This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.52
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Guest Dec 24 2012, 7:47am says:

It is back, i really miss it!

+9 votes     reply to comment
Dentedhelm Dec 24 2012, 7:48am says:

oooooohh! :O I likie! :)

+2 votes     reply to comment
Smallchange Dec 24 2012, 7:50am says:

That is by far... The most epic (and original!) idea i've heard in a very, very, long time.

+2 votes     reply to comment
TXcommander Dec 24 2012, 8:04am says:

Love it back.

+3 votes     reply to comment
TheNodCommander Dec 24 2012, 8:20am says:

Sort of like the tech-lab from Yuris Revenge? Not bad.

+7 votes     reply to comment
Carnius Author
Carnius Dec 24 2012, 11:02am replied:

Exactly ;)

+6 votes   reply to comment
Melkart Dec 24 2012, 8:23am says:

Great idea.

+2 votes     reply to comment
Starfox100 Dec 24 2012, 8:42am says:

Carnius, its an "Archive", not an "archAive" (just for the typo)
(also wrong at all images typed)

Great work on in ones more!

+3 votes     reply to comment
Carnius Author
Carnius Dec 24 2012, 11:05am replied:

Thank you, my bad

+2 votes   reply to comment
KeithAlvarado Dec 24 2012, 12:05pm replied:

Hey Carnius, could u add AI players that actually use neutral buildings to there advantage because the AI always waste money capturing mutant hovels but never makes units from the structure. I never got y.

+7 votes     reply to comment
.Mac. Dec 27 2012, 3:12am replied:

I agree, at some point in a future release, I think it'd be great to see even the AI making full use of every capturable tech building. EA must've felt that the AI acquiring the Mutant Hovel was a minor thing, so they didn't bother fixing it - well because of TE it isn't minor anymore, and neither is this Tacitus Archive :D

+3 votes     reply to comment
salveta Dec 24 2012, 8:48am says:

Somehow it looks cute.

+4 votes     reply to comment
CaptSierra Dec 25 2012, 2:49pm replied:

I know right! The giant beast of alien death looks strangly adorable.

+4 votes     reply to comment
Cornflake Dec 24 2012, 11:23am says:

Yay he's back! :D

+2 votes     reply to comment
.Mac. Dec 24 2012, 1:35pm says:

I had a feeling there was going to be significant about that tech structure in this map ;) That's great, this will be fun!

+1 vote     reply to comment
L00Ng_StRyKr Dec 24 2012, 1:51pm says:

I think you guys overpower the scrin just a little bit

0 votes     reply to comment
Ciarank Jan 13 2013, 8:18am replied:

and yet GdI have to very powerful mastodon MK2

+1 vote     reply to comment
Dentedhelm Apr 21 2013, 12:52am replied:

The Scrin are only scary if you don't have a battle plan and consistant scout reports. Then they're terrifying, due to (including but not limited to) Disenrigator rushes, Storm Rider harrasment, and other assorted air spam. A good early warning system is vital for fighting them, and the Attack bike and Tempest work well in these rolls. I MISS MY PITBULLS D: Blimey, they were useful as hell. Falcon lacks teir one anti air, though it is probably fast enough to out run any chasers. Anyway scrin are fragile and a good infantry rush with APC support is enough to deal heavy early damage, if you're quick.

+1 vote     reply to comment
Pyrodaimon Dec 24 2012, 2:32pm says:

Will the units require any particular production or tech building in addition to capture the Archive? Because, otherwise, rushing an engineer towards it will grant you a fundamentally OP unit when player are still in Tier 1.5-ish.

In any case, the new units in question are great. The Conqueror returning too. Will it retain its abilities from the previous version?

+1 vote     reply to comment
.Mac. Dec 24 2012, 4:07pm replied:

I think you have a very good point about when these units should be available to build. These definitely should not be available at Tier 1 for an engineer rush game.

