2007 installed. No Source game is required.

Report RSS Underhell Chapter One : Sneak Demonstration
Post comment Comments
Dune_Jumper
Dune_Jumper - - 1,586 comments

Looks like Underhell
*sunglasses's*
Has finally updated.
YEEEEAAAAAAAAH!

Reply Good karma Bad karma+13 votes
Seaalisgonefromhere
Seaalisgonefromhere - - 986 comments

Frick. It's processing. I will already say though it will be AWESOME!

Reply Good karma Bad karma+7 votes
Gregthegen
Gregthegen - - 777 comments

It is soo scary, even the video player wont show it! :-p looking forward to it once it finishes processing!

Reply Good karma Bad karma+4 votes
Metal-Payne
Metal-Payne - - 101 comments

Aw ****, we got an update. **** just got real.

Reply Good karma Bad karma+8 votes
Jackdareaperx
Jackdareaperx - - 12 comments

DONE PROCESSING YESH! :D

Reply Good karma Bad karma+4 votes
Phenixtri
Phenixtri - - 3,414 comments

Not bad over all its a great improvement over your earlier works but their is still some room for improvement. For example properly animating the firearms to have both regular and empty reloads along with weapon scripts that take into account weather or no a round is chambered would really enhance the games gun play.

Also as I said in an earlier post properly animated player view models IE the body and arms capable of interacting with props "being able to see your arm pick up the prop for example and use it in dynamic ways either as a weapon or tool" would be truly original as not even valve has attempted anything like that before.

Valves early HL2 brickbat system was the closest they ever got but they scrapped it during development.

Reply Good karma Bad karma+11 votes
Phenixtri
Phenixtri - - 3,414 comments

also instead oh having to hit the PC soldier helmet to get it off why not let the player just press the use key and simply take it off? Not sure if that's been already implemented yet so yea :P

Reply Good karma Bad karma+12 votes
Domo01
Domo01 - - 450 comments

These are placeholder anims and models right?

Reply Good karma Bad karma+3 votes
Mxthe Author
Mxthe - - 738 comments

Which "models" are you referring to?
The viewmodels ?

Reply Good karma+4 votes
Domo01
Domo01 - - 450 comments

Yes.

Reply Good karma Bad karma+2 votes
{{)ark}_}{ue
{{)ark}_}{ue - - 191 comments

I can only imagine that there were most likely a TON of bugs to squash in getting this to work the way it did in the video. Can't wait to play through any sneaky levels you guys have created!

Reply Good karma Bad karma+5 votes
Mxthe Author
Mxthe - - 738 comments

Actually, I could show you this level in real time, and it would still work well.

Sure the AI has it's limits, and it's never perfect, but it's fun to play around with...

Reply Good karma+3 votes
Mkilbride
Mkilbride - - 2,784 comments

Mm.

This pleases me.

Reply Good karma Bad karma+6 votes
SFOD
SFOD - - 60 comments

dat body drag

Reply Good karma Bad karma+5 votes
Isolave
Isolave - - 66 comments

Wait a sec, You got SMOD on the Ep2 engine? Please tell me you'll release a source.

Reply Good karma Bad karma+3 votes
Mxthe Author
Mxthe - - 738 comments

It's not SMOD.

It is made from scratch.

Reply Good karma+4 votes
Isolave
Isolave - - 66 comments

Is it compatible with the same assets?

Reply Good karma Bad karma+3 votes
Mxthe Author
Mxthe - - 738 comments

Models, Materials and Sounds are compatible with any Source Game/mod.

It's source engine stuff..

The scripting on the other hand, was specific to SMOD.

SMOD was made as "GMOD" for gameplay, it was pretty much a sandbox of a game where anyone could cutomize their own experience for themselves.

We don't intend to do exactly that, first and foremost we want to create a good game, and are making all these tools and improvements for the game itself.

But we also want to share our work and encourage people to use these new tools to create their own experience, and share them with us and the community.

Reply Good karma+5 votes
Isolave
Isolave - - 66 comments

So, your implying that you may release a source in the future?

Reply Good karma Bad karma+5 votes
Mxthe Author
Mxthe - - 738 comments

Not implying, just flat out saying it.

Reply Good karma+4 votes
Isolave
Isolave - - 66 comments

That's ******* awesome.

Reply Good karma Bad karma+7 votes
just_wax
just_wax - - 392 comments

Are you saying you're going to release the source code to the general public? Because this AI behaviour has so many varying possibilities ranging from action to survival horror! This would be amazing to include in a weaponless survival horror game

Reply Good karma Bad karma+2 votes
obsol3to
obsol3to - - 31 comments

Amazing AI Behavior, i liked the conversations and the soldiers give that feel that they are really alive, and the soundtrack its pure awesomeness kinda creepy and relaxing at the same time, and when the action part of the music pop out... well its was simply amazing, just loved!

