"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS SSM Launcher model (view original)
SSM Launcher model
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
~Mapster(WFc)
~Mapster(WFc) - - 806 comments

I don't remember TD having a V1?

Reply Good karma Bad karma-1 votes
Tore29
Tore29 - - 352 comments

This is no V1 this is a Nod SSM.

Reply Good karma Bad karma+4 votes
faulk
faulk - - 754 comments

Looks like a v2, actually. ;)
But even if it's not, it certainly was BASED on it.

Reply Good karma Bad karma-1 votes
Mighty_BOB!
Mighty_BOB! - - 95 comments

Well actually it is based on the MLRS chassis whereas the V2 from RA1 is based on the FROG-7.

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Some final tweaks were made to the Surface-to-Surface Missile Launcher, by Ric. The "Honest John" missiles now have been improved to reflect real-world versions.