Total Annihilation: Twilight Features:
Why should you play Total Annihilation: Twilight? The list below, while certainly not comprehensive, summarizes some of the more notable features.
- Original Total Annihilation Feel
- Well Balanced Units, Structures, and Overall Gameplay
- Great Strategic and Tactical Depth
- New Units to Fill Strategic/Tactical Roles
- Improved Models
- Newly Added Sounds
- Errors and Bugs Fixed
- Single Player Campaigns Enabled
- Balanced Expressly for Multiplayer
- AI Built From the Ground Up
- Customizable AI Profiles
- Multi-Directional Factories
- Improved Loading and Unloading for Transports
- Nano Turrets and Fortification Turrets
- Larger, More "Naval" Feel to Ships
- Devastating Nuclear Weapons Worthy of the Name
- New Experimental Gantry Units On Both Sides
About Total Annihilation: Twilight
What is Total Annihilation: Twilight? Put simply, TA:T is an extension of OTA (Original TA), balancing old units and adding in new ones, as might have happened had Cavedog (The maker of Total Annihilation) not gone out of business and continued to update TA.
TA: Twilight strives to make all of the original units useful, as well as adding in new ones to fill strategic roles, all while keeping the original TA feel. While there are many units, they have been added for the purpose of filling specific roles and to generally improve gameplay and fun, and not just so we can say we have lots of units. The idea is that every unit should have a good reason to be built and used. There are some units that are more specialized, and whose ideal situation may not happen all of the time, but the goal is to never have a unit that is just not worth building, either because it is worthless in the first place, or because other units do what it does just as well. Some overlap is fine, as long as each overlapping unit has a solid reason to be built in and of itself.
While the focus of TA:T is on multiplayer, much work has gone into trying to make the single player (Against the AI) experience as fun as possible. The AI for TA:T has been built from the ground up, and includes multiple options to focus the AI on a specific type of game. For example, you can set the AI to build only aircraft, or only level 1 units, etc. All of these AI settings take only a few keystrokes to enable.
From the Absolute Annihilation Twilight Betas to Total Annihilation: Twilight
Here's the short summary of where we came from:
Twilight had been a player of the Absolute Annihilation mod for quite a while (Which was itself descended from the very popular UberHack TA mod), but when Caydr, the maker of Absolute Annihilation, decided to stop supporting the OTA version and only release new versions for the Spring engine, Twilight asked for permission to continue to work on AA and release new versions of it.
Caydr granted this permission, and so since about November of 2005, Twilight had been maintaining and releasing "Twilight Betas" of Absolute Annihilation, which continued to fix bugs and adjust balance issues found in AA version 6.0. For a few months the forums had been hosted at Caydr's own website, www.caydr.com,, but an announcement on the front page of the site on January 30th, 2007 stated that he was too busy to keep the site going, and was going to let it lapse. The "Twilight Betas" had changed things substantially since Twilight had taken over development, and he wanted to avoid confusion between the latest "Beta" (Released February 13th, 2007) and the last "official" release of Absolute Annihilation for the TA engine (Instead of the Spring engine), which was put out in the summer of 2005. Because of this, Twilight had been planning to break off and rename the mod, so that he could drop the tenuous "Beta" pretense, and just develop this new mod officially. Caydr's announcement sounded like a good excuse to get that moving, and so, with deep thanks to TAUniverse's gracious hosting, Total Annihilation: Twilight began!
Since taking over in November 2005, Twilight released about 12 new "beta" versions of the AA mod, ending with Twilight Beta 5.7. Instead of 5.8, the next version was Total Annihilation: Twilight v1.0, released in March of 2007 (Lately there is about 1 new version released every month or two, depending on the number of changes made). TA:T is now up to version 1.5a, and Twilight continues working with the community on fixing bugs, balancing units, adding in new units to fill needed roles, etc. TA:T has a small but active community who post quite frequently in the forums regarding balance, new ideas, etc, and we usually have several multiplayer games going on each day and evening.
We are a very welcoming and friendly group of people, and primarily are looking to find new people to play with on-line and introduce to the fun of TA. We have started a tournament recently, but generally just play friendly games. Veteran players and newcomers alike are both welcome!
What was supposed to be just a few short beta tests with a few players ended up spanning more than a year and involving almost all of the online multiplayer player base. I will try and keep future versions just a month or three in between, since I've always been of the opinion that frequent releases help get the best feedback and correction done quickly. The betas were released frequently, but weren't generally posted in the forums or made known on the TA:T web page, leaving many in the dark about them.
Please note that this is the *final* version of v1.6, and therefore supersedes all of the previous "betas" of v1.6 from the past year. For those of you updating from version 1.5a, this has over a year's worth of changes in it from the beta testing of v1.6. Higher energy costs for advanced units mean they are still powerful, but require a stronger energy infrastructure to effectively use them. Hopefully this will help prevent the "First to advanced tech wins!" race, with superior numbers of weaker but cheaper energy-wise level 1 units able to defeat the advanced but few units someone who has jumped to advanced tech too early will have.
There are also 4 new units (Each available to both Arm and Core):
The AMAT (Multi-unit advanced air transport), able to carry multiple units at once. The Stargate, which allows single units, or large groups of units to be instantly transported to another stargate, although they do require hefty amounts of energy to keep running. The Micro Fusion, a small and hastily assembled Fusion Reactor which produces 250 energy. It has few safety interlocks, and therefore building four of them produces the same amount of energy as a Fusion Reactor, while being substantially cheaper (and more dangerous!).
The Deep Core Moho Mine, an advanced Moho Mine able to extract roughly triple the amount of metal per second that a regular Moho Mine can, but at a substantially higher energy cost. This version also includes the TAMEC 2004 file inside the zip file, in order to simplify things for new people downloading TA:T for the first time, or if they can't download the TAMEC file elsewhere. This does increase the file size roughly 22MB.
The new version is available as the full version. There is no patch from 1.5a to 1.6. Enough changes have been made that the space savings would be reduced quite a bit compared to previous patches.
As always, thanks so much for playing Total Annihilation: Twilight, and for your patience with my taking so long to get the final version of v1.6 out the door! I look forward to hearing your comments, either here on these forums, or at my email address:
I can also be reached on Messenger at that same address for questions, assistance, etc.
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TA: Twilight strives to make all of the original units useful, as well as adding in new ones to fill strategic roles, all while keeping the original TA...
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