Underhell is a Half Life 2 Modification developed by Mxthe in collaboration with We Create Stuff. The mod requires a Source Engine game to run, and Source SDK Base 2006 installed.

Media RSS Feed Report media Underhell Sneak Idle03 (Preview)
Comments
Katana_
Katana_ Apr 3 2012, 3:34pm says:

Sounds like you're doing the music system similar to MGS's alert system.

+5 votes     reply to comment
SeBu
SeBu Apr 3 2012, 4:28pm says:

i like the system, its nothing groundbreaking but still neat!

What i don't like is this sample. Its not athmpospheric and the clap/snare sample is awful.

It's just not as good as hes previous stuff.

+2 votes     reply to comment
Mxthe
Mxthe Apr 3 2012, 4:48pm replied: Online +1 vote     reply to comment
SeBu
SeBu Apr 5 2012, 2:36pm replied:

What are you referring to? It's nice sneaking song, but the mastering and arranging just isnt there. I just personally don't like it thats all (=

-1 votes     reply to comment
bloodsuckern
bloodsuckern Apr 4 2012, 10:06am replied:

your face isn't groundbreaking

+5 votes     reply to comment
bXmMusic
bXmMusic Apr 4 2012, 10:47pm replied:

I sorta agree. It needs a bit more mastering to it. The snare sounds pretty sick, just needs a bit of reeverb and pulled back a little bit.

A little bit of tweaks here and there and it will be as good as Tom Stoffel having sex with Hans Zimmer.

+5 votes     reply to comment
Paulisdead18
Paulisdead18 Apr 3 2012, 6:31pm says:

Nice. Looking forward for the release. Also, would this be the first time an interactive soundtrack has been used for a source game (Aside from Portal 2, I think it something similar to this whenever you would use a gel or a faith plate)?

+3 votes     reply to comment
Wasdxz
Wasdxz May 6 2012, 6:53am says:

Dat Bass....

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Description

This is a Preview track, not the entire piece.

This is one of the possible multiple tracks that will play during infiltration/sneaky sequences.

The music system was designed in a way, so that each music track has 3 states : IDLE, ALERT and COMBAT.

Each "Music Group" will play accordingly, and fade in and out depending on what happens during the game.

Example : If IDLE02 is playing and you get spotted by the enemy, COMBAT02 will play, and once the enemy loses you or is eliminated, ALERT02 will play, and then slowly fade back to IDLE02.

Music Composed by Tom Stoffel.

Audio Details
Type
Demonstration
Date
Apr 3rd, 2012
By
Mxthe
Length
01:17
Filename
UH.CH1_AlertCombat_Idle3_Preview.mp3
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only