This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.52
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tt0022 Jan 3 2013, 5:31pm says:

will it also brake if something is to heavy to cross it?

+4 votes     reply to comment
Carnius Author
Carnius Jan 3 2013, 5:50pm replied:

No, its like bridge, you must destroy it.

+27 votes   reply to comment
.Mac. Jan 3 2013, 7:57pm replied:

This is very cool and a great looking ice bridge - great work Carnius! I am curious too, if it's somehow repairable or not; it's fine by me that it isn't repairable by players, but maybe it automatically "repairs" itself in time, due to the freezing? And is this placed on the map as a single prop or like a normal bridge?

+21 votes     reply to comment
Starfox100 Jan 4 2013, 1:07pm replied:

This makes my maps even easier then before. TY carnius!
only missing the repair place.
same question as .Mac. is it self repair?

+3 votes     reply to comment
Gregthegen Jan 4 2013, 5:57pm replied:

only way to self repair would be having your soldiers throw buckets of fast-freeze chemicals into the water or waiting 3 in-game months for immersion purposes pardon the pun :-p

Seriously tho, it's an ice bridge, i don't think there will be a way to "autorepair" it. Would make fights interesting if one was forced to attack the enemy with air or sea only due to the bridge collapse.

+5 votes     reply to comment
.Mac. Jan 4 2013, 10:39pm replied:

You are right, realistically it'd take a long while for an ice bridge such as this to form again on its own after it's been (completely) destroyed, which is why I wouldn't be opposed if Carnius decides to have it be a one time deal and "unrepairable".

On the other hand, when any segment of the ice bridge is destroyed, if he could show it as large, broken, floating ice masses (so the ice will stay visible, but it'll just appear shattered and in some pieces), so that way the ice masses can more realistically refreeze and solidify together in a matter of time and can be traversed again (in homage to TS). I'd be happy with this also.

So the ice bridge should either "naturally" reform itself from broken floating pieces (my vote) or not at all imo - I'd say no to it having repair structures on either side for the engineers (leave that for the man-made bridges).

+8 votes     reply to comment
Starfox100 Jan 5 2013, 6:23am replied:

Only that ice bridge needs to be a LOT stronger then the regular bridges.

+1 vote     reply to comment
CaptSierra Jan 5 2013, 9:57am replied:

Not nesecarily. How many people fall through ce a year? I rest my case. Regarding the weight thing, C&C 3 isnt that advanced cuz EA puts more time into kickass graphics than they do their game engine. What all newer C&C games need is a Westwood syle engine overhaul.

+2 votes     reply to comment
Starfox100 Jan 5 2013, 1:49pm replied:

I'm more looking to the gameplay at this point.
Ice bridge that does not repair needs to be stronger then a normal bridge. you want to use it a bit more then just ones.
(example C&C RA1 bridges, they were strong since you can't repair them.)

+1 vote     reply to comment
CaptSierra Jan 5 2013, 3:14pm replied:

Fair enough. Id like to see this on the TE Frozen River map. Id also like to see the falcon and tempest get the problematic "water mode" turned back into jump jets.

+2 votes     reply to comment
Jason_Zombolt Jan 8 2013, 11:41am replied:

WW style engine overhaul? WHat WW games did you play?

+1 vote     reply to comment
CaptSierra Jan 14 2013, 4:29pm replied:

I dont own any but i have gotten the chance to play around on Tiberian Sun. My computer can run C&C 3 with graphics maxed so the visuals on TS werent super impresive but the level of complexity was better than what I expect from EA, and untill then, 'Id never even heard of Westwood! I wish EA would get their head out of their a$$ and put some effort into C&C.

+2 votes     reply to comment
L00Ng_StRyKr Sep 1 2013, 1:26am replied:

Kickass graphics? look at fifa...I rest my case...

+1 vote     reply to comment
buddyh Mar 5 2013, 3:47pm replied:

That is very true. But then again, in TS the ice refroze quite quickly. I think it would be interesting to have the bridge refreze simply because that way you cant just destroy the bridge and dismiss any chance of attack from that direction

+2 votes     reply to comment
55blahh55 Jan 3 2013, 5:37pm says:

This is so cool!! :D
Carnius, as versatile as ever. Well done!

+6 votes     reply to comment
Galacticruler Jan 3 2013, 6:08pm says:

Can it be repaired?
if so, then please make it regen after a timer.

+4 votes     reply to comment
rik_grimes Jan 3 2013, 6:08pm says:

is it repairableor does it refreeze?

+4 votes     reply to comment
Melkart Jan 3 2013, 6:20pm says:

Looks great.

+4 votes     reply to comment
Starkiller2356 Jan 3 2013, 6:41pm says:

That is awesome! It can really add to the gameplay that this mod perfects!

