For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!
Fixed problems with the line-bombing fix. The fix had some issues with projectile behaviour and balancing. Reverted scripts back to OTA versions. Although a solution has already been found, it will be included in the next version. Also included are some minor balancing fixes based on recent games as well some changes that were not included in 3.2
After a series of last minute tests, we have discovered a number of problems with the current line bombing fix and have decided to remove for now. One issue centered on the ability to ‘toss’ bombs that in the hands of any skilled player could be used to deadly effect. The other involved a bug that limited bomb releases to 1 or 2 bombs when used as intended. As a result, we decided to mitigate the problem by restoring traditional OTA style bombers with ESC based costs (and enhancements). One such enhancement is now gone however from the Hurricane and Phoenix as we have removed their stealth capabilities. Despite this, ESC bombers are highly effective and devastating – anti-air, and more importantly, a strong fighter defense / escorts are must haves.
We’ve also made a few minor changes based on a couple of recent games as well as some missing changes that were added already in Beta 3.2. We hope this version will satisfy for a while as we’ll be going back to unit development for next month or so. There is still a lot more to come so be sure to stay tuned and keep your feedback coming at Tauniverse.com