Sorry for the bad english

Reply Good karma Bad karma+6 votes
Captain_Perfect
Captain_Perfect - - 552 comments

Bad english....No its better than most.

Reply Good karma Bad karma+6 votes
beccthewreck
beccthewreck - - 353 comments

This is just beautiful. Incredible work.

Reply Good karma Bad karma+4 votes
rokitiger
rokitiger - - 19 comments

Dont you think the pipe will be over-powerd during combat if its gona be one hit kill?

Reply Good karma Bad karma+4 votes
Velancious
Velancious - - 1,978 comments

I can see it being a one hit kill if the player aims for the head probably.

Reply Good karma Bad karma0 votes
Mkilbride
Mkilbride - - 2,784 comments

And Mxthe was telling me this will feature a damage system for you as well.

You can break legs, arms, ect, and you'll now die very quickly.

Reply Good karma Bad karma+4 votes
Mxthe Author
Mxthe - - 738 comments

Melee only does one hit kill if the enemy is unalerted...

Think of it as a "silent takedown" system.

Reply Good karma+3 votes
Arkanium
Arkanium - - 312 comments

Is there the possibility of making "silent takedowns" truly silent? Even just a short "Ugh!", rather than a whole sentence would be an improvement, and you could probably make it less likely to alert to nearby enemies too.

Reply Good karma Bad karma+7 votes
Sn4rk
Sn4rk - - 528 comments

This is how F.E.A.R. 3 was meant to look.

Reply Good karma Bad karma+10 votes
crazymancody895
crazymancody895 - - 832 comments

This is kinda like Splinter Cell.

Reply Good karma Bad karma+4 votes
SalesKital
SalesKital - - 134 comments

can someone say Deus Ex Half-life? I LOVE IT! lol. I can't wait for this to be released with the full chapter

Reply Good karma Bad karma+4 votes
[FH]Gorgutz
[FH]Gorgutz - - 286 comments

That pipe looks like it will be my closest pal when it comes to bashing in skulls.

Reply Good karma Bad karma+2 votes
Mxthe Author
Mxthe - - 738 comments

That pipe is a placeholder.

If everything goes according to plan, there will be more than just one melee weapon.

And each will have it's pros and cons.

Reply Good karma+3 votes
Argoon
Argoon - - 1,078 comments

Reminds of Fear that is a good thing to me. :)

Reply Good karma Bad karma+2 votes
CrazyDarkDemonMonkey
CrazyDarkDemonMonkey - - 117 comments

WARRR!!!!!!!!!!!!!!!!
looks like it's gonna be
*gets up on the edge of a cliff and his fist bend in the air*
EPIIIIIIIIICCC!!!!!!!!!!!!!!!!!!!!!!!!!
*fire erupts in the background, the waves crashing against the cliff hard, pebbles of rocks fell from the cliff*
or
*instead of fire in the background, make it lightning roars darkness in the background and clouds roam the air*
(Alternate)

Reply Good karma Bad karma+4 votes
jezek2
jezek2 - - 42 comments

The prologue was really awesome, somehow it's how I imagine how COD (and similar games) singleplayer really should be... And this video is way more awesome than I ever imagined! Thanks a lot for all your effort into this mod. :)

Reply Good karma Bad karma+3 votes
fuygawkes
fuygawkes - - 12 comments

Love it *-*

Reply Good karma Bad karma+2 votes
liamisic911
liamisic911 - - 1 comments

Love the ai and all your mods but the level just seems to be lack luster, I mean you need to get a pro mapper to add some extra details etc just to give it that final touch of realism. As for the actual gameplay "Top Notch"

Reply Good karma Bad karma+3 votes
Tabbarn
Tabbarn - - 112 comments

One does not simply tease without consequences. *Grabs pipe*

Reply Good karma Bad karma+3 votes
DroidekaMkII
DroidekaMkII - - 74 comments

Wow, this looks extremely fun! It's cool to see a stealth game (more or less) in source. You should add a backstabbing mechanic similar to the one from TF2.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

After 3 months of being quiet, here is the first Gameplay Video of Underhell Chapter One, showcasing the sneaky and infiltration gameplay aspect of the game.

1 : None of the AI behavior is scripted
2 : The Dynamic Music is entirely in game until the final montage.
3 : It is still a work in progress.