This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Once again new prop models for red zones.
Dat quality :O
True dat ... O_O
Love it!
Dat... dat... beautiful crystals
This is beautiful - Excellent work Carnius! Now we'll finally get to have the large tiberium formations matching the smaller harvestable tiberium.
(Reference to Jaws) We're gonna need a bigger harvester XD
Anyone called M.A.R.V.? (?)
One of those crystals probably give enough money to buy 4000000000000000000 M.A.R.V:s. :P
This is a really nice treat to the map builders. (Christmas comes early this year)
It shines...
Oooooo Shiney...
So pretty, my maps love you :D
So is this a custom-model, or does this literarly replace the tiberium casm you see in the campaign and some mutliplayer-levels?
These look far better than the flat tiberium glaciers in vanilla TW.
HOLY ****!
oooohhh,... this beautiful glowing.
that beutiful shine :O
Will this replace the flat-topped tiberium formations?
New Green tiberium crytal, cool =0