This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.52
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JackiChain Dec 24 2012 says:

Whats that badass looking giant mech?

+5 votes     reply to comment
Earth_Monkeys_GDI May 18 2013 replied:


If I made a tiberium essence LP, it would probably be named Shadow of thye Colossus if it had colossus spam :3

+2 votes     reply to comment
Jesterinatlantic Dec 24 2012 says:

i like it :)

+2 votes     reply to comment
Guest Dec 24 2012 says:

Super Titen ?

+3 votes     reply to comment
Carnius Author
Carnius Dec 24 2012 replied:

Actually yes xD titan on steroids = Colossus.

+11 votes   reply to comment
Starfox100 Dec 25 2012 replied:

You can probably understand that i prefer the mech WAY more then any of the other mech ATM. the strong armored. quad cannons. the total look of it. that thing is my fav now already!

+4 votes     reply to comment
CaptSierra Dec 28 2012 replied:

Of course we all love it! Look at it, it screams death! RUN IN FEAR NOD!

+1 vote     reply to comment
Stevencarl Jan 5 2013 replied:

is this the replacement unit or added unit??

+1 vote     reply to comment
CaptSierra Jan 15 2013 replied:

Added unit courtesy of an added neutral tech structure. Hey Carnius, is the colossus going to be upgradable via the railgun upgrade and/or reactive armor or any other upgrades?

+1 vote     reply to comment
paranoidhawklet Mar 23 2013 replied:

i thought colossus had lasers, wait.....

+1 vote     reply to comment
TXcommander Dec 24 2012 says:

What a nice concept you r having Carnius, i love it so much.

+2 votes     reply to comment
TheNodCommander Dec 24 2012 says:

Hm, Im not sure what I think about it. Could work, but it also seems a bit much of a Titan clone. Yeah sure, it has a ton of more guns, but that makes no real sense, why not slap lots of extra guns/missile launchers on every APC and tank? Because you can just as well put them on another vehicle. The logic? Why put all the eggs in a single basket?

+1 vote     reply to comment
Smallchange Dec 24 2012 replied:

The same could be said about the MKII, there are certain times when you need a vehicle that's just that badass... I mean, on occasion it's just needed to have the sheer firepower in a single unit.

+2 votes     reply to comment
TheNodCommander Dec 25 2012 replied:

Yeah, a single unit. But these arent single units, more like numerous overloaded ones

+1 vote     reply to comment
.Mac. Dec 25 2012 replied:

I think if these reinforcements are only available at a later tier and have a limit for how many can be on the map at a once (such as 3 Colossi, 3 Destroyer Cyborgs, and 1 Conqueror - how ever way is balanced based on their HP/damage/abilities/etc to each other), I think it'll be fine. I'm sure Carnius has put thought into this so let's give it a try and if need to, we'll bring something up for a 1.53/1.6 fix list :D

+2 votes     reply to comment
Melkart Dec 24 2012 says:

I hope i can use this in the campaign because i replay it everytime this mod is updated.

+2 votes     reply to comment
Anubis_theDark Dec 24 2012 says:

This so reminds me of the Devastator mech from Emperor Battle for Dune (only that had 3 legs). Anyway cool model. Wish GDI was actually capable of building this one.

+1 vote     reply to comment
Ahrimansiah Dec 24 2012 replied:

actually i love the idea to have a secondary objecting in the map which will allow u to call down some OP units!
it will be fun to race for it specially that AI will do the same :D

0 votes     reply to comment
Baziil Dec 24 2012 says:


+1 vote     reply to comment
.Mac. Dec 24 2012 says:

Wow, these do look awesome! A great way to introduce new units to the game :)

+1 vote     reply to comment
L00Ng_StRyKr Dec 24 2012 says:

Will this replace the stock titan, or will they be in addition to? I hope the titans stay I love them.

+1 vote     reply to comment
Zakarumit Dec 24 2012 says:

Ok, this looks just awesome!

+1 vote     reply to comment
APB_ICE Dec 24 2012 says:

Nice! Although it'd be even better if each faction got a slightly different version to suit their unique styles.

+1 vote     reply to comment
APB_ICE Dec 24 2012 replied:

Please disregard this post; I hadn't looked at the other pictures yet. :P

+4 votes     reply to comment
PurpleGaga27 Dec 24 2012 says:

More mech units are better.

+5 votes     reply to comment
Zsombi Dec 25 2012 says:

The description says that they can be called in as reinforcements. Does that mean having the call in as a support power, as long as the structure is kept? If so then can one call them as long as it has resources, or there will also be a limit on how many can a side have at a time?

Or does it mean that there is another building as part of the tech center, and if kept those will be coming out of it? If so, then are they automatically but in fixed time intervals provided without spending money on them (let's say one at a time, like at that other reinforcements tech building from Generals)? or it will be like the reinforcements tech center from vanilla Tiberium Wars (like 1 max 3 at a time but new only when the already received ones get destroyed)?

Personally, I would vote for either that Generals style reinforcements building, or receiving a support power to call as many as I want as long as I could keep the building and have resources.

+2 votes     reply to comment
Guest Dec 25 2012 says:


+1 vote     reply to comment
majorhicke Dec 26 2012 says:

This is one beautiful machine. Can't wait to deploy it.

+2 votes     reply to comment
starscream7 Dec 27 2012 says:

It's quite good!

+1 vote     reply to comment
M0nkfish Dec 27 2012 says:

Awesome model very GDIish

+1 vote     reply to comment
Guest Jan 5 2013 says:

They are so epic

+3 votes     reply to comment
Fr0styN1nja Jan 9 2013 says:

i think the legs should be a little longer and thinner, to give it some more bulk and prescence in the field. just my opinion, great work :D

+1 vote     reply to comment
zonecaptain Jan 26 2013 says:

This is a Titan i dream about

+1 vote     reply to comment
Digibug18 Feb 11 2013 says:

These thing's look beast!

+1 vote     reply to comment
Dentedhelm Feb 21 2013 says:

Will it be replaced by the Kodiak? :(

+1 vote     reply to comment
CommanderJames May 12 2013 says:

....looking thru photos see this, SOLD!

+1 vote     reply to comment
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Alucard_Sn1p3r87 Oct 28 2013 says:

I bet the GDI engineers were like "titan... Needs more boom"

+1 vote     reply to comment
willams1991 Dec 11 2013 says:

4 big cannons(rail gun upgrade?) , 2 mini guns from the looks ov it and a missle launcher, someone's day is about 2 get messed up

+1 vote     reply to comment
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Kraist May 2 2014 says:

I miss the old gdi commando, maybe he will have a place in this mod. Since the NOD has two commandos, maybe give the gdi the old commando together with the new. uhm maybe give the old commando a new role and new name. Also a new model inspired by MAster chief's armor from halo.

+1 vote     reply to comment
Grizzly256 May 10 2014 says:

Need to make the GDI science center a buildable structure. No skirmish maps have the building in them

+1 vote     reply to comment
forondajano Oct 28 2014 says:

why dont you make this unit buildable instead?

+1 vote     reply to comment
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Colossai guarding Tacitus Archaive. As long as you can hold this new tech structure you can call in colossai reinforcements.

Dec 24th, 2012
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