"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
This is the basis of the Sandbag Wall model, developed by Ric. With 3d snapshots, we can convert these high poly renders into very low poly models for use ingame.
Must... drive... tank... over!
lol
Isn't it too detailed?
In it's current form yes. However, there is a process that many games use to keep this level of detail but project it onto a smaller polygon model. We will be using this process for the sandbag wall.