This modification is dedicated to bring back some essential things and features from previous cnc games (especially from CnC Tiberian sun) which many CnC fans (like me) missing in vanilla CNC3 (things like classic tiberium model, blood and gore from infantry, burned infantry, tiberian sun units and more.) But it´s not only that, there are many minor visual, sound or balance changes which I want in my mod.

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Comments
Carnius
Carnius Jun 7 2009, 4:30pm says:

New heavy armored APC. Quad cannon in turret suits better Apc´s anti-aircraft purpose and increases attack bonus vs Aircraft.

+4 votes     reply to comment
rimtech
rimtech Jun 7 2009, 4:46pm says:

Very nice :)))

+1 vote     reply to comment
Brunez
Brunez Jun 7 2009, 5:07pm says:

I liked the new model, but can infantry shoot inside the vehicle like the EA apc?

+1 vote     reply to comment
Carnius
Carnius Jun 7 2009, 5:20pm replied:

Sure, now they got even plenty of hatches to do that ;).

+3 votes     reply to comment
R-thy
R-thy Jun 7 2009, 7:06pm says:

Cool model. So this thing is going to replace the current one?

0 votes     reply to comment
Brunez
Brunez Jun 7 2009, 7:58pm replied:

of course

0 votes     reply to comment
Karos
Karos Jun 7 2009, 7:59pm says:

looks like it could go through water. like the TS APC

+1 vote     reply to comment
RedBasilisk
RedBasilisk Jun 7 2009, 10:59pm replied:

Looks more like TS APC.... Still great modal! :D

+1 vote     reply to comment
HL-Rul3z
HL-Rul3z Jun 8 2009, 5:44am says:

kickass

+1 vote     reply to comment
Black_Drakon
Black_Drakon Jun 8 2009, 6:39am says: Online

Looks like improved version of GDI APC from TS. Very nice work! I hope you will find way to make it amphibious :)

+1 vote     reply to comment
ADM-Ntek
ADM-Ntek Jun 8 2009, 11:54am says:

nice quad cannon . how many infantry squads can get inside just one like normal or finaly more ?

+2 votes     reply to comment
Carnius
Carnius Jun 8 2009, 2:05pm replied:

Only one, CnC3 engine doesnt allow more :(.

+1 vote     reply to comment
BlackHand666
BlackHand666 Jun 8 2009, 6:37pm replied:

in the cnc retarded mod im sure they managed to get two squads in, and i do recall some smaller mod titled super APC i think, where they claimed to have something like 6 squads in an APC

+2 votes     reply to comment
Carnius
Carnius Jun 9 2009, 8:18am replied:

Retarded really managed to do that? I have to try out last version then. Super Apc mod managed to add 6 squads in to one apc yes, but only one (the last one) can disembark after that, and that is problem which i don´t want in my mod.

+1 vote     reply to comment
Karos
Karos Jun 10 2009, 4:09am replied:

the Reckoner could hold 2 evan though the squads did not fire out of it. how would you work out how to do the same thing is beyond me. i draw war stuff.

+1 vote     reply to comment
.Havoc.
.Havoc. Jun 10 2009, 7:36am replied:

In one of the missions GDI apcs could hold like 4 groups of soldiers all could fire out too i know cuz sometimes i mess around and capture all the buildings just to see if i can :) anwyays i captured a war factory once where you are nod and its in one of the first few levels cannot remmeber exactly..

+1 vote     reply to comment
R-thy
R-thy Jun 11 2009, 5:52am replied:

Yes I just saw it too. It's Andrews Air Force Base, USA. Just capture the only one Warfactroy and build a APC... But it has bugs.

+1 vote     reply to comment
Carnius
Carnius Jun 11 2009, 9:03am replied:

Reconer is KW stuff, EA enhanced code of KW engine to achieve that.

Andrews Air Base and Apc with more slots - well that is interesting bug, i have to check it out.

