The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

Post news Report article RSS Feed Ultimate Apocalypse - May News

This is what is up for the month of May. Please read, it is utmost essential if you want to track the mod progress for version 1.73.

Posted by Lord_Cylarne on May 5th, 2013

Ultimate Apocalypse Mod

News - May (Version 1.73)

CRITICAL UPDATE!!!! - Tyranid Multiplayer Hotfix

Gutras wrote:Hi Lord_Doofus,
I may have found a possible solve for the Tyranid multiplayer sync errors in Ultimate Apocalypse.
I have posted my findings on
Please read it and feel free to ask me any additional questions about how I fixed the sync error. :)
I'm not really a coder or modder though, so I can't really tell you much additional information that I didn't already provide in my reply in the Technical Issues Thread. Also, great work on the Ultimate Apocalypse Mod! This is probably the mod that I have spent the most time playing out of any mods I have played (and the best), hands down.

Once again, thank you Gutras. You are the multiplayer 1.72.5 hero. :) This will be fixed in 1.73 and sooner.


Me wrote:Hello all, I am just writing this to apologize for my lack of activity as of late. Something really important in rl came up and I should be back online in the next three days. I'm very sorry for this inconvenience.

I am also indeed feeling guilty about the lack of the 1.72.6 release to be released.... last week, lol, and with that delayed, that must've disappointed many players and audiences.

Mod not abandoned, there is just some infuriating unfinished business to attend to over on my end.

Live long and prosper, Doofus.

In the news about 1.73...

As some of you may already know, version 1.73 is planned in progress! Because of some very generous donators, the next version is in progress, starting this week (5/7/13). What is version 1.73 and what will it contain?

  • Campaign fixes... everywhere (1.73).

  • XP3 fixes and revamp... everywhere (1.73).

  • Skirmish ucs and hotkey fixes... everywhere (1.73).

  • Chaos Daemons and Inquisition Daemonhunters revamped! (1.73)

Version 1.73 will be the most glorious version yet that will involve a main dead on focus for XP3. The Kaurava Campaign, Survival, the Arena, and Zombie Apocalypse modes will be remade with full dedication for the next few months, featuring new ideas and new epicness to play with. Along with this, very many Ultimate Apocalypse campaign adjustments will be added along with Mission 3!!!

The Ultimate Apocalypse Campaign as you all know seems a little bit stiff on the story, and for the most part, no dialogue and speech. Version 1.73 will definitely fix both of those, and all thanks to the man with the brilliant ideas: Jazz Sandwhich, UA mod team member, VO, script writer for the UA mod; XP3 will be remade to skirmish epic, perhaps better.

Along with this, version 1.73 will fix some balance and adjust skirmish gameplay definitely for all factions! There is still one more gameplay total revamp concept to get done, and that will be in place for version 1.73.

Now what about the Secret Codes???

Ah yes, those. They will be out when 1.73 gets done. I am very sorry for the inconvenience about the 1.72 release and promised codes for that, but... we ran out of time, and the codes did not get done. What the codes will contain is the "Grand Puzzle." Unlock the codes and unlock the secrets of the Grand Puzzle, and win. It is still in conceptual stages.

Version 1.73 will take months to complete and will not be rushed!

Version 1.73 will take a while to get completed, because, guys, we are talking about a total revamp of the campaign, along with that, new story development, and polish of the Kaurava Campaign plus all 9 strongholds. Version 1.73 will be released in the next 3 months if we are lucky. That means:

  • The next version will be epic.
  • The next version will be not only skirmish, but campaign 100% functional.
  • The next version will support EVERYTHING.

In case if you haven't noticed, version 1.72 is now campaign playable, so play it today! All it lacks is tune ups, but version 1.73 will revamp this entire thing to everyone's liking.Oh and play as Tau in version 1.72.5. *hint hint*So that is our plans! All bug reports will be fixed in version 1.73 as well, and new content will be in play for version 1.73. So await it, spread the word, and prepare for the release of 1.73 this year!

Ultimate Apocalypse Grand Release (1.7)

Download the Grand Release, version 1.7 today!

BUT GET THE PATCH BELOW!!!! Download 1.72.5 today!

Ultimate Apocalypse 1.72.5 Patch

Ultimate Apocalypse Grand Release Trailer:


Why provide donations? To sum it all up, you get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes.

Those who provide donations will keep the UA team alive, active to continue developement of this mod, and by donating, the creators of this mod will provide further
updates to the crowd along with new requests from donators and audiences. On top of this, there is an unfinished campaign; so if donations become
available to the UA team, the campaign can one day be finished! If no donations are provided, the mod will no longer be worked on as it is time to move on from it
almost completely. If no donations... things that should be completed will never be completed because it is not the passion anymore that keeps us going. We have
explored it all, we love this mod, but not enough anymore to work for free. If donations are applied, it keeps us going, and it gives reason to work on this mod again,
and again, depending on the types of donations and count.

