Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.
Following up from our update yesterday, we have more finished work ready for the release in less than two days time. GDI Have gotten their Guard Tower's up and running for Twisted Dawn, and now Nod have gotten their Turrets and SAM Sites prepared too.
We have no intentions of replacing the Obelisk of Light with a Dawn image on the grounds that our current TI Era Obelisk was designed to closely replicate the original Dawn one in the first place, so we've simply decided to use it for both eras.
Sexy.
That's like Megan fox on a good day sexy...
Well done
The SAM sites look badass.
i was wondering, will there be a time that you will be able to have 4 factions (so you could play dawn nod vs TI nod etc)
or alternately a kind of age of empires spin on it.
you start as dawn but upgrade to TI later (making it like tech level 4,5,6. tho this would need rework of the units Armour and weapons damage. an extended tech race)
you could call it Age of Insurrection
or twisted empires
Dawn units are much weaker than Insurrection era units, so as far as balance goes, that just wouldn't work. TI Era would win every time.
Make them cheaper so you can mass produce, quantity over quality. :P
Yes, I like this SAM Site... I like it a lot. Looks better than even the normal TS Nod SAM Site.
So Twisted Dawn takes place in times of Renegade?
As Renegade takes place somewhere near TibDawn, yes.
During the final stages of the First Tiberium War, to be specific.
And against the Black Hand, rather than baseline Nod.
Well, at least that's what I'm assuming given how everything is sideways from the TD protrayal of Nod.
Yes Renegade is vs Black Hand, back when they were an elite force of covert ops and shock troopers instead of the muscle faction they are in Tib Wars.
Let's pretend Tib Wars only happened in so much as the fan novelization ( Fanfiction.net ) says it happened, please?
Yeah, sure, it's fun gameplay wise and all, but that ruddy thing raped my canon! D: AND MY TIB! D:<
What raped your canon, Nuttah?
I think what happened with the Black Hand between TS and TW was that they were the ones that moved in to fill the tactical role of the cyborgs after CABAL's rebellion. The role of elite infantry.
But I wonder why Nod stopped using cyborgs...
Tiberium Wars is a great game, but I feel that if Tiberium were still like the old one, it could have been so much better. It might sound like little would change, but it would change a lot.
Essentially? The Brotherhood's doctrine pretty much seems to do away entirely with trained, professional soldiers, instead relying on training that essentially seems to be "Point this this part at GDI, squeeze trigger, praise Kane!" and their management, and anything bigger is either the super-situational shadows, or the bug-eyed-space-marines from the Black Hand.
Sure, you could say Nod just couldn't keep the infrastructure for anything else, but if anyone seemed to be on top of things for most of the series, it was them.
Frankly, the ******* up of Tiberium aside, I feel like it might just be the whole game taking these huge strides in a completely different direction, and never really going into detail about how the **** that was allowed to happen.
Except the hand held, magazine-fed(<100 rounds even!?) gatling guns. That **** wasn't right in Zero Hour, and it sure as **** isn't right here.
Yum.
Nice work with the design of good ol' Dawn structure. Very accurate to the CG design of the structure. Also, nice work with the GDI defence structure, as well as the redesigned Humvee. Good ol' Guard Tower and its chainsaw sound. :p
One question I had in mind regarding the SAM Site, which is looking really good. Does the SAM retreat to the bunkers or is that a coding limitation that can't be done? I also remembered that it has the oddity that it can take more damage when the SAM is hiding in the bunker back in Tiberian Dawn.
Nope, TS no rieky, so that's a no-go.
You could say they started keeping them open towards the end because it slows down the reaction and the thing can still be taken out fairly easily if unguarded, I guess?
For anyone confused by what I meant with the SAM, when its turret is not firing it takes less damage. On the flip side, when the turret is out from its bunker it takes additional damage.
Technically speaking it is possible to emulate something similar, the Nod SAM Bunker for example uses a similar effect. The only flaw with said emulation is that instead of a moving turret, the missile launcher itself would have to remain in a fixated position, so ultimately we're happier to stick with what you can see above.
The tiberium reactors and techcentre seem hightech compared to the td defences, maybe the gdi powerplants should be retextured to nod style for early campaign missions.
Looking forward to the update.
Well, everything looks fine, but I'd like to see more TibDawn structures. Temple of Nod, old Helipad and Conyard, for example. Oh, and Reactors, of course.
All in due time.
youst one piece is missing and that is the NOD Airport, good job