I am glad the Conqueror is back too. Being that so many Scrin units have 4 legs, for uniqueness, I think this would look much cooler and also more fitting for such a big unit if it had 6 legs *thumbs up* If people agree, is it possible to use the same 6-legged coding as the epic unit in KW?

+4 votes     reply to comment
CaptSierra Dec 25 2012, 2:51pm replied:

gotta be careful there, you'll have to use this leg style and not that of the hexapod, which I always thought was a flop visually. Another cool thing to see is a scrin air transport (hint hint carnius, we know you can do it!)

+1 vote     reply to comment
.Mac. Dec 25 2012, 5:19pm replied:

Correct, just another pair of this leg style for a total of 6 (just shift the legs around so that it looks properly aligned under the body). He'd just borrow the coding from the Hexapod for the 6-legged walking animation, so in theory it'd be less work (if it's possible, I don't know).

While I'm thinking of it, maybe it would also look great if this unit had an "armored" appearance in areas; the style of armor that he designed for his new and awesome looking Annihilator. I just really like how for most of his Scrin units (and some structures), it's ambiguous if it's organic, structural, or both :)

The Ravager Gunship is a Scrin air transport.

+2 votes     reply to comment
Zakarumit Dec 24 2012, 2:38pm says:

I am very glad you made this giant beetle available again. I especially liked it when it ate a dead Juggernout-the tiberium catapult or whatever it had then was pure awesomness!

+1 vote     reply to comment
Guest Dec 24 2012, 3:26pm says:

Dawwww aint it cute

+2 votes     reply to comment
ARMofORION Dec 24 2012, 9:34pm says:

I gotta say, I'm not a fan of the Conquer. Just seems too bulky to me.

-2 votes     reply to comment
White_Hand Dec 24 2012, 11:43pm says:

Scrin needs Tacitus' data? I thought they made Tacitus.

+4 votes     reply to comment
Pyrodaimon Dec 25 2012, 8:22am replied:

According to Westwood, the Tacitus was created by martian scientists. According to EA... it's not very clear who made it.

+2 votes     reply to comment
Guest Jan 1 2013, 7:34am replied:

the other one westwood came up with was that it was some sort of scrin bible

+2 votes     reply to comment
FortressMaximus Dec 27 2012, 12:46pm says:

Welcome back, dear Conqueror...

+4 votes     reply to comment
Ciarank Dec 29 2012, 1:07pm says:

will there be a limit to how many you can build?

cause if not then it would be a problem if there is only one of these on a map and your enemy has it then they can just spam these super units then you would be screwed.

i am glad to see you get rid of that useless tech structure and replace it with this great and brilliant idea which will make the game harder i hope and definitely better. i am glad the conqueror is back since it kind of equals the Mastodon MK2.

+1 vote     reply to comment
dmitriy_nsk Dec 30 2012, 9:19am says:


0 votes     reply to comment
Chosen-One Dec 30 2012, 8:22pm says:

Will each faction have its own skin when captured? The building I mean.

+1 vote     reply to comment
Zone_Lexus_50 Dec 31 2012, 6:39pm says:

Ah, just what the scrin needs right now to command and conquer.

+1 vote     reply to comment
zonecaptain Jan 26 2013, 5:35am says:

Middle is like a Scrin Super Dog

+1 vote     reply to comment
dargonzord Jan 27 2013, 11:58am says:

i got the mod bit no conker

+1 vote     reply to comment
Pablicio Jan 29 2013, 10:44am says:

Omg, the Sun of my life is back. I missed you Conqueror. <3

+1 vote     reply to comment
thisishafa Mar 25 2013, 3:43am says:

That thing look like an adorable machine of destruction desinged to make you cuddle it until you die

+1 vote     reply to comment
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Conqueror will be back as picture suggest, but there is a trick. You need to capture this new tech building to summon conqueror. New tech building is called Tacitus archive, it replaces the control point that has no practical use anyway with expansion units like surveyor, so in general its control poit that gives you access to some extra units.

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Dec 24th, 2012
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