Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Report RSS Campaign: Additional GDI Mission 06 (V.2) Previews (view original)
Campaign: Additional GDI Mission 06 (V.2) Previews
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Gzegzolka
Gzegzolka - - 350 comments

Looks very peacfully, even too much peace as for NOD :) but who knows maybe this is their true goal to create nice towns like this one :)

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PetrenkaPie
PetrenkaPie - - 1,040 comments

peace through pavement :D

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Komrade-Buchino
Komrade-Buchino - - 113 comments

I don't see no ******' stop signs though, think of the (Nod) children!

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Nuttah
Nuttah - - 1,201 comments

Religious violence and Klingon Promotions™ aside, I kind of doubt a Nod settlement (at least that's what the overall feeling is) would be chaotic.

They'd probably be downright great neighbours, really. Aside from the whole "Tiberium Doom Cult," thing. And especially in the TI-verse, given that they're far stronger than in the other continuities, no?

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SquishyforGDI
SquishyforGDI - - 400 comments

Maybe a tyrannical megalomaniac won't bring the destruction of the planet - although its worrying that there is no one out and about

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Templarfreak
Templarfreak - - 6,721 comments

This might be some kind of research place. If it was a legitimate city, I'd think there'd be a lot more buildings and vehicles. Or at the very least people walking around.

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SquishyforGDI
SquishyforGDI - - 400 comments

Aye true

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Nuttah
Nuttah - - 1,201 comments

Ooor their spider senses tingled and they decided to temporarily relocate with their vehicles* in an orderly fashion and/or check up on how their bomb shelters are doing.
*And belongings.

No? After all, by the time the player will actually see the insides of the place, their units will have to have breached the place's perimeter defences, and that entails radio chatter, explosions, and gunfire in the distance.

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Templarfreak
Templarfreak - - 6,721 comments

Eh, good points.

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Nuttah
Nuttah - - 1,201 comments

****** up a bit, though;
If we assume the basic outline of the mission remains the same, the place is BOTH a supply facility, AND a hub/outpost/stop on a major transit route.

So, folks probably using it to rest, it could just be designed to house a certain peak traffic, and would be steered clear of at that time unless you actually want to stop a major troop movement dead.

When you just want to knock out a supply line in general, waiting for a time when the traffic will be minimal would mean there would be less would-be defenders on site, aside from the crew and the copious amounts of support staff, (And 'camp followers,' maybe?) which would PROBABLY still start packing as soon as the air raid sirens kicked off.

So, you have the high risk/reward option with full parking lots and abundant explosives on site, or the low/medium option where you just run the place over empty and suppress further recover efforts.

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Description

- Here are a couple of scenery shots from the new GDI Mission, intentionally trying to give away as little as possible with these shots.