This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Carnius Author
Carnius

New heavy armored APC. Quad cannon in turret suits better Apc´s anti-aircraft purpose and increases attack bonus vs Aircraft.

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Rimtech Online
Rimtech

Very nice :)))

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█Black/Brunez█
█Black/Brunez█

I liked the new model, but can infantry shoot inside the vehicle like the EA apc?

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Carnius Author
Carnius

Sure, now they got even plenty of hatches to do that ;).

Reply Good karma+3 votes
R-thy
R-thy

Cool model. So this thing is going to replace the current one?

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█Black/Brunez█
█Black/Brunez█

of course

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Karos
Karos

looks like it could go through water. like the TS APC

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Hijacker
Hijacker

Looks more like TS APC.... Still great modal! :D

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HL-Rul3z
HL-Rul3z

kickass

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Black_Drakon
Black_Drakon

Looks like improved version of GDI APC from TS. Very nice work! I hope you will find way to make it amphibious :)

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ADM-Ntek
ADM-Ntek

nice quad cannon . how many infantry squads can get inside just one like normal or finaly more ?

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Carnius Author
Carnius

Only one, CnC3 engine doesnt allow more :(.

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Tiberius666
Tiberius666

in the cnc retarded mod im sure they managed to get two squads in, and i do recall some smaller mod titled super APC i think, where they claimed to have something like 6 squads in an APC

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Carnius Author
Carnius

Retarded really managed to do that? I have to try out last version then. Super Apc mod managed to add 6 squads in to one apc yes, but only one (the last one) can disembark after that, and that is problem which i don´t want in my mod.

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Karos
Karos

the Reckoner could hold 2 evan though the squads did not fire out of it. how would you work out how to do the same thing is beyond me. i draw war stuff.

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Cjslayer16
Cjslayer16

In one of the missions GDI apcs could hold like 4 groups of soldiers all could fire out too i know cuz sometimes i mess around and capture all the buildings just to see if i can :) anwyays i captured a war factory once where you are nod and its in one of the first few levels cannot remmeber exactly..

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R-thy
R-thy

Yes I just saw it too. It's Andrews Air Force Base, USA. Just capture the only one Warfactroy and build a APC... But it has bugs.

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Carnius Author
Carnius

Reconer is KW stuff, EA enhanced code of KW engine to achieve that.

Andrews Air Base and Apc with more slots - well that is interesting bug, i have to check it out.

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Tiberius666
Tiberius666

to fit two squads in the retarded mod had to remove the apc mine ability, so the 4 abilities were call for transport, drop off, and evacuate squad A and squad B. This was cool when using retardeds engineers as they had repair drones, alongside another tsquad, self repairing apc with extra firepower! Have you thought about adding repair drones to the engineers?

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Triton-00
Triton-00

what BlackHand666 said =D

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Cjslayer16
Cjslayer16

I never use the mines anyways anything that has anti steath capabilitys could find them and infantry always managed to take them all out with only one squad -.- Air dropping was the only way to go :(

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Madin
Madin

I like this!

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R-thy
R-thy

I think I love this APC... The AA-bonus is a really usefull thing! That and the armor+ makes really sence as imo the GDI has no well AA units and the current APC gets too quick killed. Great job Carnius. Go on.

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aly92
aly92

Looks amazing, is it gonna replace the old one?

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Carnius Author
Carnius

Yes it will.

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Smallchange
Smallchange

But i figured you would just put it in as a more expensive vehice:)

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master_oli-p
master_oli-p

much better, but perhaps shrink the wheels and enlarge the wind-shield...

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HTNK
HTNK

nice unit!

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Karos
Karos

can it still lay mines?

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Carnius Author
Carnius

Good question. Actually im about to remove this ability, because i seriously dont like GDI using mines. Mines is nasty things which can cripple innocent people long time after war is over. That is not GDI way, but Nod way.

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Karos
Karos

what about emp mines which would only affect vehicles and leave infantry untouched. sound's more GDI what do you think. it would be good to use at front of bases.

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Carnius Author
Carnius

I agree.

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Karos
Karos

so thats ayes you wil try or no or unsure at this point. if you do they should appear blue

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Selig
Selig

In our mod we are planning to use mine layer that fires mines from cannon at distance, maybe you should do it too :)

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SG1Shadow
SG1Shadow

Question. Is this an apc replacement or a later game one that you can build

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Smallchange
Smallchange

Replacement...
But i wanted it to be later game...:(

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caspercool
caspercool

cooooooooooooooooool

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Joshh
Joshh

Referring back to the problem of carrying more than one infantry squad, would it be possible to have SAGE treat the apc as a garrisonable building? and just evac all the squads at once? i don't know if this will work (i'm not a modder) but it seems like something an EA game engine would allow. (a moveable garrisonable building? hmmmmm... maybe in the works if this works...)

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Smallchange
Smallchange

I like it

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5P3C7R3
5P3C7R3

Could use additional armor and squad slot.
Two squads are enough since I found missile squads and grenadiers handy in most situations.
What do you think?
If you don't like the mines, trade it with additional slot.

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BlunderThunder
BlunderThunder

I like the new model, previous one was rather weak and couldn't survive more than 6 direct rocket hits... :)

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