This is no requirement, you are not paying for this mod, it is all optional, but very appreciated.

So if you want us to keep going, donate, or we have no choice but to move on.


The list of donators are provided in the link above!

Post comment Comments
GhostEdge May 6 2013, 1:27am says:

What's in store for the Inquisition? :D

+5 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne May 6 2013, 10:07am replied:

Yeah tehm indeed.

I'll admit that 1.72 hardly gave love for them, because my focus was primarily on the core 9 vanilla races and Tyranids, but IDH along with Daemons are going to be very super duper improved.

Dunno specifically what... scratch that I do. :P

Grenades, Grey Knights, requirement changes, gameplay in general. More research, more units, more structures, nice and fancy FX, icons, and of course IDH abilities.

+6 votes   reply to comment
neomax17 May 6 2013, 3:03am says:

OMG !!! Awesome....!!!

+3 votes     reply to comment
Xiggy May 7 2013, 5:13am says:

So, Inquisitor Toth (the one from the first DoW) won't be used ?
Anyway, I can't wait to see new units for the IDH. :3

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne May 9 2013, 8:04pm replied:

I haven't forgotten Toth. :)

I just have not worked on IDH at all in 1.72, besides 1.72 compatibility and some balance changes.

+1 vote   reply to comment
moddlord1 May 7 2013, 10:09am says:

waz up! great news it keeps the heads ringing.

+2 votes     reply to comment
Ragnar-mantonero May 10 2013, 7:14pm says:

campaign fix not are 100% will be crash after conquest the dark eldar stronghold

+1 vote     reply to comment
Cambalopales May 11 2013, 2:18am says:

Me and my friend are having trouble playing online, is there somethig i'm missing? we've both downloaded the Ultimat apoclaypse base, the 1.72.5 patch, tyranid mod, daemon hunt mod, daemon mod and the map pack. plz help

+1 vote     reply to comment
Ragnar-mantonero May 11 2013, 2:52am replied:

dAemon mod are'nt present on 1.72.5, but if you want may edit the module file for insert

+1 vote     reply to comment
Ragnar-mantonero May 11 2013, 11:39am replied:

i see, don' it possible, stand you

+1 vote     reply to comment
Cambalopales May 12 2013, 10:11pm replied:

that wouldn't matter, if i had the daemon mod it shouldnt impair my ability to play online.

+1 vote     reply to comment
Ragnar-mantonero May 17 2013, 8:10am says:

could you re-insert the original nuke for the imperium how optional nuke?

+1 vote     reply to comment
Halk_Hogan May 18 2013, 4:09am says:

Will there be new units in version 1.73?

+1 vote     reply to comment
cadanlaw May 23 2013, 4:36pm says:

still think the A.I. needs to be fixed, i play on easy mode with tau's and space marines as my allies against tyranids, and i got swarmed and ko'd by tier 2 the ai is overly aggressive and build happy as hell, can we have a way to calm it down just a bit, and not that ai tweaker in the files already

+1 vote     reply to comment
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Ragnar-mantonero May 26 2013, 1:45pm says:

OMG the tyranids spore don't enter in the capillary tower, noooooooooo :(

+1 vote     reply to comment
Ragnar-mantonero May 30 2013, 4:49pm says:

the grey knight squad have plus special weapons to number of squad member :D

+1 vote     reply to comment
Ragnar-mantonero Jun 12 2013, 8:14pm replied:

again the sister of battle squad someone

+1 vote     reply to comment
LordRadical Jun 10 2013, 1:54am says:

Hey, man. **** comes up. Nothing to be sorry about.

0 votes     reply to comment
Ragnar-mantonero Jun 12 2013, 8:16pm replied:

i have testing the mod, and sign the problem for the solution, what's your problem man?

+1 vote     reply to comment
LordRadical Jun 13 2013, 12:52am replied:

I was talking to Cylarne/Doofus. He updated saying that real life problems were the reason for the lack of activity on his end and he was apologizing for it.

Sorry for any misunderstanding.

+2 votes     reply to comment
Ragnar-mantonero Jun 13 2013, 4:54am replied:

ops... i'm sorry friend!

+1 vote     reply to comment
Clay_More Jun 10 2013, 4:41am says:

doofus, i doubt any modder will fully fix the campaign ever. so far EVERY mod failed to fix the campaighn, from the fok team to titanium wars :/

i think you should focus as much as possible on those stronghold missions,
they are always the ones which made most problems in the past for everyone, maybe youll be able to finally break the circle.

+1 vote     reply to comment
Talic Jun 10 2013, 9:50am says:

How many secret super ultramahreen codes there truly are anyway? I only remember one being released for rather long time.

+1 vote     reply to comment
Ragnar-mantonero Jun 12 2013, 8:13pm says:

tau are wrong energy generators, if you autorepair stop the release energy, and the count of thermo plasma release minus energy, 1 termo are +40, but in the countdown of energy are +30

+1 vote     reply to comment
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