Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
Intelligence from the Research Division intercepted by CABAL shows a new Construction Yard is being field tested and will soon be deployed full scale throughout all Nod forces. This new design most of the structure is hidden underground for protection and has a low form factor to help keep it hidden until a Stealth Generator is operational. Information regarding the Mobile Construction Vehicle has not yet been revealed.
Looking great
Thanks guys, glad you like it
It's really great!
Fantastic!
Great work!
Awesome
Did you change the stealth animation?
The ****** stealth animation EA provided does not even let you know if you are uncloaked or not.
Imo,the stealth animation should be like in TS.When stealthed the buildings should be transparent,no fade in and out.
WHen unstealthed,they should be fully visible.
if you could fix that,this mod would be more than awesome.
We will be changing the Stealth Animation, at the moment its the stock standard one which I totally agree with you... cant tell at all whether its stealthed or not. We got something cool planned here but have yet to implement it.
O.o
I never had such problems. Do you have too high brightness level or something?
Anyway, I like the current one. A different one for this mod would be awesome, too. :-) Mods should be more varied/unique than the game they're for. :-D
Well ingame its noticable but the effect is quite suttle doesnt catch the eye not always easy to tell if something is stealthed, its epically hard to tell from screenshots :) with EA's stealth effect.
I agree, I would have to wait and watch sometimes just to see If they REALLY were cloaked when near the outside of the ring of stealth, and so Id be like hmm is it safe to leave it there? :/
Its a nuisance, anyways great work guys :)
Hmmmm...I don't know why but the map looks familiar to me.
Anyways, I like the new ConYard and I look forward to TSR's release.
It should look familiar, this map is a remake of Forest Fires by ZDFlamer :)
Forest Fires? The map with the Visceroids and the ruined Nod Powerplants from Tiberian Sun? Cool.
I most say I think the con yard look like a mix of CnC 3 con yard and somthing from tib sun or what?
Are those rocks around the new shinny conyard suppose to be part of the building or something? Never seen them before..
And are you making Nod's powerplant like cnc3's!? (I see one upgraded and one without..) Its nice but I prefer separated powerplant and adv. powerplant like in TS.. :\
Those new power plants look more like something from Tiberian Sun then CnC 3 IMO, but I would stand by your side in that I would rather have the originale Nod power plant then a new one, so thats just sad.
I'm happy to see that this mod is more than just Tiberian Sun copypasted to Tiberium Wars.
i would like to see the mcv deploy animation of it :D
come on, finish it
Great work! Looks better than I could imagine
Bloody fu**ing amazing
Why is the Nod CY different from the GDI one? i thought Nod and GDI had the same CY in TS,.
They have. But TSR's team decided to make Nod and GDI more different.
you did a great job of bringing back the ts atmosphere
nvm. glitch XD
original tiberium, nice!