The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.
The 1.2 beta is out. Please give feed back and bug reports in the forum to help improve further releases!
Posted by bobthedino on Jan 29th, 2009
Requirements for this mod will be Total Annihilation with the 3.1 patch installed. If you want to play 3rd part maps rename their file extension to .mwo from .ufo so the custom exe can find them, how ever if you don't rename the files with all the features that might be included with any of these maps it wont be able to load the map.
The release has 2 races, Inner Sphere and Clan. and 2 tech levels. Light and Medium.
Tech tree coming later.