For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!

Report abuse TA:Escalation Beta 3.3
Filename
TAESC_BETA_3_3.zip
Type
Full Version
Uploader
TheRegisteredOne
Date
Nov 13th, 2009
Size
18.68mb (19,590,058 bytes)
Downloads
526 (1 today)
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Description

Fixed problems with the line-bombing fix. The fix had some issues with projectile behaviour and balancing. Reverted scripts back to OTA versions. Although a solution has already been found, it will be included in the next version. Also included are some minor balancing fixes based on recent games as well some changes that were not included in 3.2


After a series of last minute tests, we have discovered a number of problems with the current line bombing fix and have decided to remove for now. One issue centered on the ability to ‘toss’ bombs that in the hands of any skilled player could be used to deadly effect. The other involved a bug that limited bomb releases to 1 or 2 bombs when used as intended. As a result, we decided to mitigate the problem by restoring traditional OTA style bombers with ESC based costs (and enhancements). One such enhancement is now gone however from the Hurricane and Phoenix as we have removed their stealth capabilities. Despite this, ESC bombers are highly effective and devastating – anti-air, and more importantly, a strong fighter defense / escorts are must haves. 

We’ve also made a few minor changes based on a couple of recent games as well as some missing changes that were added already in Beta 3.2. We hope this version will satisfy for a while as we’ll be going back to unit development for next month or so. There is still a lot more to come so be sure to stay tuned and keep your feedback coming at Tauniverse.com

Bugs/Issues

  • Restored line-bombing due to several exploitable and restrictive bugs

Corrections

  • Increased Arm Hammer and Core Thud range (3.2)
  • Removed Gunship vs. Commander special damages (3.2)

Changes

  • Lowered Core Morty range slightly (back to 3.1 level)
  • Increased Arm Fido range slightly
  • Increased Arm Phoenix and Core Hurricane Metal costs back to 3.1 levels, removed stealth
  • Increased Arm Thunder and Core Shadow costs back to 3.1 levels
  • Lowered Arm and Core Underwater Fusion costs, increased armor
  • Renamed Core ‘Apocalypse’ back to C.O.R.E.
  • Lowered Core C.O.R.E. max damage (except vs. no explode weapons)
  • Added radar to Arm Hawk and Core Vamp (to enhance interceptor role)
Preview Image
TA:Escalation Beta 3.3
Post comment Comments
Jinzor
Jinzor Nov 15 2009, 6:35am says:

I freaking love that picture...

+2 votes     reply to comment
manturell
manturell Nov 17 2009, 8:22pm says:

lol its a good one
i gotta find some more people to play with on this i love chris taylors supream commander but this just kicks

+2 votes     reply to comment
gibby_666
gibby_666 Dec 1 2009, 3:15pm says:

im having some trouble, mainly being that i dnt hav a Rev31 file in my original TOTALA folder.
any ideass????
ive uninnstalled, deleted the all eccess files, reinstalled, and theres still not one in the folder

+1 vote     reply to comment
gibby_666
gibby_666 Dec 1 2009, 4:46pm says:

do i need core contingency, or anything else installed for this mod. because it doesnt say anything bout this in the readme??

+1 vote     reply to comment
TheRegisteredOne
TheRegisteredOne Dec 6 2009, 11:26pm replied:

you need to install TA. then install core contingency, then patch to version 3.1 before you can play any mod.

+1 vote     reply to comment
DAVIDURIEL
DAVIDURIEL Mar 23 2011, 4:55pm says:

Hi, I have a similar problem when I followed all the steps you put in the readme assumes I have to leave a shortcut but instead, I have installed I get the Talon and the units did not appear should appear as q see pictures if I could ye help with this problem I thanked him very much!

+1 vote     reply to comment
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Platform
Windows
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Official Page
Taesc.tauniverse.com
Release Date
TBD
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MD5 Hash
a63346edfad0b5314d45d900311a71e1
Related Mods
Total Annihilation: Escalation (Total Annihilation)
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