Check my website for more info...Its lower on the right...
0 comments by Mxthe on Jan 23rd, 2012
No, I don't mean keep focus as in "Staying focused" as in "Focus in what you are doing"
I mean focus as in, "the image is blurry" or "Can't see a clear picture"
When you are working on a Project, no matter if you are working alone or with teammates, you are assigned (or assign yourself) to one specific task at a time, and even if you multi task some different things at once, you just can't make THE WHOLE project at once.
You gotta start somewhere, and then go somewhere else, and then somewhere else, and those parts that you complete, well you won't really be seeing them again for a while, since you'll be working on the other parts.
Yeah testing the whole project can fix that, but once you "lockdown" a part, you just won't touch it again, and you gotta focus on the parts that are still not complete.
My point is, when you spend 2 weeks working on a tunnel, your view starts narrowing down to that tunnel and sometimes, you might encounter yourself feeling "this is it? Two weeks for a bloody tunnel."
It's important to sometimes, step back from that tunnel, and look back at the project in it's entirety, because looking just at that tunnel that just won't look as good as you imagine it, well it can demotivate you pretty badly...
So sometimes step back, and replay your project, and try to piece the ENTIRE thing in your head, to see where you are going.
This helps getting out of that tunnel...
The problem is getting back in, but once you are motivated it gets easier.
Latest tweets from @mxthe
Reanimating all the guns...
Apr 30 2013, 2:43pm
Placing the last musical tracks in the game. We have over 3 hours of Original Music... O_O
Apr 11 2013, 8:52pm
So close, but not quite there.
Apr 7 2013, 1:43am
Damn the amount of stuff to fix this time around is like 1/4 of what it used to be! This is awesome! Progress!
Mar 7 2013, 7:54pm
Second round of beta testing, on the way!
Mar 7 2013, 11:38am
Tears were shed today, Tom and I just got through a powerful scene...
Feb 23 2013, 1:36am
First round of beta testing is done, it only took 6 days for 2 testers to finish the mod. Things are going smoothly...
Feb 1 2013, 1:14am
10 hrs of sleep in 72 hrs...Beta testing hurts...
Jan 26 2013, 7:00pm
Underhell Beta Testing starting in 3...2...1...
Jan 24 2013, 10:45pm
I always wanted to ask this but have you forgotten about Smod Troopers? I know you're working very hard on underhell but if I remember correctly Smod Troopers was barely playable and crashed every 5 mins or so. Are you going to continue with it after you completed chapter 1 to make it playable or just shelved it forever?
The Valve Engine update destroyed all Multiplayer compatibility for the engine SMOD was built on.
Given the fact that the SMOD Source Code was never released, I doubt I can do much to fix it.
Although SMOD Troopers is now dead, the Project Design itself is something I very much like (Coop Futuristic Objective Based Maps)
I don't know what the future holds, but I like that project, we'll see what happens.
Lets say you will try to fix it/continue with SMOD troopers
Will Charly be involved in development?
Whatever I do in the future, I hope Charly will be in on it.
That's just up to him, and if he is interested in whatever is next.
tengo una duda podrĂas responderla?
estas pesado we c:, me encanta ese mod
Jeremy Faucomprez
I love you!
Marry me! <3
You're Jeremy's girlfriend? Am I wrong?
You should say that its a HORROR game somewhere! I got freaken scared just by the door closing itself!!!
ups edit: should have posted on Underhell forum.
That wouldn't be the full truth.