Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
Poll: How would you rate this changelog? |
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Version 1.73.4 Changelog | Locked | |
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Apr 5 2014 Anchor | ||
Hint: ------------------------ ------------------------ ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ------------------------ ------------------------ ------------------------ ------------------------ ------------------------ ------------------------ NOTED FIX: Kill Bursta and Krusha were untested properly during 1.73 release due to size issues fixed at the last minute. Our apologies. * Kill Bursta and Kill Krusha visual size increased. ------------------------ ------------------------ ------------------------ --------------------------------------------------------| ------------------------ --------------------------------------------------------| |
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Apr 6 2014 Anchor | ||
I dunno yet it looks good so far..Mostly at least. But the true test will be when I play it. Which i have not yet. |
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Apr 14 2014 Anchor | ||
Why did somebody rate this changelog as terrible? oO |
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Apr 14 2014 Anchor | ||
Probably for the same reason as people do this: -- Apparently people don't like me |
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Apr 14 2014 Anchor | ||
Well it can't be... more like standard UA players. Otherwise every single changelog (or at least the latest) will be marked as terrible. In this case, 1.73 changelog be looking really good... I wonder if somebody out there did not like some changes. xD But what changes? |
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Apr 17 2014 Anchor | ||
You really seem to consider nerfing the Orks and Necrons of utmost importance. I have to question nerfing the Warboss even more after knee-capping him in 1.74 given that the Chaos Lord usually outdamages the Warboss by a lot and actually beats him handily when maxed out while also gutting the enemy's morale, or the farseer and necron lord with their massive number of special abilities powers can change the battlefield with ease, or the Tau Commander with his stupidly huge ranged DPS who were all much more problematic get away without so much as a slap on the wrist. And after all these nerfs I'm not sure if I'd ever bother with him at all rather than just put the resources into Manz. In addition; with the rather unneeded Buffs to Titans, chewing through them with Orks whose Stompaz already have a hard time of dealing with them isn't terribly much fun. As for the Crons, I think you've put enough hurt on Pariahs, and with Titans gunning down Necron superheavies a bit too easily and making an already production bottlenecked faction even more vulnerable to early game rushes by upping their building production times I think this is about as many Nerfs as you need. I think as far as the Crons are concerned; now would be the time to focus effort into bringing them more 5th edition codex units. The nid changes are welcome though. |
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Apr 17 2014 Anchor | ||
Whoah, whoah, whoah about the Ork Warboss and Necron Pariahs. In 1.73, non patch, the Warboss would basically trample anything including commanders and anything you threw at him with ease. As for the Pariahs, players found it infuriating that unit's movement speed gets reduced so long as Pariahs are still alive and it was indeed a tad ridiculous. But Pariahs in general was not nerfed overall, but changed, sort of... Pariahs and Warboss are still good. I will consider your other opinions and probably slightly improve the damage once again on the Warboss and slightly improve damage of Pariahs. |
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Apr 17 2014 Anchor | ||
Really? My Chaos Lords usually just ran right through the Warboss due to his knockback immunity and the Warboss not having it, as well as the Chaos Lord's ridiculous DPS against infantry models. I could comfortably have the Chaos Lord solo whole waves in survival when upgraded without worrying for his safety. Couldn't say the same for the Warboss, though he does have superior damage vs vehicles and buildings. Also, the Daemon Prince upgrade remains a side-grade at best and a downgrade at worst since the DP doesn't do the kind of damage the Chaos Lord can and isn't that much more survivable even though he's a way bigger fire magnet. I think the DP could do with his own wargear since the model on the tabletop's main draw is that it's super-customizable. Overall though, great mod! Had a lot of fun and it makes for cool screenshots. Edited by: The_Red_Star_Rising |
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May 15 2014 Anchor | ||
Is their any way to use cheats in skirmish? |
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May 31 2014 Anchor | ||
Yes you can go to the skirmish wincondition menu, and over to the right, there is an option to turn on cheats. @The_Red_Star_Risi: Changes were applied to 1.74. |
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Jun 4 2014 Anchor | ||
Does this mod work for Dark Crusade? |
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Jun 4 2014 Anchor | ||
@ Morthevin: Ultimate Apocalypse was built as a mod for Soulstorm, thus it won't correctly load on Dark Crusade. "Adapting" a Soulstorm mod to Dark Crusade is possible, but not really worth the effort (might as well start it over from scratch), particularly with large mods like this one. -- How to improve performance on DoW: Soulstorm |
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