Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
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Scout and Terminator Seargents | Locked | |
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Apr 4 2014 Anchor | ||
I find it out that these 2 space marine units do not have any kind of leader upgrade for them yet, i was wondering if we could be seeing them in the future |
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Apr 9 2014 Anchor | ||
I was wondering this myself; always did love Sergeants for the terminators and what-not. Edited by: KimJ0ngillest |
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Apr 15 2014 Anchor | ||
I will add a Terminator Sergeant AT LEAST for version 1.74. |
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Apr 15 2014 Anchor | ||
Sweet! |
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Apr 15 2014 Anchor | ||
YES FINALLY! P.S.: Lord Doofus PLEASE give the termie sergeant an auspex device (either by default or upgrade), and yes, this means the sarge would be a detector. It shouldn't have a huge detection radius, ideally something short, but enough to let the squad know they're going to run into something cloaked before they bump into it. Edited by: Excogitatoris-Logica -- How to improve performance on DoW: Soulstorm |
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Apr 15 2014 Anchor | ||
On the other end of the spectrum, what about the scouts? |
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Apr 16 2014 Anchor | ||
No. :3 Breaks my infiltration rule completely and you'd make Terminators even more danagerous and... now annoying if you are to go up against infiltrators. Someone wrote: On the other end of the spectrum, what about the scouts? Scout Sergeants with chainswords... I'll perhaps avoid that at all costs. I'll investigate, but no promises. Edited by: Lord_Cylarne |
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Apr 16 2014 Anchor | ||
I didnt say they had to have chainswords.. Edited by: Firelord475 |
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Apr 16 2014 Anchor | ||
Ugh, you and your "let's make a DoW mod while completely ignoring how 40k works" policy :I -- How to improve performance on DoW: Soulstorm |
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Apr 16 2014 Anchor | ||
Terminators aren't immune to morale in UA... |
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Apr 16 2014 Anchor | ||
That's what I get for taking this post as reference. -- How to improve performance on DoW: Soulstorm |
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Apr 17 2014 Anchor | ||
Well last time I played Space Marines, I was pretty sure Terminators had morale, or at least the assault Terminators anyways, and that was pretty recently. |
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Jun 30 2014 Anchor | ||
Maybe the scout sergeant can have a passive aura that makes his squad increase their fire rate? That would make him popular for scout sniper squads! As for the terminator sergeant, he could slightly increase the movement speed of the squad a bit since termies are on the slow side. |
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Jun 30 2014 Anchor | ||
Increasing rate of fire of snipers ruins a bit the sense of aiming carefully and firing. If the ingame modifier worked on a weapon level (which i think would be required), all scouts would benefit from a bonus that was actually meant to be used in a particular squad (the squad with the sergeant). Using the execute's case in IG, in vanilla SS the bonus damage applies to all guardsmen/kasrkin on the map (from the player who used the execute) and can actually be increased by performing sequential executions. Without control the snipers would end up firing like they had a bolter, provided enough scout sergeants in the map. Terminators are supposed to be slow to compensate for their fire power/melee damage capacity (depending on the type), making them walk faster would give them an advantage they shouldn't have. -- Apparently people don't like me |
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Jul 3 2014 Anchor | ||
Hmm, I was unaware that all buffs worked like an aura in DoW. Well, then maybe the scout sgt should be needed for the squad to infiltrate and in compensation for this you no longer need to purchase it in the armory(I think you purchase it anyway!)? As for the termie sgt maybe he can just restore morale then? For terminators that ability can be really useful since they'd be on the field more! |
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Jul 3 2014 Anchor | ||
Not all buffs work like an aura in DoW but any modifier applied directly to the weapon affects all weapons of that type. Example: imagine that conscripts and guardsmen used the exact same weapon file for the lasgun stats, that would mean a research to increase the lasgun's rate of fire would take effect on both conscripts and guardsmen. Some weapon related stats may be changed on a squad level like what it happens with max/min damage for orks with the mob system but for most weapon stats you need to use a weapon modifier for it to work (engine limitations) thus affecting all weapons of that type on the players side. Scout sergeant allowing infiltration would be nice as its requirements might be exactly the same as the requirements for the research thus keeping the tech tree similar. -- Apparently people don't like me |
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Jul 3 2014 Anchor | ||
What about Terminator Sergeants having a short duration ability that would make Termies immune to knockback? |
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Jul 3 2014 Anchor | ||
Buffing strongest infantry in the game doesnt sound good. |
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