Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
I don't know. The Pitbull was always the one thing that annoyed me on C&C 3.. I think its the front. I feel GDI would reinforce the front to better protect people that show cover it like they have it. And I have to ask that, too. Is there no mortar?
Nah, but the missiles already have a small AOE and longer range. If I give the Pitpull a mortar upgrade, I will have to give the Nod Buggy a long range weapon as well to balance things out. But I might scrap the Pitbull completely and replace it with the Wolverine.
Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.
I think keep both the pitbull , no mortar, and keep the wolverine in too, Meanwhile making APC anti Infantry a bit weaker. I think that would basically balance things out keeping the APC still usefull as garrisons right? .. maybe im wrong but its a thought.
This is the GDI pitbull with the "old" model, but better wheels and it can be upgraded with missile pods (right) from the Command Post.
Mortar was totally scrapped?
I don't know. The Pitbull was always the one thing that annoyed me on C&C 3.. I think its the front. I feel GDI would reinforce the front to better protect people that show cover it like they have it. And I have to ask that, too. Is there no mortar?
actually with the one they had i preferred the mortar to the missles since it was more AOE and had an even better range than the rockets
but the pitbulls stregth was anti air
No, no more mortar, but better anti-infantry firepower.
Maybe mortar as another upgrade? What about that, Helge? :-)
Nah, but the missiles already have a small AOE and longer range. If I give the Pitpull a mortar upgrade, I will have to give the Nod Buggy a long range weapon as well to balance things out. But I might scrap the Pitbull completely and replace it with the Wolverine.
keep the pibull as balance for bor nod bike and buggy
Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.
if you its standard weapon is a machine gun and the missles are upgrade. at least thats what it looks like
I think keep both the pitbull , no mortar, and keep the wolverine in too, Meanwhile making APC anti Infantry a bit weaker. I think that would basically balance things out keeping the APC still usefull as garrisons right? .. maybe im wrong but its a thought.
Scrap the pirbull.
The hovermlrs could take its role as AA
Or a Wolverine with rocket pods insted of machine guns
So it is the "older" open topped model, fluff wise they were used between TW 2 and 3 and were replaced by the fully enclosed version at the later.
Hmm....Nod Buggy-Wolverine, Bike-Pitbull?