Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
I've just got ahold of these little gems here. The question is now: Which role should they fill and which actual race should get these?
Wee need YOUR opinion on this!
Look pretty IG but no idea how would these fit with the rest of structures.
So, I would say its clearly all Imperial Stuff.
First Building should be a Heavy Defence Platform/tower that can be upgraded, at first it has the Bolters and later on a Lascannon or a Bombardment cannon for Long Range attacks. It can withstand most attacks and recruit even some Guardsmen, like normal Infantry or that stuff.
Second one (if its possible) only for the Inf. Doc. Like a little forward operational base where you can Recruit nearly all klinds of Inf. except Heroes or Ogryns, would be too powerfull to build them in a corner and rush the Enemy with Ogryns or Kasrkin incl. heroes. But It could be build everywhere and even upgraded to have like a Heavy Stubber in it for a little Auto Defence or it can be garrisonable and so the Inf has like a little bunker in it, like all IG Buildings.
The last one is clearly a Airstrip avaiable for the whole Imperial Faction.
IG: Can recruit air Units and send Infantry in it and use them like Shock Troops or even recruit the powerfull Elysian Droptroops or something like that (but only with a doctrine, otherwise would be too powerfull to spam these buildings and set units everywhere on the map. But it shouldnt call in Airstrikes, otherwise the other building (insert Name) would be not necessary.
SM: Can recruit air Units and even call a Thunderhawk dropship or maybe call in Jumpunits from special Chapter (Like Ravenguard) or use it as multi Role function building.
SoB: Can recruit fanatic Guardsmen from special IG Regiments (Maccabian Janissaris) They come from a Shrine World and are very famous for their fanatism and SoB could use them as some Kind of Elite Shock Troops to fill their lines also they fit very well into that faction. That would be my ideas for it.
This would be just my Ideas, and yes I love the IG :D
Also a very good work at those models, I look forward!
This right here^
(buried)
The problem with that is IG already has too much content and defense structure. I'd say chaosify them, maybe one for Inquisition
Agreed on the #2 and #3 statements.
I really do like your thoughts!
3's a little iffy for me, maybe just restrict it as some form of superheavy flyer deployment zone and focus on gather some Imperial Navy models to use with it.
The rest, much like the models, are pretty damn fine to me!
Oooh these are fantastic looking!
...Now, Chaos corrupted versions! Muahahaaha!
1. Heavy artillery tower.
2. Infantry bunker or outpost of some kind, maybe part of a model.
3. Landing spot for orbital and VTOL aircraft.
IG or IQ like for me.
1. smt like outpost tower, with infantry order capabilities.
2. resembles like a part ща building - for ex upgrade for wall to become a bunker-wall.
3. looks like landing zone for some orbital reserves drop.
love the idea of upgradeable walls :3
#1 Inquisition (maybe replacement for HQ...)
/IG (as Some sort of recruitment biulding not HQ but maybe something like regimental command (a place where you could recruit special regiments like Kasrkin, Ogryns, Catatchans,...)
#2 a bunker (suitable for SoBs, IG & Inquisition)
#3 a platform (I see this as some kind of landing zone maybe supply drop off for IG or perhaps "Machine Cult" of sorts for either Airplanes or Vehicles (or both) )
The first building should obviously from the looks of it be like a heavy artillery/defense tower available at tier 4 for all imperial factions for some neat heavy defense tactics. The option to choose which secondary weapons it should have would be highly appreciated. Like heavy bolters or plasma cannons for SM. heavy flamers or multi-meltas for SoB. Lascannons or Autocannons for IG. All towers should start with bolters (for SM and IG) or flamers (SoB) at first. It's main weapon should of course be a bombardment cannon or a highly-explosive plasma artillery gun from the picture. It should not have any recruitment options imo.
The second bulding should be a special infantry building you can get from choosing the infantry doctrine which let's you recruit special infantry units with no morale penalty like the famous Death Korps of Krieg regiment, but all of them should have a limit on how many of them you can have at once. It could also potentially be a building for special future units like Bullgryns, Ratlings or Catachan devils. It can also have a defence turret on top and be garrisoned.
The last building should serve as a platform for calling in additional resources like every 5 minutes or so. Would be very useful if you don't control much of the map and need some extra resources to fight back.
It could also serve as a aerial platform where you can recruit all kinds of aircraft, maybe even special drop troops like the elysian drop troops and the Harakoni warhawks like WhitemetalSensa mentioned.
It could also be a new building for the SM where they can recruit all of their future aircraft from.
first on dow2 ig bastion base?
