Devolution 5.1 Beta 1
Jun 6, 2010 Full Version 3 commentsIncludes a host of balance tweaks, ground-firing missiles, improved models on some units and a new Mobile Teleporter for Core. This is not the official...
Devolution is very different from other Total Annihilation mods- do not look to Devolution just for more units and flashiness, but instead expect top quality work that blends into Cavedog's original style, and keeps the game simple. Units all have clearly defined roles- when faced with a new mod, most players have to spend some time figuring out which units are worth building, which units are underpowered, and which units are simply the best of their niche. Devolution aims to never overcrowd a niche, and to keep every unit useful- you won't find ten different units that essentially do the same thing, one overshadowing all of the others. So, Devolution has fewer units than other mods, and even fewer units than OTA, but you will find new tactics, new strategy, and new dynamics between some familiar units, and some new units. Devolution is not meant to be an expansion, or a compilation mod, but something totally different- bare-bones, with some great new features.
Includes a host of balance tweaks, ground-firing missiles, improved models on some units and a new Mobile Teleporter for Core. This is not the official...
Click the link to download, and follow instructions in the readme to install. Devolution requires the Core Contingency.
The idea of this mod is for example instead of sending you in armed to the teeth, they send you in with a weapon that can fire 3 shots only. Meaning this mod was meant to test your true tactics if you were to be limited to what is at your disposal. It also goes to show that a war can be won with a surprisngly small amount of firepower, it's all about strategy.
Nice mod, but really miss the kbot on the core side
you'd really miss the vehicles on the Arm side too ;)
That's the point of the mod...
excellent mod, whoever voted down is an *******.