Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
News coming soon! Stay tuned!
Did you downsize everything so 1v1 maps are actually huge?
Nope, I'm just completely zoomed out.
would be awesome though. this way you could build more buildings and titans wouldn't look so oversized for some maps.
That's a pretty long shot. Wait, does this mean that units can fire at a longer range now?
That's just likely end tier Necron tech. It gives turrets and super turrets unlimited range
Just Pylons, yes.
Just make sure they will need clean line of sign to prevent enemy base bombing without war.
Unlimited range must be an expensive issue of Necrons. Otherwise, the Inquisition must have heavy cheats to counter them.
They already do... nothing changed of current gameplay of how unlimited range works. However, a description was not added. Just kill the heavy thermo. Plus pylons are much weakened.
This looks like someone is doing some necron ********
@Lord_Cylarne, we know you like Necrons over any other faction and no disrespect with your awesome work but is this really necessary?
It's not only that insane long shot but the amount of auras in the Necron base...
Sorry but it looks like we are still far from balancing their endgame.
I think they are balanced a lot more, especially when this is a WINBUTTON RESEARCH, costing tons with an extra chance to disable their unlimited range by killing heavy thermos.
If you think this is bad, the Basilisk Magnus Apocalypse rounds are worse, so I do not see the problem? But this screenshot is not for such discussions. ^^
If it is as hard to get as any other Winbutton compared to the other factions, then I guess it is OK :)
Sorry for bringing balance discussion to the pic section.
Also necrons get going a lot slower than others, their early expansion can be swiped aside by any of the other factions and then get promptly ran over by mass units.
Commence primary ignition.
*Whispers to chaplain and scouts*
"Prepare demolition charges..."
Giving 'shattering the sky' a whole new meaning