This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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wilmet
wilmet Jun 7 2009, 5:39pm says:

what does it do?

+1 vote     reply to comment
Carnius
Carnius Jun 7 2009, 5:39pm says:

Gdi new hover unit. Originally it was light hover Apc, but then i realized that light apc is not gdi way, so i come with different use for this unit. Now its light and fast unit for early game reconnaissance and is also useful for rush tactic. Its armed with rpg launcher strong vs vehicles. Possible upgrade is sensor pod like orca.

+3 votes     reply to comment
feillyne
feillyne Jun 13 2009, 6:10am replied:

It won't be too imbalanced? Light scout unit that can best the heavy-armoured vehicles... .

Imagine one spamming these on somebody trying to tank rush...

... and BTW the spammer discovers that such unit can take out buildings easily too.

+1 vote     reply to comment
keithktam
keithktam Jul 16 2013, 2:14am replied:

made me remember the APC from House Ordos in Emperor Dune!

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Jun 7 2009, 6:09pm says:

well, it´s cute

+2 votes     reply to comment
Karos
Karos Jun 7 2009, 9:02pm says:

RPG tower on a hovering base. thats one awsome idea

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Jun 7 2009, 9:03pm says:

Wait!

This will be like a light tank for GDI, right?

+2 votes     reply to comment
Flazor
Flazor Jun 7 2009, 10:35pm replied:

I hope it is xD

+1 vote     reply to comment
Carnius
Carnius Jun 8 2009, 3:12pm says:

Not exactly light tank, my idea is sort of hover Hum Wee armed with anti-vehicle weapon.

+1 vote     reply to comment
Tiberius666
Tiberius666 Jun 8 2009, 7:38pm says:

could it not be replacement for pitbull, ie early anti air unit?

That would mean a turret change i guess though...

+1 vote     reply to comment
Carnius
Carnius Jun 11 2009, 10:08am replied:

The replacement for pitbull is actually Hover Mlrs, it got AA missiles you know. Falcon must be something different to keep game diversity.

+1 vote     reply to comment
Tiberius666
Tiberius666 Jun 12 2009, 5:00pm replied:

My AA defense is APC with rocket squad so i never found a use for hover MLRS, but i get you know, nice model btw

+1 vote     reply to comment
R-thy
R-thy Jun 11 2009, 7:02am says:

What about an upgrade for it to Falcon 2.0 (visual armor upgrade, bigger and more powerful engines to carry more weight, improved Weapon(s) because now it looks like it has paperthin armor)for late game? Upgrade should be expensive... maybe 3000. But at this way you can transform an early game unit to a late game type.

+2 votes     reply to comment
Carnius
Carnius Jun 11 2009, 10:28am replied:

That is interesting idea too and i will think about it, but its a bit in contrary to my initial idea of fast weaker and chipper recon vehicle with some secondary ability or abilities which makes them useful in late game. Im testing sensor pod and upgrade to shock-wave grenades which works similar way as shock-wave bombarding - basically add EMP to normal attack damage. All together it works fine, but everything might change.

+2 votes     reply to comment
R-thy
R-thy Jun 11 2009, 3:20pm replied:

Well - it was just a suggestion. Your idea sounds also very reasonable, so think about it. Every step foreward is a good step. It's your work and all we can do is to wait and to keep our fingers crossed for you. ;)

+2 votes     reply to comment
aly92
aly92 Jun 12 2009, 5:59pm says:

Nice, looks great. Straight having a hover legion lol

+1 vote     reply to comment
master_oli-p
master_oli-p Jun 13 2009, 2:25am says:

again, good but the turret is too big and the hatch too small

+1 vote     reply to comment
Karos
Karos Jun 18 2009, 9:14pm says:

Who's quotes are you going to give it ( i think the sling shot's quots would sound good with it)

+1 vote     reply to comment
Jeffman12
Jeffman12 Jun 21 2009, 4:09am says:

It's nice to see that you're venturing to add units, and not just change some. The problem I've had with playing C&C 3 is that each unit slot on the construction list seems to fill the same roll no matter which team that slot is on. This innovation should brighten it up a bit.

But, what I wish to know is if it's possible to make the hover units cross water, it makes it a little unfair that Nod has a way to cross the water with subterainian attacks, but GDI can't with their normal technology.
If you need an idea on how to get around this, I might just have one along with an explanation; The rippling of the water's surface limits free-floating hover vehicles from crossing water, because it would mess up the air flow underneath. In order to cross the water, a hover vehicle must go into a turbo mode. The turbo ability is your basic "Charge" attack. To use the ability, you click on the icon, and then select where you want the unit to dash to, it can only work in a set distance around the unit using it. When the vehicle charges, it disables the weapons, and charges the propulsion by tilting forward. Once at full speed, it is almost impossible to hit, any infantry caught in front of it get splattered, and it can cross any water or chasm between the start position and point selected.
Think of it as the MLRS or Falcon becoming a sonic emitter blast with a model of whatever the unit using the ability is, and where the blast stops, it respawns as a normal unit.

+1 vote     reply to comment
Carnius
Carnius Jun 23 2009, 6:50am replied:

I did something similar, i have employed zone troopers jump jet ability. It works, but there is a problem, if you have couple of units in group and use this ability they all ends on one spot, and that is not good so im not sure if something like this made to final release.

+1 vote     reply to comment
Cjslayer16
Cjslayer16 Aug 4 2009, 5:01pm replied:

I once had 80 squads of Zone troopers look like one O.o it was in a mission I was screwing around AHHAA but it lagged right up ... anyways yeah thats not something you want to have you could make it so that nothing can be there at that moment nothing else can go there or if somethinglifts off to that spot it kinda blocks it off and units go to next closest one? its kinda complicated though... i think?

+1 vote     reply to comment
Partoal
Partoal Jun 22 2009, 2:33pm says:

I only have one question about these hover units: will be there special abilities for them?MLRS does'nt have any spec. ability, and that's make me so confused that other units do have something special ability (like lay mines, set target) :S
Anyway, if it will have spec. ability it, I would suggest it to have bombardment like juggernaut.

+1 vote     reply to comment
Carnius
Carnius Jun 23 2009, 7:02am replied:

It must have special ability to be useful in late game. Bombardment is not good idea, you cant have two units with the same ability, one of them will be useless.

But how about Emp cannon as upgrade on Tier 3. Im testing this these days and it feels good enough.

+1 vote     reply to comment
Partoal
Partoal Jun 24 2009, 10:55am replied:

It will be an upgrade or a spec. ability?

+1 vote     reply to comment
Naturaljunior
Naturaljunior Aug 3 2009, 9:39pm says:

i think it needs wheels, it would make it feel more GDI

+1 vote     reply to comment
BerryBomber
BerryBomber Aug 12 2009, 11:43am says:

i wouldent mind this being a t1 tank.
mayby move titan to t2.
this is just my thought as the titan pwns anything early game, alongside a wolverine they become unstopable. :)

+1 vote     reply to comment
SG1Shadow
SG1Shadow Aug 23 2009, 7:28pm says:

Please keep it in and be able to be upgraded with aa, anti vehicle, or anti iinfantry

+1 vote     reply to comment
jefbt
jefbt Sep 28 2009, 11:08pm says:

Hmmm, special ability idea, deploy it into a turret like the soviet reaper from Red Alert 3 Uprising? just a thought...

+1 vote     reply to comment
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Date
Jun 7th, 2009
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Carnius
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