That first building called an Imperial Bastion: Games-workshop.com
The second building is called an Imperial Bunker: Games-workshop.com
As for that last one? I can only make out an airstrip for that one. But quite a coincidence here; I plan on using the first two models in my upcoming mod. If I can't borrow them, I'll make them.
the last one is the Skyshield landing pad Games-workshop.com
heres the discription:Landing pads are launch bases used by flight-capable craft to unload or evacuate troops and vital personnel. The Skyshield landing pad used by the Imperial Navy, though originally purpose-built to accommodate Valkyrie and Vendetta gunships, is robust enough to serve even the Thunderhawks of the Adeptus Astartes, and has field generators that protect the craft and its crew from incoming fire.
Well the 3rd one is a nice change for a communication tower for IG, the 2nd one is a bunker which could be snapped into line of walls which would be stronger then inantry command but only working in one direction which makes it able to be shut down by flanking or jumping over the first one is more likely fitting the Inquisition and I dont have any preferences about its use.
Media.moddb.com
Who is creator of this beautiful stuff?
Will you share models with modding community after release them in UA mod (first)?
I hope they do. Oh boy!
My stuff is always free to use by anyone ^^. These buildings seem to be extracted from the "Storm of Vengeance" game and got handed to me by RT2 Moddb.com
So far the models are only in .obj format with the texture applied. It needs to be prepared for DoW first.
Thank you for the info!
Cool! When it gets prepared, I hope you wouldn't mind. I'll certainly include credentials. Thanks for the message. ^^
This will be awesome and allows for more creative base building.
I'd like to suggest that that all the buildings work for imperial factions.
1) The Bastion is a mid game building where you can recruit specialist unites. The recent change to the space marines were you have to chose a chapter/sub faction is a pain in the *** and this building could be use to chose a different faction per Bastion and train their specif units. On the Guard side of things it could get steel legion or death korps unites. The sister and demon hunters could use it to get unites from other imperial factions i.e. Death Watch or Ad Mech
2) Imperial Bunker could be used to improve the defenses of the imperial factions , it can be upgraded with various heavy weapons and late game anti-superheavy weapons as there are few defences that can stand up to superheavys
3) Lastly Skyshield would be a Teir 4 or 5 building that gets you access to the best of the best. Imperial Knights for all factions, legion infantry and vehicles for the space marines, Malcador tanks and Solar Auxilia for the guard, Sisters and Demon hunters would be able to get hold of Mechanicus units.
I´d give SoB the Solar Auxilia (I don´t know their lore) and to IG Skitarii units. (Beacose Sisters will burn mechanicus personel as hereticks)
The Solar Auxilia were the best of the Imperial Army during the Great Crusade
Damn!!! Looks like awesome!
HOLY... S**T Cosmo.
Not my work though, praise RT 2 who send these over to me ^^. They still need refinement to be useable inside DoW though.
I really want the bastion. I have on the models for it from the table top game and its great to look at. I think the bunker should be implemented in the walls for IG and the landing pad should replace the radio tower that is there now or combine the models or something. I'd love to see these in the game.
Opinion: these buildings and all vehicle factories need bigger box zones.
First two look great, not so sure about what you can do with the third.
First is artillery platform for inquisition, because wouldn't fit well with space marines. Second is a bunker for IG/inquisition.
imperial guard, pls give this to them
those replacing standard IG walls would be sweet and those turrets beign additional turret types. as for the landing station maybe make it so thats there res building drop ship lands on it waits and then takes off? :D
I can't wait to see these in the game the defensive possibility's for these are astounding
I smell an upcoming IG buff
Finally
It's possible to make the third one presidiable and make the units appear on it like in DoW2?
Because this appears as an elevated platform for better control over a huge area with snipers or other ranged units.
I think the 2nd one should be a land support building that can be selected to focus on providing, health, damage, or morale globally. Any of those values can be upgraded as the game goes on into later tiers.
Coming back to this.
1st building is an IDH advanced listening post that provides better defense but doesn't have magical auras.
Second is an IG land support building that can be selected to focus on providing, health, damage, or morale globally. The bonuses start small but can be upgraded as the game goes on.
Third looks like it could work similar to the SM orbital relay beacon, but for the IG where you can build units in it to deep strike them in addition to being able to garrison troops in it to deep strike.
TLDR, Inquisition should get 1st one, the other two should go to IG.
YOU KNOW WE NEED LEFT AND RIGHT ORIENTED BUILDINGS!
ALL GLORY TO THE EMPEROR!
1)Arbites heavy wall
2)Daemonhunters wall
3)Space Marines secured landing spot (to drop troops and tanks and have them shoot on ennemies without being attacked except from above or when destroying the building)
This comment is currently awaiting admin approval, join now to view.