+2 votes     reply to comment
BlackHand666
BlackHand666 Jun 13 2009, 7:27am replied:

to fit two squads in the retarded mod had to remove the apc mine ability, so the 4 abilities were call for transport, drop off, and evacuate squad A and squad B. This was cool when using retardeds engineers as they had repair drones, alongside another tsquad, self repairing apc with extra firepower! Have you thought about adding repair drones to the engineers?

+2 votes     reply to comment
Triton-00
Triton-00 Jul 25 2009, 11:46am replied:

what BlackHand666 said =D

+2 votes     reply to comment
.Havoc.
.Havoc. Aug 4 2009, 4:04pm replied:

I never use the mines anyways anything that has anti steath capabilitys could find them and infantry always managed to take them all out with only one squad -.- Air dropping was the only way to go :(

+3 votes     reply to comment
Madin
Madin Jun 8 2009, 4:48pm says:

I like this!

+1 vote     reply to comment
R-thy
R-thy Jun 11 2009, 5:10am says:

I think I love this APC... The AA-bonus is a really usefull thing! That and the armor+ makes really sence as imo the GDI has no well AA units and the current APC gets too quick killed. Great job Carnius. Go on.

+1 vote     reply to comment
aly92
aly92 Jun 12 2009, 5:00pm says:

Looks amazing, is it gonna replace the old one?

+1 vote     reply to comment
Carnius
Carnius Jun 16 2009, 12:51pm replied:

Yes it will.

+1 vote     reply to comment
Smallchange
Smallchange Oct 2 2009, 8:45am replied:

But i figured you would just put it in as a more expensive vehice:)

+1 vote     reply to comment
master_oli-p
master_oli-p Jun 13 2009, 1:23am says: Online

much better, but perhaps shrink the wheels and enlarge the wind-shield...

+2 votes     reply to comment
HTNK
HTNK Jun 18 2009, 9:35am says:

nice unit!

+1 vote     reply to comment
Karos
Karos Jun 18 2009, 8:16pm says:

can it still lay mines?

+1 vote     reply to comment
Carnius
Carnius Jun 19 2009, 6:41am replied:

Good question. Actually im about to remove this ability, because i seriously dont like GDI using mines. Mines is nasty things which can cripple innocent people long time after war is over. That is not GDI way, but Nod way.

+2 votes     reply to comment
Karos
Karos Jun 19 2009, 9:23am replied:

what about emp mines which would only affect vehicles and leave infantry untouched. sound's more GDI what do you think. it would be good to use at front of bases.

+2 votes     reply to comment
Carnius
Carnius Jun 23 2009, 5:40am replied:

I agree.

+2 votes     reply to comment
Karos
Karos Jun 24 2009, 5:34pm replied:

so thats ayes you wil try or no or unsure at this point. if you do they should appear blue

+1 vote     reply to comment
Selig
Selig Jul 1 2009, 4:48am replied:

In our mod we are planning to use mine layer that fires mines from cannon at distance, maybe you should do it too :)

+1 vote     reply to comment
pbpayer
pbpayer Jul 30 2009, 1:22pm says:

Question. Is this an apc replacement or a later game one that you can build

+1 vote     reply to comment
Smallchange
Smallchange Oct 4 2009, 1:00pm replied:

Replacement...
But i wanted it to be later game...:(

+1 vote     reply to comment
caspercool
caspercool Aug 29 2009, 2:25pm says:

cooooooooooooooooool

+1 vote     reply to comment
j0shh
j0shh Aug 31 2009, 7:48pm says:

Referring back to the problem of carrying more than one infantry squad, would it be possible to have SAGE treat the apc as a garrisonable building? and just evac all the squads at once? i don't know if this will work (i'm not a modder) but it seems like something an EA game engine would allow. (a moveable garrisonable building? hmmmmm... maybe in the works if this works...)

+1 vote     reply to comment
Smallchange
Smallchange Oct 2 2009, 8:46am says:

I like it

+1 vote     reply to comment
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Image Details
Type
Entertainment
Date
Jun 7th, 2009
By
Carnius
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668×567
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