+4 votes     reply to comment Jan 3 2013, 6:59pm says:


+3 votes     reply to comment
HOPE1134 Jan 3 2013, 7:24pm says:

Bravo, bravo!

+3 votes     reply to comment
L00Ng_StRyKr Jan 3 2013, 7:35pm says:

AWEsome! does it auto repair (like refeezing)?

+1 vote     reply to comment
GooberTrooper Jan 3 2013, 8:14pm says:

Splendid! If there are bridge repair huts, can they appear as igloos?

+4 votes     reply to comment
magachs Jan 3 2013, 8:33pm says:

A natural bridge... Pure condensed genius.

+3 votes     reply to comment
amdarmza Jan 3 2013, 9:00pm says:


+2 votes     reply to comment
redbee7 Jan 3 2013, 10:07pm says:

that is briliant

+1 vote     reply to comment
GoldenArbiter Jan 3 2013, 10:23pm says:

This is great, and is the reason why we all worship you.

Although, as everyone else has asked, will they be repairable through a hut, or will it just be a timed repair, or if you cannot repair them at all.

+4 votes     reply to comment
ApornasPlanet Jan 4 2013, 4:04am says:


+1 vote     reply to comment
Нunter-Seeker Jan 4 2013, 4:45am says:


+1 vote     reply to comment
Valherran Jan 4 2013, 5:08am says:

The bridges can be coded to regenerate themselves, and I assume these Ice Bridges mimic that code for the most part.

+2 votes     reply to comment
8Waldemar8 Jan 4 2013, 5:40am says:

YEEEEEEEEEEAAAAAAAAAAAAAAH!!!!!!!!!!!!finaly. Will it freeze again?

+2 votes     reply to comment
OmegaBolt Jan 4 2013, 6:48am says:

Surely it doesn't make a lot of sense to refreeze, unless the ice bridge was lowered almost into the water. ATM it would just respawn in the air.

+2 votes     reply to comment
Guest Jan 4 2013, 7:07am says:

I have a question: is this a test map or will it be included in 1.52 ?

+3 votes     reply to comment
M0nkfish Jan 4 2013, 7:40am says:

Looks *awesome* but i hope it DOESN'T repair/refreeze, that would be a nice feature to set it apart from the normal bridge type and also add realism.

0 votes     reply to comment
Clay_More Jan 4 2013, 11:05am says:


+1 vote     reply to comment
Mreaper Jan 6 2013, 8:29am says:

Now, I don't know how the CnC3 engine works or anything, but could it be possible to classify the bridge as infantry, thus making it "die" if run over by heavy vehicles?

+1 vote     reply to comment
Manny_F. Jan 6 2013, 10:03pm says:

Truly genius' strike! Things often go like this with Carnius:

1-Someone asks for a feature present in TS (Gates, destroyable ice, etc.)
2-Carnius replies that the CnC 3 engine code can't support such feature.
3-Despite that, Carnius comes with a workaround to implement such feature.

Keep it up!

+4 votes     reply to comment
.Mac. Jan 7 2013, 4:25pm replied:

This is so true! And this is why we have the utmost appreciation for all of his work :D

+2 votes     reply to comment
Zsombi Jan 8 2013, 2:51am says:

Is this.. finally, a type of bridge that cannot be repaired?

+2 votes     reply to comment
TheNodCommander Jan 8 2013, 11:30am says:

Pretty cool, though its yet again funny how limited this engine is compared to the one TS/RA2 uses.

+1 vote     reply to comment
Guest Jan 13 2013, 5:47pm says:

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pawelpm7 Jan 13 2013, 6:35pm replied:

Documents\Command & Conquer 3 Tiberium wars\mods
Name that folder mods and put there folder with TiberiumEssence not files from that folder but folder TiberiumEssence to mods folder

0 votes     reply to comment
Guest Jan 23 2013, 1:52am says:

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zonecaptain Jan 26 2013, 5:34am says:

New kind of bride ?

+1 vote     reply to comment
Pablicio Jan 29 2013, 10:48am says:

Sho Jarcor.

+1 vote     reply to comment
GOLANX Feb 21 2013, 10:10am says:

what if you stick mines on the bridge that only damage the bridge, and only go off on vehicles, set off enough mines and the bridge will go

+1 vote     reply to comment
buddyh Mar 3 2013, 9:31pm says:

A question for bridges in general, I think it would be cool if when you destroyed one part of the bridge, the rest of the bridge collapses. (like RA3) Is it possible to do that?

+1 vote     reply to comment
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What we have here is ice bridge or ice crossing or how we shall call it :D It shall simulate frozen part of river or lake that can be broken or destroyed. We cant create "real ice" like in Tiberian sun due cnc3 engine limitations but we can have bridge that looks like made from ice.

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Jan 3rd, 2013
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