Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
GDI Rifleman
embed
share
view previous next
 
Post comment Comments
Sarge_Rho
Sarge_Rho Jan 5 2011, 7:11pm says:

These are Not in squads, they just so happened to end up in this formation.

+3 votes     reply to comment
Goran
Goran Jan 5 2011, 11:57pm replied:

Why not in squads? Squads are awesome.

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Jan 6 2011, 12:54am replied:

Because they are buggy. Or rather, transports with squads are buggy.

+3 votes     reply to comment
GooberTrooper
GooberTrooper Jan 6 2011, 12:38pm replied:

So if a Vehicle can only hold One Infantry Spot and now with No Squads Apcs Can only hold One Infantry Person? That Sound Rather weird, What Apc has Several Fire Ports for only one guy? This would back up people supporting the Squad Ideal.

Note: Apcs or Ox Transports aren't buggy with squads. . . If they are How then?

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Jan 6 2011, 3:17pm replied:

Now without squads, APCs have 6 transport slots.

+3 votes     reply to comment
GooberTrooper
GooberTrooper Jan 7 2011, 1:00am replied:

Sounds Like We're Gonna have Rocket APC Spammage Like Rocket Hummer Spammage in Generals.

+2 votes     reply to comment
simon1812
simon1812 Jan 13 2011, 12:32am replied:

rocket hummer in generals were not spammable . unless you were planning to lose a match really fast.

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jan 13 2011, 2:55am replied:

MDVee was IMO the most dangerous spam in Generals, since they own everything.

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jan 6 2011, 5:43pm replied:

They are buggy because if you have a transport with multiple slots, and you put 2 squads in it, the first won't be able to leave. This doesn't happen with single infantry.

+2 votes     reply to comment
simon1812
simon1812 Jan 13 2011, 12:44am replied:

why the hell would you arrive to such conclusion? if helges decided to remove squads it would be obviously to go for the classic style of loading individualized units into transports.

by the way squads are good only if you follow the example of Company of heroes, or warhammer 40k, but not C&CTW/KW, it is the worst example of the application of an squad system, it is EA's lousiness at its finest.

+1 vote     reply to comment
rsalas000
rsalas000 Jan 11 2011, 5:48pm replied:

squads please ther better if its really that hard "buggy" disregard this comment

+1 vote     reply to comment
codeblue666
codeblue666 Jan 5 2011, 7:19pm says:

BoooooooooooooooooooooooooooooomHeadshoot

-2 votes     reply to comment
GooberTrooper
GooberTrooper Jan 5 2011, 7:30pm says:

The Head has a Very High Contrast with the Body. . . a Bad Contrast it Also appears that they Maybe stealthed?

0 votes     reply to comment
Sarge_Rho
Sarge_Rho Jan 5 2011, 8:07pm replied:

No, they are not stealthed.

Why is the contrast between the body and the helmet bad? The helmet is merely a tad brighter than the body.

+2 votes     reply to comment
ratchet5
ratchet5 Jan 5 2011, 8:17pm replied: Online

its not that bad but you could make the body just a bit lighter

+1 vote     reply to comment
GooberTrooper
GooberTrooper Jan 5 2011, 10:15pm replied:

It appears in this Photo they Look Translucent Thus it sort of looks like they are stealthed.
I Also Like the Rifle Models if they where Changed at all.

+1 vote     reply to comment
rsalas000
rsalas000 Jan 5 2011, 11:07pm replied:

ithought it looked good exsept he dosent look like he has a neck

+2 votes     reply to comment
sam_23694
sam_23694 Jan 6 2011, 3:22am replied:

maybe hes wearing light amour...

+2 votes     reply to comment
Valherran
Valherran Jan 5 2011, 8:19pm says:

They are fine the way it is, they do not need to be skeletons armed with machineguns. <.<

+3 votes     reply to comment
GooberTrooper
GooberTrooper Jan 5 2011, 10:31pm replied:

Or Bags of Blood like in TE. xD

+3 votes     reply to comment
Jeffman12
Jeffman12 Jan 5 2011, 8:21pm says:

Yeah, I don't think the contrast is bad, but the body color just feels ever so slightly off. Also, I think they're programmed to group together with other infantry like that, I've seen squads co-mingle with other infantry types in formation when left to their own devices.

+2 votes     reply to comment
SlayerX3
SlayerX3 Jan 5 2011, 8:30pm says:

Hum, so while facing the Nod stats wise would the riflemen have any edge over the Nod's basic rifle infantry ?

Lore wise the GDI riflemen have better firearms and armor than their Nod's counterpart.

+2 votes     reply to comment
LULZferBAKON
LULZferBAKON Jan 5 2011, 8:33pm replied:

I thought that a squad of Riflemen would always beat a squad of militants.

+2 votes     reply to comment
GooberTrooper
GooberTrooper Jan 5 2011, 10:13pm replied:

It depends on who shoots first. :P

+2 votes     reply to comment
Jeffman12
Jeffman12 Jan 5 2011, 10:38pm replied:

My experience supports this, One GDI squad vs one Nod squad, both with full health, always ends in GDI making short work of Nod, but two Nod vs one GDI tends to ensure the survival of at least some of the members of both Nod militant squads.

+3 votes     reply to comment
APOTHECARY888
APOTHECARY888 Jan 6 2011, 8:28am says:

These models are very good, good work ;)

+2 votes     reply to comment
Miko101
Miko101 Jan 6 2011, 6:47pm says:

Best amp up their damage and stats really high or reduce their price drastically to compensate for the lack of squads. Squads are pretty easy to manage and easier to keep track of if you ask me. It helps them feel more impressive and makes them seem over all more useful and its appropriate. That and CnC3 Unit scale is tipped to work that way as is. You're also going to deal with the fact CnC 3 infantry are rediculously weak to anything vehicle based outside of tier one vehicles like pitbulls and attack bikes. Only good infantry are tier 2 and 3 infantry who can easily fend for themselves

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Type
Demonstration
Date
Jan 5th, 2011
Size
640×480
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only